RimWorld - Alpha 10 (Windows) | VIruz

seeders: 1
leechers: 0
Added on April 17, 2015 by VIruzin Games > PC
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RimWorld - Alpha 10 (Windows) | VIruz (Size: 58.37 MB)
 RimWorldAlpha10Win.zip58.37 MB

Description



Here it is! RimWorld! Tested & Working! PLEASE SEED)! If you like the game buy it and support the developer.

Thank you for downloading RimWorld - Alpha 10 (Windows) You can find a trailer for RimWorld here.

This may show a warning of being a virus, do not worry... its false - positive. Reason being is because the torrent contains a crack.

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Installation:
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- Unzip the .ZIP file to your desired location and play.

Problems with errors or getting your game started? then check out this.

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Description:
RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of the galaxy. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000. Manage colonists' moods, needs, thoughts, individual wounds, and illnesses. Engage in deeply-simulated small-team gunplay. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or exotic, futuristic materials. Fight pirate raiders, hostile tribes, rampaging animals and ancient killing machines. Discover a new generated world each time you play. Build colonies in biomes ranging from desert to jungle to tundra, each with unique flora and fauna. Manage and develop colonists with unique backstories, traits, and skills. Learn to play this deep game smoothly and naturally with our intelligent, reactive AI tutor.

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Full change list:

https://www.youtube.com/watch?v=zdNuJ8ESJPIJoy:- New joy need added. Colonists want to have “joy”, which means anything that lets the stop working and enjoy themselves for a while.Added joy sources:- Skygazing- Meditating/praying- Social relaxation around campfire or table, with or without beer- Horseshoes game- Chess- Billiards- Television (purchasable)- Telescope for astronomy (purchasable)- Added armchair and dining chair- There are various kinds of joy. Repeated use of the same kind of joy builds up a tolerance, reducing its impact. Colonists will prefer joy sources they are not already tolerant to. Result: it’s beneficial to provide a variety of joy sources.Outfits system:- New outfits manager system added. You can design ‘outfits’ (restrictions on what a colonist is allowed to a wear) and assign them to colonists in a central interface. Colonists will then independently work to find the best apparel possible given their outfit and the current season. They will automatically switch out damaged apparel for better apparel, or poor-quality apparel for high-quality apparel.- If the player manually assigns apparel, the colonist will never remove it until the manual assignment is cleared.Timetable system:- New timetable system added. You can assign each colonist a daily timetable which describes when they should sleep, work, have joy, or decide on their own.Misc:- Colonists can fall unconscious on their own if over-exhausted.- Reworked how melee verbs are selected so they’ll be selected with a bit more randomness. e.g. Someone with one scyther blade hand won’t use it exclusively; you’ll need to get them two if you want a true killing machine.- Beer can now be wielded as a weapon (like wood).- Passion flames are now displayed subtly on the work overview screen.- New end credits song from Al!- Reduced skill degradation rate.- Day length extended from 24,000 to 30,000 ticks. Days per month reduced from 12 to 10.- Hunters will now approach and execute downed animals at close range.- Reworked food search so it smoothly integrates information about food distance, taste, and psychological preference to get the most optimal food source.- Health tab now displays overall bleeding rate.- Starvation and blood loss are now staged and affect consciousness as they worsen.- Reworked how skills generate so there will be more initial skill variation and age affect starting skills more.- Rebalanced and reformatted plant ecology tunings to lengthen crop cycles and slow wild plant spread. Reworked plant growth in relation to light levels so plants can still grow slowly in dim light (e.g. tundra summers).- Pain now creates unhappiness.- String lists are now part of language data and can be translated.- Butcher table, sculptor’s table, and stonecutter’s table can now be made of various stuffs.- Trees are no longer sowable. Traders carry wood.- Characters will now sometimes resist arrest.- You can now set a minimum skill level on bills.- Visitors will now carry away wounded guests from their faction.- Hunted animals will occasionally fight back. Some animals always fight back.- Doctors now automatically rescue downed colonists.- Generalized toggle power interaction to ‘switch flicking’ and applied it to power switch toggling and door locking as well as building power on/off.- Many many other fixes, adjustments, and optimizations.



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RimWorld - Alpha 10 (Windows) | VIruz

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