Changelog:
Changed tooltips of food items to also display the price they've been bought at in order to make trading them more convenient. Changed factions to show up in the relations screen also when their relations to the player are in the neutral territory but not exactly neutral. Changed factions to also show their numerical relations in brackets for more transparency on how relations develop. Changed it to be less likely the player is drawn into battle between AI parties. Changed 'Patrol' contract to require the player to fight while on the road, and not attack locations, in order to get paid. The previous cap to the amount of heads has been removed. Changed resource costs paid by the AI for individual goblin troops to be slightly higher, i.e. there shouldn't be quite as many goblins now if you're tasked to fight them. Fixed recruits in settlements not refreshing correctly every few days. Fixed battles potentially starting without enemies if the player is drawn into battle between two AI factions. Fixed issue with two contracts available at a single settlement at the same time. Fixed twist in 'Drive off Bandits' contract not registering as completed. Fixed twist in 'Armed Courier' contract not registering as completed. Fixed potential crash with the 'Hunt down beasts' contract. Fixed the game hanging on attempting the 'Hunt down beasts' contract with just a single man on the roster. Fixed various text errors.