Timber and Stone 1.3

seeders: 39
leechers: 0
Added on July 1, 2013 by zuseruskiin Games > PC
Torrent verified.



Timber and Stone 1.3 (Size: 96.92 MB)
 Timber_and_Stone_1.3.rar96.92 MB

Description



Timber and Stone 1.3

Change Log:

[updates]

Wolves are more attracted by animals, especially livestock and freshly hunted wild animals.
Two new wolf types have been added, their stats and behavior differ slightly from the original gray wolf type.
Wolf pack behavior should be more apparent than in previous versions.
Wolves no longer require line of sight to attack, and instead rely on pathing & distance checks that emulate smell.
The Necromancer has returned, summoning skeletal minions and hellfire. Will destroy all living things on the map, including flora, fauna and other enemy types.
Any idle skeletons on the map will now gather around a newly spawned necromancer.
Skeletons are more likely to attack at night, and receive a boost to vision and mobility after nightfall.
Two new skeletal infantry types have been added to the game: a bloodthirsty type with a stronger bite but lower health, and one who carries a mace and shield for added attack damage and defense.
Skeletons now share the necromancers desire to attack living enemy types, so they can also target goblins and wolves.
Spiders are less likely to leave their holes and re
dig.
New enemy: Spider Matriarch. Boss spider type, likes to collect spiders from around your map before attacking, high damage and health, but weak to fire arrows.
Spiders, goblins and wolves can now swim.
Infantry and goblins can now battle in water.
Goblin Archers can now target your structures, and will occasionally launch flaming arrows.
New enemy: Mounted Goblin Marauder. A goblin mounted on a wolf. Extremely mobile and aggressive, generally takes over twice as long to destroy (kill the wolf first and you still have a goblin threat, kill the goblin first and there’s still a wolf to slay).
New Weapons: Flaming Arrows & Polearms. There is now a pike weapon type available for each metal grade, polearms have increased range and do extra damage against mounted opponents. And flaming arrows, which are very deadly and can spread fire.
Game speed buttons have been added to the top left of the GUI, next to the time of day.
New game speed: Quadruple, used to play the game in 4x speed during slow bits, or ‘fast forward’ when your workforce has fallen asleep (though I still recommend learning to use the sleep schedules to prevent that).
New Structure (Decor): Tree, ‘crafted’ by the wood chopper, requires seedling.
New Raw Material: Seedling, used to plant trees, and in future updates; decorative plant structures. Low drop chance from trees and bushes.
Unity’s presentation settings splash screen has been removed, and the game resolution can now be set via the “Video” options menu when starting the game.
New control function: Toggle Grid (G key by default), used to show a grid atop the terrain, helpful for initial planning and building.
Fire. Fire can spread from flaming arrows and necromancer spells. Will destroy grass and many wooden building material types. Especially damaging to farms, trees and wooden structures.
Livestock feed slightly less often.
8 new musical stings have been added to the game.
6 new full music tracks have been added, this includes a few new intro songs to accompany the main menus and new map screens.


[resolved bugs]

Units should no longer be getting stuck while attacking enemies, this was due to buggy line of sight checks.
Cancelling a “Remove Stump” command will no longer bug wood choppers.
Blocks should no longer be randomly disappearing due to rounding errors, this was mostly caused by enemies and wild animals toward the edges of large maps.
When a unit is walking, there are now checks to prevent them from walking into blocks freshly built during their pathing sequence, this usually resulted in additional block disappearances.
The above is also true for Merchants and road blocks being destroyed, this was a highly annoying error.
Livestock should no longer be starving when there are available wheat and idle herders.
Fixed an bug where Infantry would walk back and forth between their bed and training dummy.
Infantry should also no longer get stuck trying to find/operate siege equipment when two or more ballistae are in range.
Greatly reduced the “stutter” when saving your game. This should fully remove the hiccups in the game’s music while opening the pause menu.
Goblin Archers shouldn’t be randomly walking directly up to your units before shooting.
Fixed an error where the game could not load if you collected over around 32k of any resource. This ‘cap’ is now doubled.

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96.92 MB
seeders:39
leechers:0
Timber and Stone 1.3

All Comments

جودة رديئة
fun game
Save doesn't work, resolution can't be changed.
2013-07-02 00:14