Changelog:
Changes / Improvements: - Rebalanced mechanical drill: * Increased drill distance from 2m to 3m * Now uses Bio Fuel * Increased charge from 750 to 850 * Reduced volume of drill by 30% - Added more Bio Fuel to Escape Pod content (removed old drill charge) - Memory Optimization for setting of Block Names in Control Panel - Adapted info text for minigun turret CV (before wrong info) - Removed in-game message that one cannot run with active jetpack - Added 'find' and 'setposition' console commands to be able to restore lost CV/SV/HV - Changed console command "list perm": before command only showed Steam IDs, now remembers and displays player names if player was online at least once - On removal of a constructor with auto-crafting feature already produced intermediate items are now also dropped - All devices starting with level 12 are now available in the Advanced Constructor only Bug Fixes: - Fixed: Deconstructing an "old" Large constructor did not return resources - Fixed: Letters are mirrored on sloped sides of Ramp Bottom and Ramp Top - Fixed: Error when going back from CP vessel statistics to CP and to vessel statistics again - Fixed: T1 drill could not be picked up when thrown away - Fixed: Missing food category in new Small Constructor - Fixed: Error when opening an old type Food Processor - Fixed: Players without faction were not attacked by turrets any more - Fixed: Large Seaweed did not trigger PDA task - Fixed: Lava is counted as "source" for O2 generator, H2O2 generator and water generator - Fixed: Possible to eat the templates of food items - Fixed: Constructor filters translate to all constructors - Fixed: Opening the control panel on very large structures lead to an error and the block grouping was not working - Fixed: Problem with planet description New Game menu