War for the Overworld Update v1.1.7-CODEXseeders: 1
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War for the Overworld Update v1.1.7-CODEX (Size: 739.81 MB)
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[code]Update v1.1.7:
Gameplay & Balance Changes Unit Spawning Unit spawning now takes into account the current army composition of the player and will now spawn Ember Demon We're continuning to tune the Ember Demon to focus on two specific roles: Small skirmishes and destroying defences. The single target damage has been heavily increased and the AoE burst damage is now all but gone. Across the board they now have less damage overall, but we've doubled their bonus damage to defences to compensate. Finally, we've added a knockback to Ember Spirit to prevent an entire army being killed after defeating a few Ember Demons. Health increased to 1000 (from 700) Basic attack: Damage increased to 75 (from 30) Basic attack: Cooldown reduced to 2.5s (from 3s) Flare: Damage reduced to 0 (from 50) Flare: Range increased to 3 tiles (from 2) Flare: Cooldown increased to 10s (from 5s) Ember Spirit: Damage reduced to 75 (from 125) Ember Spirit: Added a small knockback Ember Spirit: Added a 2s stun Ember Spirit: Range reduced to 2 tiles (from 4) Collateral Damage: Bonus damage to defences increased to 100% (from 50%) Firecracker (AoE damage + stun ability) removed New ability: Immolation: Applies a stack to nearby enemies (1 tile radius) every 2.5 seconds which lasts for 10 seconds and deals 3 damage per second. Stacks up to 5 times, and new stacks will reset the duration of old stacks. Worker Over the months since release we’ve received significant feedback on how you would like to see worker’s gain experience and levels enabling them to potentially defeat other workers in combat and increase the effectiveness of your work force. We’ve listened and we’re pleased to deliver these changes! Workers can now level up through performing work tasks. Gain health, damage, work speed and movement speed per level UI Changes Option added to reset hotkeys to default AI Changes Units will now ignore rally flags for 30 seconds after being dropped on a prop AI players will no longer try to attack players who have been defeated Misc Changes It is now possible to select a random start location in Multiplayer The game now cleans up data much better when leaving the lobby Bug Fixes Fixed some props (Torture / Crypt) not accepting dropped units Fixed that themed walls were not showing colours on impenetrable walls Fixed a bug where the “Dalaran Shield” in Level 13 would disappear on a save Fixed a potential issue with Saving and Loading Vampire Ritual now once again supports sacrificing prsioners Fixed an issue where Skirmish AI would not load correctly after a save Fixed an issue where Necromancers and Beasts would not respond to rally flags Fixed several issues where delay between working voiceovers Fixed a visual issue where summon worker would not correctly show Highguard corruption has been fixed The Emperors throne in level 13 is no longer walkable Fixed several issues with clients casting Blood Money in Multiplayer Fixed a bug where entering a cut-scene while in possession would cause the camera to become unusable Update v1.1.5: Balance Changes Defence Balance Changes Some months ago we implemented a change that increased the health of all units to ensure they survived longer in combat compared and made fights more dynamic and interesting. We never increased the defences inline with this and since the unit spawning changes the effectiveness of defences has been severely compromised. Bombard health increased to 1500 (up from 1000) Bone Chiller health increased to 1500 (up from 800) Gargoyle health increased to 2000 (up from 1500) Glacial Door base health increased to 4000 (up from 2000) Glacial Door max health increased to 10000 (up from 8000) Portculis health increased to 3500 (up from 1500) Rampart health increased to 3500 (up from 1500) Well of Souls health increased to 4000 (up from 500) Wooden door health increased to 2000 (up from 750) Passive Research Rate We found that the rate at which sins we’re being unlocked in patch 1.1.4 to be far too fast. The reason for this is that the passive rate at which sins were unlocked was far too high, this meant that the gradual increase in time to gain sins was not felt due to the high research rate. As a result we’ve chosen to significantly lower the research rate. Passive sin generation rate reduced to 1 Research point per second (Down from 1.7 per second) Ember Demon (Unit/Construct) The Ember Demon and it’s rift has commanded a powerful position within the game, with their large damage output and on-death explosion they were able to rip through both units and defenses with little effort. We wanted to reduce their effective against units while maintaining their excellent position as a siege unit. As such we’ve reduced the overall damage and effective range of the Ember Demon while giving it a 50% damage increase against defences. This will also secure their position against the above Defence Changes Basic attack damage reduced to 30 (from 70) Ember Spirit damage reduced to 100 (from 125) Firecracker damage reduced to 50 (from 160) Firecracker radius reduced to 2 tiles (from 4) Firefracker now applies a 2 second stun Firefracker cooldown increased to 15s (from 8s) Flare damage reduced to 50 (from 80) Flare range reduced to 2 tiles (from 3) Flare cooldown increased to 10s (from 5s) Now deals 75% bonus damage to Defences with all abilities Garrison (Room) We’ve nerfed the Garrison’s percentage health regen buff to defences slightly to compensate for the increased health of defences. Defence health regen buff reduced to 10+0.5% per second (Down from 10+0.75% per second) Forge (Spell) Forge has had limited usage since release and with the increased defence health the heal component of forge is even less useful. To compensate we’ve given it a significant buff to both it’s healing and mana cost. Defence heal increased to 300 + 25% (up from 50 + 20%) Mana cost reduced to 250 (Down from 300) Bone Chiller (Defence) The bonechiller is positioned as an excellent utility defence, increasing the effectiveness of others by slowing and distracting enemy units. With a small buff to it’s passive slow this should become much more obvious. Slow amount increased to 55% (Up from 40%) Well of Souls (Defence) For a late game trap the Well of Souls was not performing as well as we had hoped, by increasing the damage it deals, it’s stacking damage increase and reducing the amount of souls required to spawn a wraith this defence should command an even more powerful position. Damage increased to 35 + 30% per target (Up from 20 + 20% per target) Wraith spawning cost reduced by 25% Blade Lotus (Defence) Damage increased to 100 (Up from 80) Bombard (Defence) We’ve removed the knockback from the Bombard in favour of increased range, we felt that the Bombard’s knockback caused combats which involved them to behave erratically for limited gain on the part of the Bombard. With increased range the end result is the same while opening more options for positioning of Bombards. No longer has a small knockback on hit Range increased to 4 tiles (up from 3) Ballista range increased to 4 tiles (Up from 3) UI Changes Added a checkbox to the Multiplayer lobby to allow the player to hide full games Colour coding added to the Multiplayer lobby for ping quality Added status notifications for claiming and losing shrines Permanent status icon added when a player has control of the Kenos in Levels 12 and 13. Audio Changes Shrine claimed and lost notification voice over added Additional alerts and voiceover added for information regarding the tavern AI Changes Workers will now fight other workers unless other enemy units are nearby Support added for Hero factions as extra AI Players in Multiplayer & Skirmish Visual Changes Visual improvements added for the Corrupted Highguard Standard theme core beat colour is now matched to team colour Blade Loti will now die correctly after dying Bug Fixes Fixed an issue where the first player in a match would not have themed wall connectors Fixed a visual issue where worker VFX would not play Fixed an issue where self-targeting abilities in possession (Shadow Blink) would not work Fixed a typo in a faction name on Level 4 Fixed missing dismiss hotkeys from Worker Rally and Impasse Necromancer ghouls will now read their correct activity Connectors are now correctly teamcoloured Fixed an issue which prevented the siege shrines from working Fixed an issue where bed occupancy was not visible on the client in Multiplayer Fixed several issues with slapping on clients Fixed an issue where rotating the camera would cause grabbed units to become invisible Fixed an issue which prevented the dropping of units into a torture chamber Update v1.1.4: Bug Fixes Fixed a critical issue where loading a level would cause objectives to become incompletable Update v1.1.3: Visual Changes Implemented Rampart destruction VFX Bug Fixes Clients should now properly see fog of war information from their allies Fixed an issue where prophecy would behave unusually on the client Fixed a visibilty issue with cores in Multiplayer Fixed an issue where patrols would not continue after a loaded save Fixed an issue where loading campaign level 7 would cause Rhaskos to regenerate life Themed walls that are on impenetrable rock are now correctly colourised Fixed an issue where themed workers did not have digging and running sounds Update v1.1.2: Balance Changes Eternal Now desires to work in the Foundry more often Archon Now desires to work in the Archive more often Map Changes Campaign – Level 7 Player will now correctly lose on the death of their core Rhaskos no longer regenerates health making the “Defibrillator” achievement easier to achieve Campaign – Level 13 Empire Crypt will now spawn disciples instead of Ghouls UI Changes Added a full games filter to the Multiplayer Lobby Bug Fixes Units that are spectating the Arena should now always face towards the arena Bombards that have Ramparts will now take damage from Overdrive, the Rampart will no longer take the damage Dropping Gold on Minions once again improves their moods Fixed revealed Fog of War being present on Campaign Levels Fixed a bug in the Multiplayer lobby were player’s would receive a confirmation instead of an alert when host leaves (The Host has left, Yes/ No.) Fixed unclaimed tiles around Dungeon Cores not counting as being within the Area of Influence (making them uncastable until claimed) Beast Masters now look into the Arena when coaching units Fixed impact animation on Tempalrs Ensured that kill objectives in Multiplayer only consist of enemies Fixed several issues with tile ownership for neutral factions Fixed an issue on the catacombs level where incorrect win conditions were in place for team games Shrines and other objects now visible right from start when in Fog of War conditions (Multiplayer Matches) Made some small fixes to the Sin Generation Rate Glacial doors cannot be placed in unusual positions anymore Units should no longer have excessive trouble hitting defenses behind ramparts Doublefixed the bug where different titans can be unlocked at once but won’t actually appear Several fixes to typos on the Loading screen tips Update v1.1.1: Map Changes Skirmish – Catacombs Fixed gold tiles being extremely low value Skirmish – Acrophobia Removed Sacred Earth Added more gold Campaign – Level 13 Drawbridge now blocks flying units when raised Bug Fixes Fixed Ghouls not following their Necromancer when rallied Fixed Beastermaster not being able to catch and carry beasts Fixed a bug where the Manufacturing Shrine would not correctly produce defence parts after a save and a load Fixed the bug that was preventing the grey fog from working on Multiplayer Games Fixed a bug where units would not covert correctly in Multiplayer Games for clients Update v1.1: 4-Player Skirmish & Multiplayer We’ve reintroduced 4-Player Skirmish & Multiplayer maps after significant overhauls to the way that 4-Player Multiplayer is handled which should allow the game to run much more smoothly. It is now possible to participate in 4-Player Skirmish & Multiplayer Matches In Multiplayer players can be any combination of Human and AI opponents 4-Player maps can also be played with empty slots giving you plenty of room to expand 9 New 4-Player maps (see Below) Unit Spawning Changes We are in the process of making changes to the unit spawning system so you can expect regular changes to this behaviour over the next few patches. Our goal is to encourage more variety in dungeon builds and strategies afforded by unit spawning by making more unit types more viable. Units no longer decrease the spawn rate of their own type, provided there is room for that unit type they will continue to be attracted at the same rate as limited by your Gateways New Skirmish & Multiplayer Maps We’ve added 17 new Skirmish & Multiplayer maps into the mix with this patch and we’re determined to continue adding more in the patches to come. Check out our Imgur Album for an eagle eye view of each new map! 6 New 2-Player Maps Abyss – 1v1 – 69 x 41 Seastead – 1v1 – 41 x 66 Holes – 1v1 – 40 x 40 Mask of the Betrayer – 1v1 – 89 x 79 Lonely Mountain – 1v1 – 50 x 71 Firepits – 1v1 – 79 x 79 2 New 3-Player Map Acrophobia – FFA – 103 x 103 Eye of the Beholder – FFA – 63 x 63 9 New 4-Player Maps Catacombs – FFA – 73 x 73 Frostbite – FFA – 63 x 71 Wetwork – FFA – 83 x 83 Split Personalities – FFA – 80 x 80 Scorch – FFA – 67 x 67 Flower – FFA – 81 x 81 Circle – FFA – 60 x 60 Chokepoints – FFA – 73 x 73 Doom – 2v2 – 80 x 80 Gameplay & Balance changes Defences & Constructs Defence & Construct Mana Cost Changes Bombard reduced from 25 to 15 Blade Lotus reduced from 20 to 10 Bone Chiller reduced from 25 to 15 Ember Rift reduced from 150 to 100 Gargoyle cost per second reduced from 25 to 20 Glacial Door increased from 0 to 10 Warding Totem reduced from 25 to 15 Well of Souls reduced from 40 to 25 Well of Souls Well of Souls part cost increased from 3 to 5 Radius increased to 7×7 (up from 3×3) Bonechiller Passive Radius increased to 9×9 (up from 5×5) Augrum Wall Max health is now 600 (up from 400) All 600 health is now fortified instead of the last 200 Part requirement reduced from 5 to 3 Gold cost reduced from 4000 to 2250 Replacement Earth Increased gold cost from 400 to 1000 Underminer Cost increased to 3000 Gold (Up from 2000) Rooms Garrison Increased damage resistance granted to walls from 50% to 75% Increased buff duration from 3 minutes to 4 minutes Reduced defense healing to 10 + 0.75% of defense health per second (Down from 10 + 2.5% per second) Removed defence damage resistance buff Removed wall fortification speed buff Arena The Arena now allows for units to spectate battles which will provide 1 happiness point per second. Units will occasionally decide to spectate the Arena of their own free will. Archive Research will now stop when three more sins are researched than the total unlockable aspects in the veins of evil Units Workers Workers will now repair walls at the same rate as they fortify them (instead of double the speed) Worker’s movement and working speeds reduced Arcanist Unbound Power now increases damage and decreases resistances by less. Stacks less times. Micro-Piglet Added an “Oink” action which can be used to distract other units in possession Emperor Lucius Minor Resistance Tweaks Spells Obey Now only castable on Workers and Intelligent units, as beasts and others do not have efficiency Possession You are now only able to perform a task at a maximum rate that is twice as fast as the standard unit Terrain Stone Now has 300 health standard, 600 when fortified (Up from 200/400) Visual Changes Posession Mode Overhaul Based on player feedback we’ve implemented a number of changes to possession mode in order to make the experience more enjoyable and interesting. Camera Related Torrents
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