Wasteland 2 Early Beta Build 51166 Crackedseeders: 0
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Wasteland 2 Early Beta Build 51166 Cracked (Size: 11.65 GB)
DescriptionWasteland 2 Early Beta Build 51166 Cracked General information: Release date early access : 13 December 2013 Genre : RPG / 3D / Isometric Developer : inXile entertainment and Obsidian Entertainment Publisher: Deep Silver Publication Type : pirates {Steam Early Access} Language : English Language voice : English Crack : enclosing (3DM) Minimum system requirements: OS: Windows 7/8 / 8.1 / XP / Vista (32 or 64 bit) Processor: 2.4GHz Intel Core 2 Duo or Equivalent Memory: 4 GB RAM Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM DirectX: Version 9.0c Hard Drive: 30 GB available Space Sound Card: DirectX compatible sound card Description: Wasteland 2 is the direct sequel of 1988 Wasteland - first postapokalipticheyskoy CRPG and progenitor of the infamous Fallout. The game attracted requested on Kickstarter amount in just 48 hours, and for all the campaign tripled it and hit almost three million dollars. Wasteland 2 game known developer and founder of Interplay, Brian Fargo, who gave the world such RPG, like Fallout, Baldur's Gate, Wasteland, Planescape: Torment and others. Wasteland 2 carefully collected all the best elements of the genre and to adapt to the modern player. Classical system of combat step in the new version will be easy to learn and at the same time will not disappoint veterans of computer role-playing games. The game takes place after a nuclear war between the two superpowers in the wastelands of Arizona, where teams of rangers are trying to keep the peace in the devastated villages of the last survivors. Create your own characters, giving them a unique set of skills and equipping pursued in line with the aim of you, because the number of game situations in the Wasteland 2 tends to infinity! Become a master of the blasting of the case or the best repair toasters? Fight with mutants in flies infected with radiation agrokulturnogo center or stumble upon a deserted dump cartridges from the Atari 2600? Wasteland Wasteland 2 never cease to surprise you with something new! Updated 08/03/2014 Game Version: Early Beta. Build 51166 Changes in Build 51166 [color=black]Highlights Now featuring: local area Map dropset Full Pass (from enemies / crates / vendors / rewards / NPCs) Lots of New Optimizations to memory load and Times Large balance Pass to Weapons with better Feedback on Weapons Stats Large balance Pass to enemies Huge amount of UI Improvements (both visually and Functionality) Tons of New audio (all levels have New ambient audio, New sounds for Weapons, Player events) Audio Updated to AudioToolkit 6.7b3 Several 3D SFX Were set as 2D Added SFX for chikkenz Added A OnAmbush Stinger SFX on Lucky Updates / Added many UI sounds Energy Weapon SFX Major Weapon SFX hierarchy Revision; all Weapons Should now play SOMETHING When USED. Removed fill canteen at Level start Separated into WorldMap AudioController _global, _AZ, and _CA versions, to conserve memory Geiger Counter Should stop Playing while in Shell Menus. UnJam SFX SFX Sparking Transform Should Sync Properly MASSIVE Pass adding / Improving Synth / robot Mob SFX Fixed issue with Soundscapes When Loding into Fog of War Pig SFX SFX XP Gain Should not play while in Shell Menus Improved PC walk SFX Different Combat music in LA Enabled "Play if Volume 0" option, to Fix A whole class of Bugs Looping SFX on LoadGlobes Loading screen will now play music, INSTEAD of background static MASSIVE ambient audio Pass on all levels MASSIVE music Pass on all levels New or Improved VO for Several NPCs Removed Radio effect on VO Several calls Journal MASSIVE Pass on Language Journal, fixing typos, clarifying Requests Journals now close out if you Kill the Turn-in NPC. Journal entries use New, more accurate names Location AZ: Added 'Going To LA' Detail AZ: Unresolved journal entries now resolve Before going to CA Objects Updated Crate InstigatePoint Modified Default Item descriptions for empty Chests and safes Properly parent Sound and Particle packes Moved Default Instigate Point on JailDoors to avoid Clipping. IOs Were not Properly Disabling ItemAcceptingObject on load. They are now. Hidden objects must now be Revealed Before Other interactions are allowed. Fixed an issue WHERE Destroyed_End anims Were not Being Triggered. Alarms Should now better manage Their Looping SFX. Propane Tanks Were improperly load exploding on instigation Should now ignore y axis When making checks Distance prodding an Object will now Count as examining it, for Several Purposes. Added New animations for all World Map POIs Made all teleport doors follow the Same convention Added New destructible walls That fit into the tilesets Stopped Destroyed objects from destroying every again time you load A scene Wooden gates can now be Destroyed by Explosives. Laser tripwires: effect Disappears Instantly INSTEAD of fading MASSIVE Pass adding Toaster Quests and items InteractableObject / TargetableObject: Make sure traps are Triggered Only if an Object Actually Takes Damage Backer artifact Item Implementation Diary adding items with lots and lots of text. Electronic Safe: Add New art, CS skill Object Added base teleport Door description set added New Safe Door prefab with Keypad added seaking Assets User Interface Items now use the Same icons Across the UI, rather than using different ones on the Item Info menu. Swapping Weapons and reloading Should the ammo correctly Update Count on Weapon slots in the character Info screen. Added code Prevent input lockups When ending Conversations. Fixed the compass Rotation direction. popdown The message Box Should once again work on the World Map. Removed the toggle button Floor, as it is No longer USED. Updated the World Map screen with New art. The CA World Map Should be right now-Side-up. Fix the scale factor for CA. Disabled external Colliders on the character Info menu. Biographies Should now be correctly Localized. Updated the pause menu with New frame art. Brightness Should now be Retained When loading Saved games or Moving Between levels. goodbye The button will now Flash if it is the Only button available . Made the text on the character creation screen Larger and more legible. Hats Should now retain Default hair underneath Them in character creation. Updated frame art on Several popup menus. Updated Radio art. Updated with New art tutorials. Removed the Polaroids from the Item project, as They are No longer USED. Loading A Saved game with A downed character Should Break No longer the EKG. Updated the journal screen with New art. Weapon mod slots display Should now display icons to Match Their slots. Switched to the New Weapon modded icon on drag Drop items. Added Support for A Special font for use with Korean. Main menu text now Should be Re-Localized When Switching Between Languages. Only one journal screen Should be Open at A time. The popup menu loot Should No longer use the current container's position when doing PC range checks. Instead, it uses the Position of the first container added (IE the one Being Actively looted). Currently selected If the PC is out of range, the popup menu will loot Find someone Within range When opened. Combat act entries Should Get stuck offscreen or Partially onscreen much less Often. The Red Boots DLC button will No longer Show up if the Player has viewed the message. Fixed the display name for Bonus Ranged hit Chance, since That's what it's Actually Being USED for. Fixed the luck attribute derived stat highlighting in character creation. Only one instance of A Particular body Part Should Show up in character customizations. No more having five copies of the Same Hat! A New portrait picture will now be generated automatically When Switching Between Female and male in character creation. Reloading Should now reset the Current mouseover. Fixed the HUD party list and it Updated to Match New art. Readout on the HP PC HUD panels Should now shrink to fit. Added A "Distribute all" button to the popup menu loot Which will Attempt to intelligently Give loot items to PCs That need Them. Added Health bars to act entries. Displayed Weapon Damage will Also now display Burst Count if applicable. buttons Tutorial Should No longer wind up stuck off the TOP of the panel and THUS Become unclickable. Clicking the button for the Current tutorial again will be Treated as clicking the Okay button on the popup. Set up the POI panel to deal with alternate start locations. Turned on Alphanumeric validation on save the name input. Added A gameplay local area Map screen. Updated the manual attack button art. Updated the character Info screen frame. Updated the popup menu background loot. Updated the vendor screen. Characters in conversation Should now have green Highlights if They can use A conversation skill. Set up Basic UI for the computer. Set up the computer to load Program A from A file. Changed the final character creation forward button to use A checkmark INSTEAD of an arrow. Switched the vendor UI to use the Grid Layout. Fixed the floating text repositioning it so That does not Break When the HUD is Being Scaled. Item Info tooltips now correctly Should Show the value of Scrap. The floating UI Manager Should Break No longer if the HUD is hidden. Added A Check to make sure That Hotkey buttons do not Break When the HUD is Inactive. The Player's Rank Should now be shrunk to fit the available Space INSTEAD of Being truncated. Updated the frame on the World Map POI panel. Removed Extra padding from A Bunch of Weapon Sprites, since it WAS Causing Them to wind up squished in the HUD. Added checks to make sure do not TRY Highlights Spawn cursor to text while loading. HUD will now scale be Displayed on the display panel options. Floating Combat text Should now deal with Low Resolutions screen correctly. Fixed button depth on the character creation screen. The menu stack Should now be cleared When quickloading. Fixed the dropdown menus on the screen dossier. Added Support for automagically adjusting HUD scale the first time resolution is Changed. goodbye The button Should now be correctly disabled When conversation buttons are cleared. The dressing room preview camera once again Should work correctly After scene transitions. Set up A Second loot menu That Allows the Player to Drop items in containers. Equipped items will No longer Show up in the Inventory. Made the value label on Item tooltips Larger. Items That have Been flagged as Junk Should Also now display the "Junk" tag at the TOP of the tooltip. The Inventory preview window Should Appear No longer devoid of characters After Dismissing A CNPC. The Current setting of the stat display lists now Should be Retained. The Junk Flag Should now be cleared on items are When They Dropped. Unconscious The Indicator Should now Show up correctly When loading A WHERE A PC game is already Unconscious. The merchant icon Should No longer Cause the game to Get stuck When Entering Combat. Added A Check to make sure the anchor for overhead status containers set up correctly Gets After A Transition scene. Made the text on the World Map POI HUD panel Larger so That it does not quite so forlorn Look and empty. Increased loot the area by 50%. The stat display list in the Info screen character Should now be Updated When swapping Weapons. Conversation button text Should now shrink to fit INSTEAD of Being cut off. Fixed text Positioning for the Player name label on the popup window loot. The skill and Item tutorials now Should Appear When left-clicking A Hotkey Bar That has an Item or skill assigned to it. conversation skill values in the conversation HUD Should now line up nicely. The save screen Should now close correctly After successfully overwriting an existing Saved game. Using the function keys to select players DURING A conversation Should now work correctly. Both the localization Special character and trailing spaces will now be trimmed from character names. The save button now has A tooltip When disabled. Added A tooltip text to the "can Level up" Indicator. Closing the loot menu while in the middle of taking everything Should No longer Produce an error. Hitting the enter Key Should No longer Cause A tutorial to Pop up twice. Added keyboard Support to the tutorial popup. Added A Special Map marker for Merchants. Non-HOSTILE NPCs now Show as white circles on the gameplay Map. The tutorial screen Should now be deactivated When the game is paused. Scaled up the Damage mitigation sprite. Added convenient global color definitions for text and frames. Added an option for edge scrolling Speed. Attempting to Open Multiple game over Screens Should Result No longer in the Player Being Trapped in -game. Toggling the Combat Grid with the keyboard Shortcut will now Also toggle the pref Player associated with it. The PC Health Bar text is now more Fully Contained Within the overhead Health Bar. Fixed the frame of the Post-Combat XP window. Right -clicking in A drag-Drop container will now clear the active ASI (if there is one). Fixed depth sorting of the Snapshot and export character buttons in character creation. The NPC name label on the conversation HUD Should now wrap rather than shrinking Within a single line. Should this make very Long character names (I'm looking you, Knight-Captain Indomitableness Garza!) More legible. The game will now end if Only CNPCs REMAIN in the party. The Red Boots DLC button Should now fade out correctly When starting A New game or Continuing an existing save. The main menu labels Should No longer incorrectly wrap When the resolution is Changed. Re-enabled selection resolution in windowed mode. Conversation button text can now overflow to Three LINES. Should this make very Long labels marginally Larger and more legible. Removed an extraneous Two Second delay When quitting the game from the main menu. Starting A Level Within A drama Should Break No longer the conversation HUD. The Location text Should now shrink to fit in journal entries. Exported Location Data for Los Angeles. Clicking on the "can Level up" Indicator will now correctly select the Mob. Added A separate "game completely EXIT" button to the pause menu. It Should now be Possible to Scroll while hovering over the EKG effect. Pressing RETURN or Space will now act as A mouse Click as far as the conversation "Click to continue" is Concerned. Exported AZ Map locations. Added Support for equipping / unequipping packs like Other wearables. Map The World Should water display No longer block mouse input. Fixed centering ammo slots and removed from the "make room in party" screen. journal entry Custom Detail notes Should be Retained correctly again. Added Support for Level 6 radiation. Fixed the initial skill points in character creation. Lights attached to dressing room PCs Should now be enabled and disabled correctly. Overhead status bars Should No longer Show up on the World Map. Fixed Yes / No button localization in the options menu. rebind The menu now correctly Should Capture Key shift input. Selecting A Player in the loot menu Should Actually now select Them. It Should No longer be Possible to sell CNPC-owned items Via Double-Click. Added A delete button to save the screen. Using the mouse wheel on skill editors in character creation now Should Scroll the description text Box. A comparison Weapon tooltip will No l Related Torrents
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Still buggy with frequent crashes so save often. Also still couldn't create a party of 4 at the start without it crashing immediately afterwards.
Thanks for the upload!