Timber and Stone 0.5 Beta

seeders: 7
leechers: 1
Added on March 11, 2013 by zuseruskiin Games > PC
Torrent verified.



Timber and Stone 0.5 Beta (Size: 21.37 MB)
 Timber_and_Stone_0.5b.rar21.37 MB

Description

Timber and Stone 0.5 Beta



Change-log:

[updates]

Rate of mining has been increased slightly.

Notification window sizing is now being saved & loaded.

The “Return to Campfire” mechanic has been removed.

New lighting structure – Campfire.

The Pause Menu Key now also closes the pause menu, and resumes the game.

Unit Frame images have finally been added to the selected unit interface, a health bar is also shown.

Several new GUI tiles for hand-tools have been added.

There is now a line-of-sight check for spotting enemies. This should make spider holes much more dangerous.

The Chop Designation now works across multiple Z-levels, reducing the need to spam up and down while selecting trees.

You can now track resources in the main GUI. Press the “Track” button in the Resources menu to keep an eye on your numbers. By right clicking in the tracking box, you can remove these.

Music should be getting played more often.

Some new sound stings have been added, these are very short and should play more often than music to fill the gaps in-between.

The 2D map has been made the default when starting a new settlement.

Builders and miners can now fall off ladders and take damage. This is very rare however, and is based on the height of the ladder and the unit’s level.

Enemy corpses are no longer automatically removed from the game. They must be right clicked on, and set to remove corpse, or gather it’s resources. If selected to gather resources, a forager should come over and attempt to salvage any of the enemy unit’s resources.

You can now choose the starting location for your initial settlers and the starting campfire.

Worker unit types are now much more likely to fight back or flee from enemy attackers, especially while they are working.

New Resources & Gatherables

New Designation – Roads

Updates to the Crafting Menu:

New Options have been added

New Enemy Behaviors


[resolved bugs]

Water should now ‘path’ more reliably. Fixed a bug where water would sometimes randomly stop while diverting.

Fixed an error where destroying blocks above water would cause the water level to rise.

Migrants will no longer migrate from the ocean.

Units will no longer produce a notification when spotting dead enemies.

The sudden drop in framerate (or stuttering) while fishing has been fixed.

Fishermen should now be able to fish from a higher distance above the water.

You can no longer select mining designations that are underwater.

Fixed a bug where building one block above water wasn’t possible.

If water flows into a block that a unit is occupying, the unit will now swim. Previously, this would break the water and leave a hole.

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21.37 MB
seeders:7
leechers:1
Timber and Stone 0.5 Beta

All Comments

redownloaded it , now it works ^^
Its stuck on 90.6 % :/
Thank you!