Changelog:
V0.28 completeNew item: Passenger Manifest ! (find all fellow passenger bodies in world to cross their name’s off the list)New building: Arrow basket ! (stores up to 86 arrows)New building: Swinging rock trapNew building: Molotov trip wire trap !New building: Leaf pile trap ! (costs 50 leaves, once built can be set on fire for 20s to fry enemies) (Hint - works well combined with molotov trip wire trap)Lit molotov and arrows can now set leaf pile traps alightLit molotov can now set all fire types alightExtended molotov fire duration by 2 secondsIt is now possible to blow tree stumps up by sticking explosive on it !Fixed Cave Map not restoring map properly after loading a saved gameFixed case of sprint sometimes being unresponsivenew mutant type added: dynamite mutant(Multiplayer) Fixed memory leak when cutting down/blowing up trees(Multiplayer) Fixed trees cut far from host or client pop on when approached(Multiplayer) The cave map and the passenger manifest are passed on to the respawned player when dying(Multiplayer) Improved cases of log staying stuck mid air(Multiplayer) Player list now displays properly for clients(Multiplayer) Fixed issue where meat from animals would duplicate(Multiplayer) Fixed issue where upgrades for weapons would not show up(Multiplayer) Fixed issue where raft would become unusable after if person driving it got damaged(Multiplayer) Fixed issue where mutant hanging in a noose-trap would vanish if trap was reset while mutant was still trapped(Multiplayer) Fixed some issues with receiving invites while in the MP screenBushes & saplings are now properly pooled back when cut down(Audio) Improved animation related system memory usageFixed finalized trophies not parenting properly with their supporting wallCut down thin trees are no longer loaded in saved game as tiny floating pine tree stumpsReworded information on Garden in survival book(Audio) Last Armsy audioIncreased skull lamp draw distance, and its light now fades in when enabledFixed wrong settings on tree cut causing them to vanish on ultra low draw distance when explodedArt added: Camping LightMore stalagmite/stalactite models can now be broken apart(Optimization) Improved performance of cave shadow blockers, and rendering on cave wood panels when not in cave(Audio) Cowman breaths events added(Audio) Fixed plane crash SFX playing again if you skipped the intro cutscene after the plane had already crashed(Performance) New lod added for firestand built and treehouse built(Audio) retimed plane crash sequenceImproved look of molotov explosion and of timedbomb explosionAO added to dead trees(Audio) Added grunts for Cowman’s Belly Flop AttackFixed drawn bow being automatically reset after jumpingIncreased time for falling camera shake to kick inPlayer will no longer be woken by enemies if he is sleeping inside a base that completely blocks enemies from entering(Audio) Cowman dodge backwards sounds and recovery breaths(Audio) Fixed hitting foliage with club sometimes sounding like swordThicker collider on tennis racket pickup so it falls over rocks betterFixed enemy bodies sometimes disappearing when killed at a distanceNew art added: Loose ground sticks(Art) Improved all terrain to ocean transitionsHappy Birthday ghost model now matches built modelFixed player getting thrown up in air when standing very close to exploding structuresNew art added: Revised trunks, more detail, more variationWorld mutants no longer instantly despawn when entering a caveCave 5- improved lighting, removed old purses, many collision and wall fixes, fixed cross pick up fixed, cleaned up stalagmites and replaced with breakable versions. Stalagmites added to geeselake swimout. Cleaned up pick ups and props. Replaced unbreakable tables with proper versions. Made tighter light blocker to prevent light leaks. Removed rock dressing from ground that looked cluttered.Caves- upped collision detail on walls for cave 1,5 and 6Caves- yellow flare crate should be synced in MP in cave 10Caves- fixed missing wall in cave 6Caves- lighting fixes in cave 2Caves - replaced old lamps in cave 1 and improved cave 1 lightingLowered speed and damage of crafted axeFixed player head collider being disabled when in waterAdded "Map" action icon when holding mapCave map pickup no longer unequips after a few seconds when picked upTennis racket is now stashed when pressing the “Drop” button while holding itRemoved Armsy from bottom of cave 5(Audio) added flies soundFixed burnt bodies all aligned same wayFixed blood effect repeating after killing fish and effect never being removed from worldFixed missing blood on Katanta and climbing axe, improved look of rusty axe blood. Fixed plane axe not bloody when first picked up.Moved second modern axe from dead tree to deeper inside cave 2. Moved katana from in front of cave 1 to deeper inside cave 1. Moved rusty axe from early in cave 5 to deeper inside cave 5Fixed missing “Lighter” action icon during cave hanging scene(Performance) Optimized memory usage of AI’s path findingFlies added to burnt dead bodiesSkull Ceiling Lamp drawing added to book(Audio) added on fire, hurt and death sounds for ArmsyFixed plant bomb on tree not showing when equipping bomb while in another triggerFixed dropping animal heads, then picking it up again quickly causing it to vanish