Space Engineers v01.077.007 (Windows) | VIruz

seeders: 0
leechers: 12
Added on April 17, 2015 by VIruzin Games > PC
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Space Engineers v01.077.007 (Windows) | VIruz (Size: 766 MB)
 SpaceEngineers_v01.077.007.zip766 MB

Description



Here it is! Space Engineers for windows! Tested & Working! PLEASE SEED)! If you like the game buy it and support the developer.

Thank you for downloading the Space Engineers - Version v01.077.007 (Windows) You can find a trailer for Space Engineers here.

This may show a warning of being a virus, do not worry... its false - positive. Reason being is because the torrent contains a crack.

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Installation:
- Disable antivirus and add folder location to exceptions, worried about my torrent then check it yourself with Virustotal.
- Unzip the .ZIP file to your desired location and play.

Problems with errors or getting your game started? then check out this.

- MP Instructions can be found here.

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Description:
Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining. Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. The game comes with two game modes: creative and survival. Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity. Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future. Space Engineers concentrates on construction aspects, but can be played as a tactical shooter as well. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

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Full change list:

Update 01.077.007 (10/04/15)- fixed inventory issues when changing helmet- fixed drilling performance issues (first try for fix - work in progress)Update 01.077.005 - Hiding blocks in terminal, decompression effect, scenarios (09/04/15)Summary:Players can switch helmet anywhere by pressing "J" button and room decompression is now physically affecting players and floating items. In addition, we have added an extra option to show/hide blocks in the terminal menu for organizing your ship systems.In this update, we also introduce a preparation for our future scenario system. The first demo single-player mission is available for you to try. Scenarios are still in heavy work-in-progress and we will keep releasing more and more features for them later on.https://www.youtube.com/watch?v=k6ONQkqwKi8Features:- option to show/hide block HUD in terminal- oxygen venting now affects player and floating items (push/pull)- switching helmet by pressing "J" button- scenario system introduction (work in progress)Fixes:- fixed oxygen status 0 % in creative- fixed conveyors red when oxygen is disabled in world options- fixed message when refilling bottles is shown to all clients- fixed oxygen helmet notification not showingUpdate 01.076.011 (03/04/15)- fixed oxygen balance (lower oxygen consumption)- fixed oxygen auto-refill is not synced- fixed oxygen auto-refill working without energy- fixed oxygen bottles notification in MP- fixed getting damaged when sitting in cockpit without helmetUpdate 01.076.009 - More oxygen options, Space ball!!! (02/04/15)Summary:We have broadened the oxygen options in the game. Now, there can be oxygen inside small ships and cockpits. Additionally, there is an oxygen level on the player’s suit (available only in survival mode and only if enabled in options). The character will have to breathe oxygen in order to survive. If the level drops to 0, he will lose health. Oxygen can be replenished in the medical room or through oxygen bottles, which can be replenished in oxygen tanks or oxygen generators. Lastly, there is a Space Ball that bounces inside the game!!!! https://www.youtube.com/watch?v=EWwRsJIFoGMImportant note for modders:We changed the mechanics of spawning in medical rooms, so all modded medical rooms should include: dummy detector_respawn in order to spawn the player as the default medical room.Features:- space ball- oxygen for small ships and cockpits- suit’s oxygen level- oxygen bottle (inventory item)- med bay conveyors (to transfer oxygen)- enclosed cockpit conveyors (to transfer oxygen)- re-spawn screen shows level of oxygen around medical rooms- suit consumes less energy when helmet is off- character with helmet off will not die when energy is 0 (must be inside pressurized room)- moddable number of subparts for hangar doors- new features for air vents in ModAPI/Ingame programming Fixes:- fixed asteroid lag- fixed turret lag caused by lasers- fixed loss of grid physics- fixed airtight hangar doors not venting oxygen when not fully closed- fixed GPS staying on HUD when unchecked- fixed air vent venting when it is OFF- fixed oxygen only passing through connectors on the same grid- fixed incorrect oxygen level reported on projection- fixed ice not fall from oxygen generator- fixed spawn in medical room- fixed hanger door looping soundUpdate 01.075.006 (27/03/15)-fixed loading of .sbc.xxx files from mods-fixed camera switching to 1st person-fixed sound settings reset-fixed IMyProjector interface inheritanceUpdate 01.075.005 - Airtight hangar door, New turret targeting options (26/03/15)Summary:Airtight hangar door has been added to the game. Players will now be able to build large pressurized hangars for their ships and stations. Additionally, new options for turrets are now available that allow players to set targeting solely on stations, characters, small ships or large ships. Moreover, players can now switch the oxygen and sensor blocks ON/OFF from the toolbar, timer and sensor. Also, rockets will no longer destroy non-armor blocks in one shot and they will require less material for producing them. Lastly, we added a scrollbar for actions that can be assigned to toolbar in G screen. https://www.youtube.com/watch?v=HUHLeQW981MFeatures: - airtight hangar door- new turret targeting options - ON/OFF options instead of check-box for oxygen blocks and sensor blocks- scrollbar for actions in G-screenFixes:- fixed rockets destroying non- armor blocks in one shot- fixed loading times- fixed crash caused by Havok- fixed issue of switching to toolbar when G screen is open- fixed issue with door exploding in Easy Start 2- fixed issue with fighter ship damaged in Easy Start 2- fixed issue with ice falling into asteroid when using hand drillUpdate 01.074.011 (23/03/15)There is no official changelog available but some observations:- Folder structure in DedicatedServer.zip has been corrected- Missing files have been added (back) to MOD SDKUpdate 01.074.010 (20/03/15)- added DS zip into SE folders- fixed vent placement causing crash to desktop- fixed default values to enable oxygen for DS- warning is shown in oxygen blocks when oxygen is disabled in settings.- added documentation into tools directory- added missing redists- added interfaces for Oxygen and conveyor sorter for MOD API/ ingame



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Space Engineers v01.077.007 (Windows) | VIruz

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