Celestial Command v0.73

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Added on May 11, 2016 by Rocky_45in Games
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Celestial Command v0.73 (Size: 336.03 MB)
 Celestial_Command_v0.73_setup.exe336.03 MB

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Changelog:
Improvements Huge changes in internal architecture of ships, which improve performance dramatically! In 10 times or even more! Completely new "Module Interface" system, which gives you more convenient control over module functionality and expose more useful parameters. Joints of modules significantly rewritten and optimized Resources connectors significantly rewritten and optimized. Line during drag mode is changed. Displays direction during drag mode. Connector line no longer fly away on disconnection. Connector of storage no longer can be snapped or attached to itself. Added 4 audio effects for manipulations on connectors. Begin drag, Snap Connect, Disconnect. Power storage is rewritten and now acts like a simple storage which can contain only "Power" and have zero mass of content, it makes interface more convenient, so now power can be transferred between storages like an other types of resources. New, more beautiful and optimized explosions effect (video and audio) Model of rocket engine a little bit improved Model of RCS engine a little bit improved Model of light cannon is improved (barrel is no longer flat) Star visual appearance is improved, now it is not just a simple white, glowing sphere, but a sphere with realistic texture. Texture size of asteroids increased from 1024 to 4096! Now it is more HD and looks better, especially for large asteroids at the closer look. Docking ports is improved, now It have more visible parameters at the interface and now, when one of two connected docking ports will be disconnect, the other docking port will be disconnected automatically. Also, "snap threshold" is reduced, so now docking process should be more easy. Gameplay: Warp Drive is much improved, it have slightly better model with the new audio and visual effect. Also it have new targeting mechanism and ability to change not only a position, but also a velocity (it allows to jump right on the specified orbit trajectory) Gameplay: Crew is no longer required In order to control the ship. Any command module acts as unmanned probe. (It makes crew quite useless, yes, but we will improve it later, so the crew will provide some bonuses) Gameplay: Starting point moved back from asteroid belt to the planet orbit (this start is more interesting and it is more fun to play with orbital mechanics around planet) Gameplay: Sandbox mod enabled by default Gameplay: Now asteroids can be found around any planet, but it is smaller than asteroids in large asteroid belt Field of View of camera reduced from 60 to 50 degree. This prevent visual distortion of planets (into oval) when it located at the edge of the screen. Weapons: Added recoil force for all projectile cannons (energy cannon have much weaker recoil than kinetic cannon) Weapons: Added visual recoil effect for all cannons (barrel slides back each shot) Weapons: Added new audio effects for cannons GUI: Changed design of ship icons GUI: Now you can turn off the interface for taking a screenshots (F11 by default) GUI: Added information about cannons parameters on its interface GUI: Solar panels indicates if they are blocked by some object GUI: Added more parameters to interface of shield generator GUI: Added the missing icon for reaction wheel GUI: Resource icons slightly changed. Amount value more readable and text of name changes its size according to content GUI: Power monitor rewritten in order to work with the new power storages, also it can monitor other storages (that will allows to implement inout flow monitors for each fuel or other resources in the future updates) GUI: Added handle for slider at "Resource Transfer Panel", it shows more obviously that it is slider, not a progress bar GUI: When engineering bay have red light, this light will blink each 0.75 s (now this warning more noticeable) Audio: Changed audio effect when you place module or "cannot place here" Food consumption decreased in 5 times. Each crew member requires 1 unit of food per 10 minutes. Also he can survive with a food for 30 minutes, it is much longer than beforeFixes Two joints on the same ship is no longer can be attached if they are not located close to each other. Power consumption of reaction wheel now depends on its torque (it no longer consumes a lot of power while working on low efficiency) Resource connector no longer can be connected to separated module or to module which does not belongs to the same faction. GUI: Icons of storages is no longer visible when located behind the camera GUI: Fixed HP bar scale GUI: Overlay toggle button on the left edge of the screen now changes its on/off state properly GUI: If you will reduce textures quality in game settings, the textures on the interface will be intact Crew will find a food on the ship even if it were moved from one container to another When part of your active ship is detached, camera will always keep focus the ship (not a detached part) Now camera can be focused to another target when the current target is destroyed

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Celestial Command v0.73

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