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Catacomb Kids (Size: 98.62 MB)
DescriptionTitle: Catacomb Kids Genre: Action, Indie, RPG, Early Access Developer: FourbitFriday Publisher: FourbitFriday Release Date: 6 August, 2015 Full Audio Language: English. Interface Languages: English. System Requirements: Minimum: OS: Windows XP / Vista / 7 / 8 Processor: 1.2GHz processor Memory: 512 MB RAM Graphics: 256MB Hard Drive: 100 MB available space About This Game The Origin Of Dungeons 500 Years ago the demon sorceress Abys was sealed away beneath her fortress by 4 legendary heroes and a 5th forgotten one. Over time, no longer held stable by Abys' magic, the fortress sank into the earth, becoming a haven for foul creatures, dark magicks, and the refuse of the Over-World. The fortress, now deep beneath the earth, became known as The Catacombs, and kids from all over found themselves drawn into its shadows - seeking riches, power, knowledge, and escape. Now, coming-of-age ceremonies and criminal sentences alike all revolve around plumbing the depths of The Catacombs, and the legend of Abys has been all but forgotten. Some say she yet sleeps in the dark below, the seals that keep her contained growing ever-weaker. What Lies Beneath Catacomb Kids is a procedurally generated platformer, with an equal emphasis on quick reactions, tactical engagement, and strategic character growth. Wield swords, spears, axes, and daggers -- unleash powerful magicks to burn, freeze and poison foes with -- overcome traps and beasts both deadly and unrelenting. The game is streamlined but not "simple", featuring a system where basic elements interact to create complex outcomes and stories. Lure monsters into combat with one another or take advantage of environmental hazards to trick your foes into their own bloody demise. The world is your crafting space, allowing you to create new items and tools from within the game-space itself, never needing to farm materials or navigate a menu to demonstrate your cleverness. Features of 0.0.10b: Fixes 0.0.10b Magic Beam bending through portals Fullscreen not centered vertically on non 16:9 resolutions Wanderer instinct doesn't highlight stairs Charge stars for Trance/Overload are incorrect for many spells Stairs that look like blocks Mixing slimes and potions with alchemy only works when holding the potion Crash upon bottling orb of leveling Crash upon using trajectory with bottled balls of slime and mucus Alchemy and Dipper still say "unimplemented" in the Levels tab of the pause menu Waterfalls flowing into lava have don't have a graphic Heavy Lifting enemies while rolling still displays 'heavy lifted' even though it fails Shopkeepers with Undo crash the game Crash when looting a corpse with a burning stick anim_swordStab crash Learning 'Extra Tough' doesn't actually work :D Incantation doesn't properly increase spell cost Fixed and error with oogs that was affecting performance Improved performance of explosions Hits don't always connect when pouncing on enemies Can't pounce when recharging energy Infinite controller rumble upon death Controller rumble when using keyboard Unending purple sparkles when blocked energy is equal to max energy Off-slot spell charge numbers drawn in wrong color with two-spell option Blink Trance doesn't use charge star Air Dash doesn't consume energy overcharge Undo restores the energy overcharge used to cast it Small pools of lava don't light up Disappearing platforms insta-kill the reaper Max mp STILL doesn't increase with the proper meal Crash in shops selling unstable potions Changes 0.0.10b Push now has instant recovery Slight changes to Grumbul Tank AI Less lava in Grumbul Tank arena Grumbul Tank doesn't lose as much mobility with busted legs Break breaks boulders Boulders break bottles Overwhelming's speed boost lowered Overwhelming no longer counts bosses Changes to Hammer vs arena Only need to tap sprint button to sprint, rather than hold Assigning sprint to a button disables double-tap sprinting Improved accuracy of Chain Lightning and Dark Arts Tome Related Torrents
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