Digital Tutors - Introduction to Mental Ray in 3dsMax

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Added on April 10, 2012 by xinoskyin Other > Tutorials
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Digital Tutors - Introduction to Mental Ray in 3dsMax (Size: 417.84 MB)
 20.mov40.58 MB
 17.mov25.89 MB
 10.mov23.97 MB
 7.mov23.44 MB
 9.mov23.08 MB
 3.mov20.43 MB
 5.mov19.91 MB
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 12.mov17.59 MB
 DigitalTutors_office.hdr6.23 MB
 AutoBackup01.max1.85 MB
 AutoBackup02.max1.84 MB
 AutoBackup03.max456 KB
 MaxBack.bak220 KB
 lesson_20_start.max1.07 MB
 lesson_18_start.max1.06 MB
 lesson_09_end.max1.06 MB
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 lesson_09_start.max1.05 MB
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 lesson_12_end.max1004 KB
 lesson_12_start.max988 KB
 RenderElements.tga826.65 KB
 occlusion.tga525.51 KB
 RenderElements_directLight.tga522.98 KB
 RenderElements_caustics.tga500.98 KB
 RenderElements_Diffuse.tga438.63 KB
 RenderElements_Refraction.tga253.28 KB
 RenderElements_Reflection.tga222.47 KB
 RenderElements_Shadow.tga63.32 KB
 RenderElements_Matte.tga29.77 KB
 RenderElements_Specular.tga20.48 KB
 renderElements_ON.rps80 KB
 renderElements_OFF.rps80 KB
 intro_mentalRay_project.mxp1.91 KB
 .6 KB
 QuickTimeInstaller.exe19.08 MB
 START_HERE.exe4.5 MB
 start_here.osx.zip2.72 MB
 START_HERE.bmp2.24 MB
 .6 KB
 Read_Me.txt2.31 KB
 Mac_Users_Read_Me.txt278 bytes

Description

Digital Tutors - Introduction to Mental Ray in 3dsMax

Duration: 2 hrs. 55 min.
Release Date: October 5, 2008
Author: Kyle Green
Required Software: 3ds Max 2009 and up (required to open project files)

Learn an essential workflow to rendering with mental ray and techniques for fully utilizing the tools available inside 3ds Max to save time and see better results. Contains over 2 hours of project-based training for artists new to mental ray and experienced artists seeking a refresher. Popular highlights include: mental ray Overview; Global Illumination Workflow; Final Gather Workflow; Caustics Workflow; Emitting GI Photons from Light Sources; Photon Energy and Decay Parameters; Controlling Final Gather Accuracy; Adding Secondary Final Gather Bounces; Mixing Final Gather and Global Illumination; Saving and Reusing Lighting Data; Image-based Lighting; HDR Exposure Controls; Emitting Caustic Photons from Lights; Optimizing Caustic Photon Use; Subsurface Scattering Shader; Ambient Occlusion Shader; mental ray Architectural Material; Utilizing the Material Editor; Contour Line Rendering; Using Render Elements; Scene States; Compositing Rendered Passes.

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Digital Tutors - Introduction to Mental Ray in 3dsMax

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