Celestial Command v0.72

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Added on March 19, 2016 by Rocky_45in Games
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Celestial Command v0.72 (Size: 247.8 MB)
 Celestial_Command_v0.72_setup.exe247.8 MB

Description





Changelog:
Improvements Added new trading system instead of previous one, which was a "simple temporary system", now this system is more like we want to see, however it still pretty raw and will be improved during further updates. Also it cannot functional properly without AI traders which is also will be added later. Our in-game manual (on F1) is removed (it was not very useful) and replaced with the button which will open this guide in Steam overlay. Thanks for community member Lemodile for this detailed and relevant guide! Resource distribution in asteroids is changed. Most asteroids have only one type of resource, some rare asteroids have 2 types of resources, and very rare - 3 types. Also it is possible to find asteroids with 4 and more types of resources, but the chance Is extremely low. Also, sectors with the same resource is aligned to each other. This change is implemented in order to make sense to fly from one asteroid to another, build several mining stations or assemble several asteroids in single mining base. Font in various interface elements is changed (but not in all, others will be changed later) "Load world window" is redesigned Resource transfer panel is redesigned. Allows to transfer lesser amounts and shows new amounts in both storages. Also it is used to trade with stations Couple of new audio effects for selection clicks and cannons Amount of asteroids reduced from 500 to 250 (asteroid belt still looks like asteroid belt but have better performance) Amount of trade space stations increased (and replaced with the new one) Amount of stations, enemies and asteroids can be specified at world creation window Cargo bay is removed. Model of cargo bay turned in large storage container Now you may find several enemies ship around starting location Radar radius increased from 250 to 1000, also radar is caused performance impact when connected power storage is almost empty. Now it is fixed and now, once radar was deactivated due low power, in can be activated again only after 10 seconds Refresh button of money indicator is removed, now it updates properly and does not require to refresh value manually Added "Loading" label when you creating new world Since cargo bays is removed, food and rockets now stored in containers. Rocket launchers now have connector which should be connected to container with rockets. Crew members requires much lesser amount of food New game logotype in main menuFixes Rockets no longer collides with your own shield Fuel Generator: Fixed name of O2 and H2 connectors from "input" to "output" From now you cannot set your own ship as a target for your rockets. If your ship is selected - rockets will fly forward without guidance Mass of ice is increased, so when you generate a fuel, mass of the output fuel will be the same Modules cannot be detached or attached while you in build mode, so now you cannot accidentally detach module when placing something small, like RCS engine We received some reports about problem with the save files, but we cannot recreate this issue, so we created a system which should detect if save file was broken, when it happens, the game will tell you to send us a log file which maybe help us to detect the origin of the issue Multiplayer works again Font in storage icons is little bit smaller in order to display larger words like "Food" Numeration of docking ports of NPC stations starts from 1, not from 0

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Celestial Command v0.72

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