Jagged.Alliance.Back.in.Action.v1.03.Update-SKIDROWseeders: 12
leechers: 1
Jagged.Alliance.Back.in.Action.v1.03.Update-SKIDROW (Size: 178.37 MB)
DescriptionS K I D R O W the leading force proudly presents Jagged Alliance - Back in Action v1.03 Update 09-02-2012........Release Date <-> Protection...............Steam Strategy+RPG.........Game Type <-> Disk(s)....................DOX RELEASE NOTES Read changelog.txt for information on updated content! INSTALL NOTES 1. Unpack release 2. Run Jagged.Alliance.Back.in.Action.v1.03.Update.exe 3. Install 4. Copy the cracked content from the SKIDROW folder to the main install folder and overwrite 5. Play the game 6. Support the companies, which software you actually enjoy! ADDITIONAL NOTES Use Launcher.exe, included with the cracked content on the DVD, for setting language of your choice GREETINGS To all friends of the family and honorable rival groups! ascii art by the godlike & terrific duo malodix + irokos titan artdivision -------------------------------------------------------------------------------------------------- Jagged Alliance - Back in Action v1.03 Update info: V 1.03 Changes Combat - Fixed AI not being able to target player that was prone within a certain range Camera / Visuals - Tweaked Camera distance and angle to be less restrictive - Some minor tweaks on the sight cone calculation to improve performance General - Increased video memory reserved for ground texture baking to reduce texture popping in with camera max / min distance - File system load order fixed - Fixed autopause options not being saved globally Save & Load - Game checks if game files have been modified and saves modification flag in savegames - Open doors are fully open after loading Worldmap - Wounds and overload do now reduce movement speed of world squads - Fixed bug where locations would be invisible after combat UI - Added cursor changes on portrait when trade/repair/heal action is activated - Explosive spots can now be accessed from both sides of the wall - Item swapping in lootscreen added - i key toggles inventory - Inventory shows all squad members in tutorial - selecting player of different squad changes UI in pause mode correctly - Access to former global inventory removed - Plants and some other materials are ignored by the context cursor Combat / Plan & Go - Preview and actual position of mercs now fits 100%, thus allowing all shots if they would hit while planing - Tweaked explosion times for grenades to be shorter - Emmisions of grenades prevent combat reset - Roofs are revealed if enemies below them attack player - Tweaked weapons RPM so it’s more consistent throughout different weapon types AI - Fixed: change in combat position caused bug in AI attacking behavior - they changed stances very often instead of firing - Fixed: change in melee attack caused AI to remain in present stance even if they do an emergency melee defense - Human player enemy detection events should fire correctly again - Building defenders that are inside a building didn't rush at snipers. now they should do it if the sniper has LoS on them. - After enemy contact, AI with medi-equipment all started to heal each other instantly. this is randomized now. - Fixed: enemies planned their paths through tanks, ending up walking against the tank. Related Torrents
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