Year of release: 18 May 2016
Genre: Strategy / RPG
Developer: Misfits Attic
Published: Misfits Attic
Platform: PC
Version: 1.02
Publication Type: License [GOG]
Language: English
Language: None / Not required
Tablet: Not required (DRM-Free)
System requirements:
* Operating System: Windows XP / Vista / 7/8/10
* Processor: 1.0 GHz
* RAM: 1 GB
* Video Card: 512 MB
* Hard disk space: 200 MB
Description: Duskers - an unusual space survival-bagel in which you control a drone in the middle of an abandoned, rubble-filled region of space. In order to be able to survive, you have to apply the skills of logical and strategic thinking, as well as to be able to adapt to your environment. The action takes place in outer space: gamers control the drone, which has to maneuver between the abandoned ships and debris. Taking into account that fuel supplies are limited, you need to constantly refuel, pristykovyvayas to huge spaceships, which are hidden in the depths of hostile life forms. Total available three drones, each of them has three slots for different modules that add new features like the possibility to move seamlessly, capture motion, and so on.
v1.02:
• Fix: Possible cause of players losing saves. After dying, the 'Restart' option (wrong name) was executing old code. Renamed to Reset and used the updated Reset code.
• Added: Additional ship slot validation logic added based on a state a player's data had gotten into. We also try to apply it automatically to minimize needing to go to the main main menu to validate/repair.
• Added: Hint when ship begins deteriorating that you can commandeer
• Fix: Don't allow Drone to continue firing at an enemy in another room when the door is closed between them.
• Remove: Message telling player they are out of fuel EXCEPT in weekly challenge. This had a couple issues where it triggered incorrectly - also was the cause of some hang errors after leaving ships
• Fix: Don't allow players to dock to an airlock that isn't yet on the schematic.
• Fix: When viewing another system, pressing 'T' was draining P-Fuel as if you had actually traveled.
• Fix: Cases where patrol bots could shoot/move through closed doors
• Fix: Swarms were sometimes visible when entering boarding ship while on SV
• Universal Linux build (separate 32 & 64 bit builds)
• Added: FS/Windowed toggle to Linux (ALT+ENTER or SHIFT+ALT+ENTER)
• Add: -alias-disablectrl command line option to disable the CTRL on the Alias window (interferes with Scandinavian keyboards, which use CTRL to access keys like '$')
• Change: Allow mapping of arrow keys (in Unity Launcher)
• Fix: Make sure 1st transportable room is clear of large debris and has at least one size that is 3 to make sure player isn't blocked from boarding an outpost.
• Added Upgrade Wear & Ship Wear to strategy menu
• Updated Semicolon tip text
• Help text has been clarified for many commands
• Other minor fixes