_ _ _/ _ _+----- _ _ /_____ _/ -_ _____ /_ |/ / -+| / ___/ / / / / / / / / _/ _/ || __/ / _/ / / __/ __/ / __/ / _ || /_ / / _/_ /_ / |+--- / ---- / / ------ / ---------- / ----- / ---+/ / / / / / (nw!)FairLight DOX Division Presents:Don't Starve Update Rev 89685 (c) Klei Entertainment: Cracked by: FAiRLiGHT : : Release Date: 19-11-13 :Packaged by: FAiRLiGHT # of Options: N/AType: [ ] Manual/Reference Card Type: Crack[ ] CD/Box Covers[ ] Walkthrough[ ] Strategy Guide: [X] Content :: [X] PatchNumber of archives: xUpdate Notes:=November 14, 2013 - Bugfix / Performance update EditGameplay fixes* Add naughtiness to smallish tallbird* shadow maxwells scare rabbits* wilson is invincible while sleeping* fix recipe prototyping to work with new tech level splits* fix for Winter is generated in spite of the 'Season' preset setting beingset to 'Only Summer'. in the 'World Menu'* fix for wolfgang saying how mighty he is and totally ruining everything inthe intro NIS* Make telelocator check for water when teleporting randomly* prevent infinite loot fountain from beaver-gnawed spiky tree* Stumps can now be lit on fire after loading.* Stumps now propagate fire.* fix for placing structures after eating a glow fruit* fix maxwell mine visibility* heatrocks work in backpacks* instead of clearing followers from saveindex on load which can result inthem being lost, clear followers on any save that is not an ascend/descend* fix crash when lureplants eat bees* Now reset the colour cube on load to deal with loading and saving betweeninsane and non insane games.* made evergreens and cave entrances non-clickable when they are firstworked to stop you from interacting with them by accident* Planted pine cone has different name from unplanted* Abigail is is now tagged as a "character", additionally the tentacle willretaliate against anything in range that is attacking it* lantern swap bug fix* lantern can't be turned on in pocket* killing a baby beefalo is very naughty* Made a "SelfStacker" component and added it to the houndstooth, monstermeat and spoiledfood to improve base clenliness and performance in verylong games* Rubble no longer crashes* Armour will always return 0 damage if the absorb percent is >= 1.* There is now only one "Sinkhole" room per task. This will remove the caseof regularly seeing two cave entrances near each other.* Made "characterspecific.lua" a component for items that are only supposedto be on one character. Added it to all character specific items.* fix bug where nightmare stuff was getting turned on in second overworlds* fix for occasional cave gen fail* Fix for wes talking* Walrus blow dart is no longer targettable/inspectable during flight* Fix for two bugs: Leif not exiting frozen once hit and minotaur beingstunlockable.* Made beefalo poop in the old way, and fixed a problem with their babiesnever showing up* Catcher now makes sure the projectile it's tracking is valid beforeattempting to preform functions with it.* Combat function now ensures that the entity it's on is still around beforecalling GetDistSqToInst.* Ham bat no longer loses durability from being used, but does spoil overtime* Ham bat and flower hat both display spoilage graphics instead of textpercentages in order to reflect that they are spoiling over time* fixed occasional invisible maxwell intro bug* properly report farm plot fertilization success* make the build placers opaque so that they show up better* make burnt trees more visible when they are highlighted* Deerclops will knock down anything he collides with that is tagged "tree",allowing him to pass through.* Divining rod will not disappear when attacking.* made hambat non-edible to avoid interface confusion. Gave it higher damageto compensate.* flower hat is not edible to reduce interface confusion* make dusk announcement more generic, so that it doesn't mention fire.* Inventory items that also have brains will now hibernate while they areheld by an owner.* Bees no should no longer buzz while in a container.* Fix for mandrake crash when travelling between cave levels.* Use consistent language for the settings screen in FE and pause menu* Fix for inventory items getting into a bad state when you try to put theminto an already-full chester* Birds can no longer be killed while flying away.* Shadow Creatures will not trigger tooth traps.* Fix woodie, chester contents, and beard issues when time catches up whenleaving / entering caves* Fix for dropping equippable tools under full-container conditions* Maxwell's Shadows will now die when he does.* Fix bee spawn scheduleController stuff* Added a controller debug menu* Improved attack/interaction picker* Added vibration (it can be toggled off)* added controller hints to the front end screens and made them moreconsoleish when a controller is attached* When using dpad to use un-equipped item on the scene, it will now beequipped if required* Fix for item-on-item interactions with controller* Fix "for science!" button controller focus when you beat the game* Inventory hint stays up longer* Added trigger tooltips to inventory and crafting bars* Controller tips for inventory and container items are at more sensibleoffsets* add louder controller focus change sound* added repeat rate for controller page/value changes* hooked up sounds to page flips* don't play scrolling sounds after the ends of the crafting menu* When using a controller pressing the "INVENTORY_USEONSELF" bind will nowfirst toggle deployable mode on (if applicable) a 2nd press will executeany action related to the bind if deployable mode was triggered.* Keep the crafting menu open as you open and close the map* make controller scrolling move a page at a time in the character selectscreen* changed the sense of the rotation buttons to be more logical* controller focus movement in FE has repeat when held* Use the correct string (based on type, not index) to name the controlleryou're configuring on the controls screen* Added default PS3 controller bindings on OSX* Added various missing control bindings across platforms* Split ui focus controls from movement* Split prev/next controls from prev/next page, bound to spinner* Controls screen listens for pgup/pgdown, scrolls by half-screens so youcan see some paired controls better* Deprecated "custom control" values which are unused inhouse, hopefullyunused in mods* Increment control mapping version, invalidating users' current mappingsettings (sorry!)* When hovering a stackable item over a stack of the same type the hint nowsays "Put" instead of "Swap" to match the behaviourPerformance* Re-enabled mipmapping on pc - the game should look much cleaner at lowresolutions now* Set up better timer code for osx and linux* Lots of GPU / shader optimizations - the game should run better on oldercards* made killer bee brains cheaper* made controller button popup checker cheaper* Fire fighting ) - Perf improvement with burning trees (lights in general).Light buffer is now quarter res (actually it's fixed res)* Lua spike prevention - no defered userdata cleanup, timeslicing "built-in"UI fixes* disable crafting/inventory opening when you are a beaver* adjust recipe description text over slightly* properly pause game when prompting the player to confirm activation ofadventure portal so that controller input isn't picked up by the game* The audio settings are automatically changed when starting a new game on afresh install* fix scrolling issue with crafting UI* Fix mousewheel zoom on map screen* clock is now more legible* Don't stop FE music when a character is selected* Updated fonts in inventory bar for legibility* Spoilable inventory items now also have a highlight outline behind theiricon/text* fix text cut-off in crafting menu* replaced big arrow button anims with image buttons* hide hud and squelch interaction when going through wormhole* map screen panning is smooth instead of chunky* Remove non-functional open/close prompt for equipped containers when usingcontroller* arrow added to hud for backpack* inventory bg is one solid image* move chester open menu up to the top of the screen* opening chester will close chests and vice-versa (so they don't overlap)* Display deaths recorded as "unknown" as "shenanigans" insteadMisc* Did full string pass - there should be no more missing strings* Player character Art is high-res for nicer closeupsInstructions:=* This release requires the following updates installed before you begin:Dont_Starve_Update_Six_Feet_Under-FLTDOXDont_Starve_Update_Alls_Well_That_Maxwell-FLTDOX* Now unrar the update.exe and run it ( point to your installationfolder if required )* Play the game/TEAM FAIRLIGHT+-+ Kindest regards - FairLight DOX 2013 +-+
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