World of Warcraft - Test Realm Patch v2.01

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Added on November 14, 2006 by in Games > PC
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World of Warcraft - Test Realm Patch v2.01 (Size: 477.02 MB)
 InstallerLauncher.956.69 KB
 Localizable.strings830 bytes
 icon.icns49 KB
 InstallerLauncher.rsrc2.26 KB
 listfile.487 bytes
 signature.260 bytes
 info.plist943 bytes
 PkgInfo.8 bytes
 Internal.mpq475.1 MB
 Torrent_downloaded_from_Demonoid.com.txt47 bytes
 Updater.exe947.8 KB

Description

This will update your WoW client to the current test patch version(the Pre-Burning Crusade patch) so that you can test out a slew of the new changes to come in The Burning Crusade expansion including the new talent trees and abilities up to the 41 point talents.



The patch notes are as follows:



--------------------------------------------------------------------------------

- World of Warcraft Test Patch 2.0.1

--------------------------------------------------------------------------------



The latest patch notes can always be found at

http://www.worldofwarcraft.com/info/underdev/




General

- All players will have talent points reimbursed and will have access

to new talents throughout their trees; this includes the 41-point

talents. Several new abilities have also been added for all classes.

- All pets now receive a percentage of their master\'s armor, spell

damage, spell resistances, attack power, and stamina.

- Low-level spells cast by high-level players will receive smaller

bonuses from +healing and +spell damage.

- HoTs, DoTs, and channeled spells have been re balanced to receive a

more appropriate (higher) percentage of +spell damage and +healing.

- HoTs from different sources will now stack (i.e. multiple druids can

cast the Rejuvenation spell on 1 target).

- New item property \"Resilience\" has been introduced. Resilience

reduces your chance to be the victim of a critical strike, and

reduces the amount of damage critical strikes do to you.

- Weapon Skill now does the following:

- Weapon skill will no longer reduce the percentage damage lost due to

glancing.

- The player will gain 0.1% to their critical strike rating per weapon

skill against monsters above their level.

- When casting a buff on a low level target, the appropriate rank of

the buff will be automatically be applied.

- Crowd Control effects in PvP will last no longer than 12 seconds

instead of the full duration, with a chance of a heartbeat resist.

- Players will no longer lose faction when under the influence of

\"Mind Control\" or the Gnomish Mind Control Cap.



PvP

- Honor System Revamp

Current honor totals have been reset.

Players may display their highest lifetime rank title (accessible

from character sheet).

Honor points earned each day may now be spent as a form of currency.

Check the PvP tab of your character sheet to see your honor

information.

PvP rewards are no longer unique.

- Marks of Honor earned from battlegrounds are no longer turned in for

reputation or honor. They are now used in addition to honor points

in order to purchase rewards.

- Two New Arenas are now available in three different modes.

2v2, 3v3, and 5v5 matches

Players may queue up at Goblin NPC\'s in Stormwind, Ironforge,

Orgrimmar, Undercity, and Gadgetzan



Druids

- The talent \"Swiftmend\" will now include bonus healing from the

talents \"Improved Rejuvenation\" and \"Empowered Rejuvenation\".



Hunters

- Traps can be set while in combat, but require a 2 second arming time.

- Auto shot will be automatically enabled if the Hunter steps out of

melee range while in combat with target.

- 1 agility will now grant 1 ranged attack power.

- Auto shot is now reset when casting Aimed Shot.



Shaman

- Shaman with the appropriate talent spec are now able to dual-wield.

Both main and off-hand weapons can be affected by self-weapon buffs

such as Windfury.

- Rockbiter\'s weapon functionality has been changed. It is now a

damage proc instead of a flat attack power bonus.

- Windfury Weapon and Rockbiter Weapon enchantments will only benefit

the weapon with the enchantment on it.



Warlocks

- Range of \"Drain Life\" and \"Drain Mana\" spells have been increased.



Warriors

- Rage generation from dealing damage has been normalized.

- All Rage awards are averaged with our expected rage per swing

(adjusted for weapon speed).



Items

- The \"Far Sight\" effect has changed so that the camera now zooms in

to a distant location, rather than instantly showing the distant

view. This also affects the items: Ultra-Spectropic Vision Goggles,

the Ornate Spyglass, and the Hunter ability \"Eagle Eye.\"

- Spells can now require either a totem item or a totem category item

to cast a spell. This means that the Enchanting Rods now count as

all of the lower level enchanting rods as well, so you only need a

single enchanting rod instead of all six. This also means that

\"Finkel\'s Skinner\" now counts as a Skinning Knife. Several weapons

that are picks have been flagged as counting as a Mining pick as

well.

- Items that give bonuses, such as + to crit, have been modified to

adhere to a combat rating system.

- All current items will provide the exact same benefit from ratings

at level 60 as they provided before the ratings system.

- Thrown weapon items no longer stack, but use durability instead. One

unit of durability is lost per throw, and these items can be repaired.

- The tool tip for the Great Staff of the Guardian now shows the

proper increase of 28 to the party spell critical rating.

- Items that are useable from player inventory with a cooldown will

now update the cooldown in real-time.

- Players will no longer be able to sell the \"Blue Skeletal Horse\" to

vendors.

- The damage Proc from the item \"Misplaced Servo Arm\" will no longer

break the Rogue ability \"Gouge\".

- The \"Skull of Impending Doom\" has been changed and will now increase

run speed by 60% for 10 seconds, but deals damage equal to 60% of

your maximum health and drains 60% of your maximum mana for over 10

seconds.

- The Backfire effect on the \"Net-O-Matic\" will no longer break on

damage.



Professions

- All of the profession-made items that have been created up to now

have been given proper stats based on the current expansion item

level progression table.

- Most of the items made by Tailoring/Leatherworking/Blacksmithing

have had their creation time reduced. Now the cap on time required

to make an item in those professions is based on quality and level.

- New Max times required.

Level 31+ Green Items at least 8 sec

Level 31+ Blue Items at least 15 sec

Level 31+ Purple Items at least 25 sec

Skill level now determines what items you can disenchant.

Skill 1= Level 1-20

Skill 25= Level 20-25

Skill 50= Level 25-30

Skill 75= Level 30-35

Skill 100= Level 35-40

Skill 125= Level 40-45

Skill 150= Level 45-50

Skill 175= Level 50-55

Skill 200= Level 55-60

Skill 225= Level 60-65

- Players will no longer lose an item when attempting to disenchant

on a boat when the loading screen appears.



User Interface

- Meeting Stone gossip options have been removed from Innkeepers in

preparation for the new LFG system.

- LFG/LFM UI

Tips have been added to Loading Screen tips and new player tips

Meeting Stones now function similar to a Warlock Summon spell.

Player\'s select party member to be summoned and right click the

stone.

A second party member then clicks the portal to summon.

- Enchanting UI has been vastly improved.

- Raid UI now supports frame for Main Tank.

- Spell Alert (Enemy Cast bar)

Defaults to off

Enabled through Interface Options

Displays targeted enemy\'s cast bar when they are casting.

May also be displayed with \"V\" key functionality.

- Auto-loot may be enabled with just one click in the Interface

Options.

- Character sheet UI now displays more precise melee, ranged, and

spell stats.

- Players can now cast item targetable spells on items that are in

your action bar. For instance you can cast feed pet and have the

food you want the pet to be fed in one of your action bars.

- Semi-charged items can no longer be placed in the Auction House.

- A knowledge base has been added to the in-game UI.

- Searchable database of FAQ\'s and common support issues.

- Keyrings have been expanded to hold more key-type items and will now

size dynamically for the number of keys in possession.

- The Hunter ability, \"Mend Pet,\" will now turn red when a pet is out

of range.

- Players will now be able to disable ability messages in the floating

combat text.

- Players will now be able to scroll down their ignore list if it

extends beyond one page.

- The tooltips for the Show Dispellable Debuffs and Show Castable

Buffs options will now specify they only apply to raid pullout

groups.

- Significant changes have been made to User Interface customization.

For specific details, please visit

http://forums.worldofwarcraft.com/thread.html?topicId=36975623&sid=1.




Bugs

- The Rend Blackhand arena event in Upper Blackrock Spire will now

properly reset after a wipe.

- Players will no longer resurrect with low mana and health if they

died and released on a Zeppelin or Ship.

- Fixed an issue where effects with 100% chance to be applied were

being resisted.

- Fixed an issue where high level players were not being properly

credited the right amount of faction reputation.

- Party members will now be properly credited for completing the

\"Dead Man\'s Plea\" quest when a totem or pet gets the killing blow

on Baron Rivendare.

- Slowing abilities and spells will no longer decrease the speed of a

player when traveling by Gryphon.

- Fixed an issue where players were re-taining talent based abilities

even after re-training.

- Fixed an issue where the Warlock spell \"Shadowburn\" was improperly

consuming two Soul Shards.

- Fixed an issue where players were unable to click on anything if

they had any add-ons installed.

- Fixed an issue where players were able to use \"Mana Burn\" on mobs

and players without mana.

- Fixed an issue where spells that proc while a player was standing

would not proc if they were sitting or lying down.

- Fixed many interface overlapping graphic issues.

- Fixed an issue where Seal of Justice (Rank 2) will now refresh with

melee strikes.

- Blood Elf mobs in Azshara will now have the correct model.

- Fixed an issue where a spell with two procs would be reflected and

one of the procs would still hit the player that reflected the spell.

- Fixed an issue that was putting Hunters back into combat when they

have the \"Spirit Bond\" Talent or have the Cryptstalker set bonus.

- Fixed an issue where players were being awarded the wrong item when

double looting a corpse under the master loot option.

- Fixed an issue where players interrupted while casting would have a

longer cast time than normal.

- Fixed an issue where players could not see enchants when inspecting

another player.

- Fixed an issue where extra attacks from \"Windfury Weapon\" would not

proc \"Flurry\" when they crit.

- Fixed an issue where players that were killed in freezing traps

would be stuck there until releasing.

- Fixed an issue where Warlocks were able to despawn a pet to gain a

free \"Soul Shard\"in the Battlegrounds.

- Warrior \"Shield Slam\" and \"Shield Bash\" will no longer trigger a

proc from an equipped weapon.

- Fixed an issue where players were able to consume a Mana Emerald at

full mana.

- The totem, \"Wrath of Air,\" will no longer be useable in \"Ghost Wolf\"

form.

- Fixed an issue where Warrior \"Battle Shout\" was causing too much

threat.

- Fixed an issue where computers with ATi video cards were sometimes

having problems when displaying a certain texture.

- Fixed an issue where the Warlock spell \"Death Coil\" gained double

the benefit from the talent \"Shadow Mastery\".

- Player pets will no longer attack CC\'ed targets while in Passive

mode.

- \"Prayer of Spirit\" will no longer cast on the user if there is no

other target selected.

- \"Lightning Shield\" will now have the appropriate cool-down time

between uses.

- Fixed an issue where materials were being consumed if a player

logged out before an enchantment had finished being applied.

- The Hunter, \"Auto Shot,\" ability will no longer activate on

resurrection.

- Fixed a bug where \"Inner Focus\" was not being consumed when using

\"Mind Soothe.\"

- Fixed a bug where Rogues were able to use the ability

\"Ghostly Strike\" when not facing their target.

- Warlock pet dismiss sounds will now play properly.

- Fixed an issue where Fist weapons were sheathing improperly.

- Bags will no longer overlap the Bank UI when the game window is

resized.

- Players will no longer be able to whisper to enemy players in

Battlegrounds.

- The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will

now fly at its correct speed.

- Players will no longer be able to whisper to enemy players in

Battlegrounds.

- Players will no longer be able to jump onto the top of the Dun

Baldur Fortress in Alterac Valley and get behind the terrain to

attack other players.

- Shapeshifting will now break \"Nogginfogger Elixir\" effect.

- You will no longer die when Feign Death is finished channeling.

- \"Scatter Shot\" will now properly do damage even if the target is

immune to the confuse effect.

- \"Aspect of the Cheetah\" will now properly trigger with absorbed

damage.

- Casting a lower rank polymorph on a target that is already under the

effect of a higher rank will cause an error message and not consume

mana.

- The talent, \"Master of Elements,\" will now properly proc off of

totems.

- Players will no longer be attacked by same faction guards when using

mind control on an enemy player to attack.

- \"Vanish\" will now properly un-target the Rogue from the attacker

when the attacker is in the same party.

- The talent, \"Improved Chain Heal,\" will now properly add to the base

healing done.

- \"Healing Wave\" Ranks 11 and 12 will now benefit from the Shaman

talent, \"Healing Way.\"

- \"Improved Curse of Agony\" will now properly increase the base and

spell power.

- Warlocks will now be properly credited a Soul Shard from their pet

when they take a flight path.

- Warlocks will now be properly credited a Soul Shard from their pet

when they are dead at the end of a Battleground match.

- Warlocks will now be properly credited a Soul Shard from their pet

when they enter an Arena.

- Casting \"Dark Pact\" after exiting combat will no longer put you back

in combat.

-

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World of Warcraft - Test Realm Patch v2.01