Digital Tutors - Introduction to mental ray in 3ds Max 2013 - sum1_here

seeders: 15
leechers: 8
Added on December 14, 2013 by sum1_herein Other > Tutorials
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Digital Tutors - Introduction to mental ray in 3ds Max 2013 - sum1_here (Size: 2.62 GB)
 03_Using_the_Arch_&_Design_material_in_3ds_Max.mp4221.43 MB
 16_Saving_and_re-using_Final_Gather_data.mp4215.76 MB
 06_Simulating_indirect_lighting_using_Final_Gather.mp4211.34 MB
 09_Image-based_lighting_in_3ds_Max.mp4206.49 MB
 10_Rendering_caustic_light_patterns_in_3ds_Max.mp4198.66 MB
 15_Compositing_with_Render_Elements_in_3ds_Max.mp4192.1 MB
 14_Rendering_Subsurface_Scattering_in_3ds_Max.mp4187.97 MB
 08_Rendering_displacement_maps_in_mental_ray.mp4184.74 MB
 04_Simulating_indirect_lighting_using_Global_Illumination.mp4180 MB
 05_Exploring_the_Global_Illumination_parameters.mp4172.93 MB
 13_Using_Portal_Lights_in_3ds_Max.mp4151.15 MB
 02_Working_with_mental_ray_lights_in_3ds_Max.mp4120.71 MB
 12_Rendering_with_the_Daylight_System_in_mental_ray.mp4108.81 MB
 17_Reducing_Final_Gather_flickering_for_animations.mp4103.27 MB
 11_Using_the_Material_Editor_to_control_photon_appearance.mp4101.4 MB
 07_Using_Final_Gather_and_Global_Illumination_together.mp481.43 MB
 project_files.zip23.08 MB
 01_Introduction_and_project_overview.mp419.67 MB
 Downloaded From SilverTorrent.org.txt64 bytes

Description




3h 15m
Closed Captioning
Difficulty Level Intermediate
Quiz & Test-Enabled Learn more »
Project Files Included Learn more »
Software used
3ds Max 2013
What you will learn
Having a solid understanding of mental ray's core features, and how they work, is a crucial step toward becoming an efficient and productive rendering artist in 3ds Max. We will begin our training in this series of tutorials by learning two different methods for simulating realistic indirect lighting in 3ds Max, the first method will use global illumination, then we will learn about the second method using final gather.

We will also explore how you can use caustic photons to simulate the detailed light patterns that are created when light passes through refractive surfaces. In addition, we will also explore Image-based lighting techniques, we will learn how to minimize rendering artifacts such as final gather flickering from our animated scenes, as well as many other tools and techniques that will allow you start generating high quality work for a multitude of projects.

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2.62 GB
seeders:15
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Digital Tutors - Introduction to mental ray in 3ds Max 2013 - sum1_here

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thanks friend
thanks mate for share
seed please
thank u