Unity 3d 4.2.1 f4 Patch (Windows)seeders: 14
leechers: 0
Unity 3d 4.2.1 f4 Patch (Windows) (Size: 52.14 MB)
Description
Discussion : http://forum.godgivens.com/threads/unity3d-4-2-x-x-patch.18/
Tutorial : http://unity3d4crack.blogspot.com Unity 3d 4.2.1 is now out :) Fixes : Android: Fixed an issue where a KeyNotFoundException was thrown when trying to deploy to the android emulator. Android: Renamed exported .jar file from untiy-classes.jar to unity-classes.jar Android: .meta files are now dropped before compilation of android libraries. Android: Fixed for "Unable to find suitable jdk installation" on windows. BlackBerry: Fixed issue where windows xp BlackBerry registration file path was not supported. Fixed issue where windows xp BlackBerry registration file path was not supported. Bugreporter: Fixed crash when submitting documentation bugs from OS X. Documentation: Fixed that some editor classes were not showing up in the table of contents (Editor, EditorWindow). Documentation: Monobehaviour page no longer has a dead link. Documentation: "Inherited from ..." is showing for classes that inherit from other Unity classes. Editor: Fixed editor crashing on older (SM2.0) GPUs. Editor: Fixed that clicking cancel on the build progress bar would loose any unsaved work and would fail to load original scene. Editor: Fixed memory leak occurring during Play/Stop and script compilation. Editor: Fixed nested property drawers finding the wrong property drawer to use for rendering. Editor: Asset store doesn't hang after downloading and importing assets. Graphics: Fixed incorrect rendering order on meshes with multiple materials, introduced in Unity 4.2. Graphics: Fixed multiple texture coordinate handling in immediate mode on OpenGL ES 3.0. iOS: Fixed Input.compensateSensors not working with autorotation. iOS: Fixed SystemInfo.deviceUniqueIdentifier returning udid on pre-iOS 7 devices that is different from the one returned in Unity 4.1. iOS: Fixed status bar appearance on iOS 7. iOS: Enforced proper screen mode and overscan compensation for AirPlay Displays. iOS: Fixed PLCrashReporter name clash with Crittercism plugin. iOS: Fixed crash when using SystemInfo.deviceUniqueIdentifier repeatedely. Mecanim: Fixed culling crash bug happening in visibility callback. Memory Profiler: Fixed freed textures in OpenGL showing up as a memory leak. Mobile: Fixed Camera rendering to RenderTexture outside of normal rendering loop. Mobile: Fixed possible OpenGL ES objects leaks when using several RenderTextures and destroying them. Particles: Fixed editor crash when exiting playmode with particle system inspector showing. Physics: Fixed incorrect collider/trigger exit messages being sent when paused. Windows Store Apps: Fixed the leaked exceptions from sensors (typically happens when the system reports that a gyroscope exists but fails to set the properties) that break the rendering loop. Windows Phone: Implemented Application.OpenURL. Windows Phone: Fixed editor lock up when profiling and deploying new build at the same time. Windows Phone: Fixed reloading of assets from bundles on fast resume. Windows Phone and Windows Store Apps: Fixed WWW class constructor - now it never throws exceptions. Fixed crash on accessing WheelHit.collider after calling WheelCollider.GetGroundHit(). Arrays with dimension bigger than one won't be serialized. For ex., byte [,] Unity splash screen will be shown if you have a basic license, this is not a splash screen shown by OS, it's the one shown by Unity engine. Windows Store Apps: PlayerPrefs will correctly store huge strings. OpenGL ES 3.0: Made various fixes and stability improvements. OS X Web Player: Fixed crash when starting up the web player when an IME input mode is enabled. Copied From : http://forum.godgivens.com/resources/unity3d-4-2-x-x-patch.6/updates#ixzz2eA4ULiKw Under Creative Commons License: Attribution Non-Commercial Follow us: tutofsag on Facebook Related Torrents
Sharing Widget |
All Comments