War for the Overworld Update v1.0.7-CODEX

seeders: 1
leechers: 0
Added on April 3, 2015 by ghighinain Games > PC
Torrent verified.



War for the Overworld Update v1.0.7-CODEX (Size: 361.25 MB)
 codex.nfo5.06 KB
 steam_api64.dll233.5 KB
 steam_api.dll211 KB
 steam_api64.cdx203.41 KB
 steam_api.cdx183.19 KB
 codex.ini3.54 KB
 steam_api64.dll233.5 KB
 steam_api64.cdx203.41 KB
 codex.ini3.54 KB
 setup-1.bin359.39 MB
 setup.exe618.37 KB
 patchnotes.txt2 KB

Description

v1.0.7 Update:- Fixed Game Settings not saving and reloading on game start.v1.0.6 Update:- Fixed torches not being impacted by volume settings- Fixed ending of C6 being silent and taking a long time- Fixed preplaced Taverns not working (on C5 and 6 specifically)- Fixed Mira's core floating in C10 and C11- Fixed ability descriptions not showing- Fixed reset campaign button actually completing the campaign (whoops)- Fixed 'Indy' achievement not awarding correctlyv1.0.4 to 1.0.5 Update:- Reset campaign button added (please note: broken right now unless you have completed the campaign - You'll get given every level completion achievement. Fix for this is coming very shortly)- Fixes to levels not completing (specifically C3, 4, and 6).- Added level numbers to level briefing screens- Balance tweaks to levels 5 (The Rear Guard) and 7 (Heart Attack), more setup time and less frequent enemy spawning- Wraiths in C8 should now deal more damage to the big doors- Updated Watergates in C8 to look less like doors and more like walls (as they cannot be destroyed)v1.0.1 to 1.0.3 Update:- Fixed an issue which ocassionally caused levels to be unfinishable- Fixed an issue with C3 where enemy units would not path correctly- You can now drop potions on the cauldron icon in the potions tab to return a potion to a free Cauldron- Exiting to desktop via in game menu will no longer present a Bedrock Beta screen- Players will now properly have all Veins unlocked after completing Campaign level 13- Implemented a combat status icon, when in combat you'll have a combat notification, if you click on it to be taken to combat- Fixed patrols and pathing issues which caused units to go idle in combat- Fixed a stack overflow which caused huge framerate drops if the Dungeon Core is attacked on Campaign level 3- Mouse cursor should no longer disappear at the end of some levels under certain conditions- Fixed some audio and visual alerts not being triggered for combat & dungeon core damage




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361.25 MB
seeders:1
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War for the Overworld Update v1.0.7-CODEX

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All Comments

lol im the only seeder xD
damn is so laggy.. If you lower the texture amount to half it only use's 2gig of memory but it will still lag.. The lag as something to do with the cpu usage I think.. My cpu is always spiking then dropping...
Ok, after playing a while here's what i think:

The game has serious memory issues, especially after patching. After ~15-20 mins of play the game starts lagging very bad, up to a point where it's running like 1fps or so. I guess it's because it's made with Unity, and that's such a shit engine that it always results in games with crazy hardware requirements... Still, i am quite sure there's a memory leak, the game ended up taking 4gb or RAM, kinda excessive for what it is. Hell, even CoH2 doesn't take that much.

Other than that, there's still a lot of objects in game that have debug names such as "prop_shrine" or "team_0", "RAW_whatever", "wants to go to (17,95)" and stuff like that, it's not a big deal but it's kinda ugly and makes mousing over things to get info pointless and annoying, since there's a ton of text we probably shouldn't be seeing at all.

IMO they've rushed the game out, but it's not ready at all. It's amazingly great still, a true successor to DK2, but there's quite a few more bugs to fix before it's really playable.
Updated and working as it should! Although be warned that you will need the first update
Not working, after patching and cracking the game won't start, error message:

There should be 'WFTOGame_Data'
folder next to the executable
Did you install the first update? It's mandatory for this update.
Nope, will give it a try. I thought the 1.0.7 would update from 0
No problem! Let us know if it works for you then.
K, tried to install both patches and the final crack, same result.
Did you do a full uninstall first? Because you updated files that were not working and then installed a previous update, this will not work. Do a complete reinstall, update with the first patch and then this one.
Ok, after a full reinstall, patch 1 and patch 7 + crack from patch 7 it's working.

Will check how it's ingame in a few.

Will keep seeding.