Space Engineers v01.072.008 (Windows) | VIruz

seeders: 18
leechers: 5
Added on March 7, 2015 by VIruzin Games > PC
Torrent verified.



Space Engineers v01.072.008 (Windows) | VIruz (Size: 850.1 MB)
 Space_Engineers_v01.072.008.zip850.1 MB

Description



Here it is! Space Engineers for windows! Tested & Working! PLEASE SEED)! If you like the game buy it and support the developer.

Thank you for downloading the Space Engineers - Version v01.072.008 (Windows) You can find a trailer for Space Engineers here.

This may show a warning of being a virus, do not worry... its false - positive. Reason being is because the torrent contains a crack.

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Installation:
- Disable antivirus and add folder location to exceptions, worried about my torrent then check it yourself with Virustotal.
- Unzip the .ZIP file to your desired location and play.

Problems with errors or getting your game started? then check out this.

- MP Instructions can be found here.

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Description:
Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining. Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed. The game comes with two game modes: creative and survival. Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity. Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future. Space Engineers concentrates on construction aspects, but can be played as a tactical shooter as well. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

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Full change list:

Update 01.072.008 (06/03/15)- fixed issue woth beacons not changing range- fixed mod crash with small turrets- fixed crash in sounds- Mod API: changed parent to my large turret base, added laser antenna API- Mod API: added option to connect to laser antennaUpdate 01.072.006 – Laser Antenna, large turret terminal control (06/03/15)Summary:Laser antennas have been added. It is a new block that will work as normal antennas do but with a few differences. The first and most important one is that they will not be visible on HUD. The second difference is that if you have a grid and you own a laser antenna on that grid, you cannot control the turret on the same grid if you access it from the control panel but only if you are sitting in the cockpit. The maximum reach of laser antennas is 20 km for the small grid and 40 km for the large grid. Also laser antennas have several states represented by a small dot on them. If the dot is green, the antenna is working, it is on powered grid, but it is not connected to other antenna. If the dot is red, it means that the antenna is damaged or on a grid without energy. If the dot is yellow, the antenna is searching for connection to another antenna. If the dot is blue, there is connection to a friendly antenna established. You can connect to another antenna by generating its GPS and pasting them to another friendly antenna. We also added API support for modding voxels and turrets. Scripts now can be used for modifying asteroids (color them, save them etc.). Also turret range and angles are now moddable as well.  https://www.youtube.com/watch?v=yQF7ylvPo7cFeatures: - laser antenna - large turret terminal control- target turret control from in-game/modAPI- possibility to set custom limits for turret angles in definition (check the official guide: http://steamcommunity.com/sh...s/filedetails/?id=402915102)- possibility to disable idle movements for turrets- voxel hands added to mod API Fixes:- fixed LCD panel not saving current texture- Light +LCD blink time synchronization between clients- fixed crash with mod when SubtypeName contains Stone Mods/Scripts:- example mod for the new weapon API support: http://steamcommunity.com/sh...es/filedetails/?id=402952773- target turret control from in-game/modAPI: http://steamcommunity.com/sh...es/filedetails/?id=401966136- turret API Sample script: http://steamcommunity.com/sh...es/filedetails/?id=401947604- voxel hands added to mod API: http://steamcommunity.com/sh...s/?id=399791753



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850.1 MB
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Space Engineers v01.072.008 (Windows) | VIruz

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thank you a lot for this keep up the good wok.