Timber and Stone 1.4.1

seeders: 2
leechers: 2
Added on September 23, 2013 by zuseruskiin Games > PC
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Timber and Stone 1.4.1 (Size: 96.26 MB)
 Timber_and_Stone_1.4.196.26 MB

Description

Timber and Stone 1.4.1

1.41 Change-Log:

Builders should no longer be able to fall asleep on ladders.
Settlers should no longer be falling asleep inside benches and chairs.
Fixed a few instances where a worker’s current task was being reported incorrectly.
Fixed an issue where choosing maps when starting a new game could result in duplicate wagons.
Migrants should no longer be cloned due to a bug produced during saving while visitors are present on the map.
Reduced stutter brought on by builders who cannot reach unpathable building zones.
Archery training targets should now be deteriorating properly when used.
Fixed an error where it was possible to place structures inside of player-placed trees.
It’s now possible to cancel a tree-sapling-structure before it’s been “built”.
Goblins should no longer be able to build campfires inside trees/bushes or on water.
Fixed a few errors regarding builder ladders and how they are allowed to be placed. Consequently this also remedies issues where those blocks used to be unwalkable.
Fixed an issue where all worker professions levels weren’t correctly influencing the worker. This created unintentional difficulty; farmers/foragers/herders/fishermen weren’t producing the correct amounts of food, miners/builders/wood choppers were working far too slow, etc.
Builder work-finding should be more reliable, as a few instances of looped loading/unloading of materials have been fixed.
Fixed an issue that prevented mining beneath, or building inside, deconstructed doors.
1×1 farm zones should no longer break farmers.
Fixed an error where spiders would follow wolves, this generally resulted in spiders re-burrowing and creating far too many holes.
Farmers shouldn’t become stuck while walking from food barrel to farm zone, previously this resulted in a immobile farmer playing the walking animation.
An Archer’s “Guard Position” & “Patrol” commands will no longer become interrupted by archery targets.
Wolf colors (and other attributes) are now properly being saved/loaded.
Goblin Archers will no longer target not-yet-built structure “blueprints”.
Miner laddering should now be working correctly.

Change Log for 1.4:
- Settler Inventory. Each settler now carries their own items separate from the global inventory counts. They work from and gather into this inventory.
- Storage Structures. There are 10 new structures used by your settlers to access (and stockpile into) your global inventory. These structures also add to your storage capacities, a total of your available resource mass divided into nine categories. Nine of these structures are craftable, the last is a large wagon and is provided when starting a new game. The UI tooltips have changed to add descriptions for all structures.
- When idle, settlers will equip their own tools and weapons. Some of their preferences can be influenced ( Infantry preferring polearms, or Foragers using bow & arrow ). This is done by clicking on the weapon slots. Spare inventory can also be assigned, to provide spare tools or for allowing quick profession changes without requiring a trip back to storage.
- Resource Mass. Every resource now has a mass that gets used to determine a settler’s carrying encumbrance and in storage structure capacities.
- A settler’s encumbrance affects their walk speed. How much they carry before stockpiling can be adjusted via a slider in their inventory menus. The base walk speed is substantially faster than in previous versions.
- Profession changing no longer penalizes morale and previous professions experience counts.
- Metal ore and coal are now visible in the top layers of the map. Digging further into the ground will uncover the ore hidden on the layer beneath. Generally, there is more ore below the top layers.
-When placing a build structure, it’s required resources are used immediately when placed, similar to most RTS games. If the resources aren’t available, the structure will turn yellow and take the needed resources when they are available. This allows you to still place multiple structures ahead of time, but prevents structure building ‘failures’ due to insufficient resources.
-Structure crafting time has been lengthened. The trade-off is that when a crafter is interrupted, the building progress is retained, and a different crafter can even start up where the previous left off.
-Metal ore now requires a pickaxe quality comparable to it’s own quality. Check the pickaxe descriptions for details on their capablities.
- Ladders have been completely re-worked. Allowing a spare ladder in a builders inventory will allow them to set it aside walls and build while standing on the ladder. This can allow the builder to build up to 8 blocks before climbing down, provided he’s carrying the materials.
- Military units who are guarding other settlers now get a slightly increased walk speed to help them keep up.
- When walking on roads, movement speed is increased.
- There is now an toggle in the options for opaque or transparent GUI windows.
- The resource recipe menu has been changed a bit to allow for more ingredients in recipes and to display mass of the selected resource.
- Unit tabbing and re-selecting units no longer closes the unit menu.
- Enemy swim speeds have been decreased.
- Skeletons now walk underwater.
- Holding shift while placing structures allows you to keep placing them. This is useful for placing several trees or benches.
-The unit menu, watched resources, and storage cap windows can now be dragged and moved.
- The amount of Animal Hair & Hide provided by both hunting and herding has been drastically increased.
- The gray and darker brown wolves are now 25% weaker.
- Non-mounted melee goblins now deal 30% less damage.
- New armor: Cloth Tunic & Leather Tunic. Wearable by all settler types. Provides minimal chest protection.

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seeders:2
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Timber and Stone 1.4.1

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Can I ask a favor? can u upload the Latest version of Timber and Stone? It's like no one has actually uploaded the 1.5 version... its the latest version PLEASE?!?!
Can I ask a favor? can u upload the Latest version of Timber and Stone? It's like no one has actually uploaded the 1.5 version... its the latest version PLEASE?!?!