Changelog:
Fix: Possible cause of players losing saves. After dying, the 'Restart' option (wrong name) was executing old code. Renamed to Reset and used the updated Reset code.Added: Additional ship slot validation logic added based on a state a player's data had gotten into. We also try to apply it automatically to minimize needing to go to the main main menu to validate/repair.Added: Hint when ship begins deteriorating that you can commandeerFix: Don't allow Drone to continue firing at an enemy in another room when the door is closed between them.Remove: Message telling player they are out of fuel EXCEPT in weekly challenge. This had a couple issues where it triggered incorrectly - also was the cause of some hang errors after leaving shipsFix: Don't allow players to dock to an airlock that isn't yet on the schematic.Fix: When viewing another system, pressing 'T' was draining P-Fuel as if you had actually traveled.Fix: Cases where patrol bots could shoot/move through closed doors[spoiler]Fix: Swarms were sometimes visible when entering boarding ship while on SV[/spoiler]Universal Linux build (separate 32 & 64 bit builds)Added: FS/Windowed toggle to Linux (ALT+ENTER or SHIFT+ALT+ENTER) Add: -alias-disablectrl command line option to disable the CTRL on the Alias window (interferes with Scandinavian keyboards, which use CTRL to access keys like '$')Change: Allow mapping of arrow keys (in Unity Launcher)Fix: Make sure 1st transportable room is clear of large debris and has at least one size that is 3 to make sure player isn't blocked from boarding an outpost.Added Upgrade Wear & Ship Wear to strategy menuUpdated Semicolon tip textHelp text has been clarified for many commandsMinor fixes