Major ChangesEconomy has undergone major rebalancing Needs have been replaced with overall happiness Destructible props have been added (e.g. doors and barrels) Campaign now includes two dungeons: Bandit Caves and Mordrich’s Sandal Factory Civics dialog now includes an overview of all building activity in one place Civics dialog now includes a breakdown of all villager happiness, and rationing controls World Editor added for organizing multiple maps (portals can be used to connect them) Terrain sculpting tool added to the Editor Minor ChangesPlayer: Abilities can now be targeted at party members by clicking on their profiles of pressing F1..F4 Player: New healthbars added (heroes’ have significantly changed) Player: Reduced aggro ranges significantly Player: Camera field of view reduced Player: Tweaked colliders on all monsters for easier targeting Player: Increased distance that characters will stand apart Player: Ability points now have a greater effect on critical/evade chance (1 vit = 20hp, previously 10hp) Player: Villagers and (some) monsters will now voice idle phrases Player: Several monster loot profiles added Player: If characters/monsters cannot surround a target, they should choose another target Player: Trees are now felled on the first visit, dropping logs Player: Fields are segmented into quadrants and individually cleared, dropping baskets and bushels depending on worker’s experience Player: Needs system replaced by happiness Player: If you promise villagers extra rations, then don’t deliver, they’ll become unhappy Player: Outlining system (mouseover hover on interactable objects) improved to be better defined and less blurry Player: Collectables including dropped logs and baskets of crops can be collected manually Player: Heroes and City Watch can now wear armor below their best type Player: Added visual warning (glowing civics button) when happiness is negative Player: Research overhauled. Progress now automatic for up-front gold cost. Research restored in Barracks, Storehouse and Workshop. Research has not yet been balanced and needs a thorough review. Player: Food Variety bonus now reflects what is in the inventory rather than what was previously eaten Player: Camera follow mode disabled on heroes in dungeons Player: Added carried bread for when Baker delivers completed loaves to supply wagon Player: Enabled camera icon functionality on portrait wheel for following characters Player: Villagers can now collect/consume goods from the nearest building, storehouse or supply wagon; whichever is closest Player: If 'train' button on context menu is clicked when no characters are selected, a valid peasant will now be trained. Added 'command' sfx when training from building list Player: Resources carried after gathering in many cases can now be dropped (if player commands character to do something else) Player: Fishing now drops buckets of fish based on fisher’s level; now consistent with other resources Player: Commanding a villager who is carrying a resource to do something will cause them to drop the resource, which can then be collected later Player: When characters level up their health increases by the same amount that their max health increases Player: Many research item bonuses now changed so that they have a meaningful effect Player: Research items now tied to building tiers Player: Right clicking on a partially constructed building with peasants selected will now make those peasants construct the building Player: Clicking the train profession button under building options when you have another profession selected will now prompt for Yes/No answer Player: Main Menu - Can now access all saves; Continue removed Player: Main Menu - Direct links to Campaign, Sandbox and Tutorial; no temporal file browser screen but perception of longer load times Player: Main Menu - Can now access Settings Player: Main Menu - Soundtrack now starts Audio: Added sfx for berry foraging and basket dropoff Audio: Added sfx for villagers consuming food Audio: Added sfx for opening sarcophagus chests Audio: Added wolf, bear, boar, skeleton and zombie sound effects Audio: Added wet cave ambient background track Audio: Added sobbing woman voice over for campaign cutscene Campaign: Bandit Caves map enhanced Campaign: Mordrich’s Factory map enhanced Campaign: Shirebrook: Added Desecrated Cathedral and access to Mordrich’s Sandal Factory Campaign: Shirebrook: Added Beastman encounter Campaign: Shirebrook: Added Beastman wave attacks Campaign: Shirebrook: Added Withering Dead wave attacks Campaign: Shirebrook: Added Spiders Campaign: Shirebrook: Added Desecrated Cathedral and connected the entrance to Mordrich’s Factory UI: Rationing, Taxation and Happiness tab added to the civics dialog UI: Dampening on WASD/Arrow keys increased so camera comes to a stop almost immediately UI: Camera no longer auto-locks and follows heroes in village maps UI: Research completion now shows event notification icon UI: ‘F’ key functionality restored UI: Tab now cycles through units in control groups, including when character sheet is open UI: Conversation dialog no longer closes and re-opens if there are no blocking nodes between UI: Saturation control added to Ambience zone system UI: Added civics building list to provide a village overview UI: Added keyboard shortcuts: R for civics rationing dialog, B for civics buildings list UI: Flashing civics warning increased when not enough food for next 2 minutes instead of 1 for earlier warning UI: Removed common weapons from crafting options since units get them by default UI: Rationing defaults now 1x instead of ½x Mechanics: Weaver’s Huts now take time to process cotton into bolts Mechanics: Destructible objects added (doorways, crates, barrels and urns) Balancing: Economy: Increased priority for planting saplings slightly Balancing: Reduced happiness bonus/penalty at different rationing levels Balancing: Reduced happiness bonus for food variety at all levels Balancing: Economy: Doubled yield of berries per harvest from 10 to 20 Balancing: Economy: Reduced max yield of fish per catch from 15 to 4 Balancing: Economy: 1 Fish now yields 4 Salmon Steaks Balancing: Economy: Each bushel of wheat now produces a max of 3 sacks of flour Balancing: Economy: 1 Sack of Flour now produces 2 Bread Balancing: Economy: Increased satiation of each bread piece from medium to high (villagers eat less per trip) Balancing: Economy: Increased conversion of bolts of cotton to basic clothing fivefold Balancing: Economy: Increased interval between villagers needing food by 50% Balancing: Economy: Reduced quantity of raw meat required to make a meat pie from 8 to 1 Balancing: Economy: Increased speed of meat pie production Balancing: Economy: Reduced max yield of Honeycomb per visit to Bee Yard from 40 to 10 Balancing: Economy: Quantity of Honeycomb required to produce 1 Barrel Of Mead from 30 to 10 Balancing: Economy: Increased production speed per Barrel of Mead Balancing: Economy: Quantity of Mead produced from Barrel Of Mead increased from 4 to 5PATCH NOTES CONTINUED AT: http://www.gamesfoundry.com/patches/#patch0390