Wasteland 2 Directors Cut Update 3-ALI213 [CPUL]

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Added on November 13, 2015 by Rocky_45in Games
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Wasteland 2 Directors Cut Update 3-ALI213 [CPUL] (Size: 3.56 GB)
 W2DCU3-ALI213.part01.rar1000 MB
 W2DCU3-ALI213.part02.rar1000 MB
 W2DCU3-ALI213.part03.rar1000 MB
 W2DCU3-ALI213.part04.rar646.22 MB
 NETSHOW.exe1.01 MB

Description





Note: Contains all previous updates.

Changelog:
Added Steam Achievements for Mac OS X and Linux! Now, your friends, family, and vague acquaintances can all enjoy unlocking Achievements regardless of their choice in computer operating system.Fixed a bug in identifying the Broken Man during the Hollywood/Griffith questline that could in some cases render the peace outcome unattainable.Updated Prison HQ. A large rolling gate now blocks the Prison HQ to prevent quest sequence breaks. The gate is opened by Danforth at the appropriate time during the story, or when the player fixes the broken robot to destroy the turrets and gate. Huge bug fix pass - nearly our biggest patch ever!?Large English text updates.Localization fixes and updates across all languages.GameplayAdded Steam Achievements and Steamworks support for Mac OS X and Linux!Fixed being unable to get the STD Achievement from Arizona STDs.Fixed a bug in Blackjack casino minigame.Fixed an issue where combat could lock up if a party member transformed into a Pod Person.It should no longer be possible to avoid random encounters on the World Map by activating the Radio.Fixed an issue where random encounters did not occur after receiving a post-death squad radio call.CNPCs no longer protest you killing innocents if they are unconscious or dead.Fixed an issue wherein gaining new animal followers would cause quest related animal followers to stop following the party.Attempting to drop a quest item on top of already-dropped items will no longer cause the items to vanish.It should no longer be possible to duplicate quest items by attempting to drop them on top of another item.Fixed Aberforth not removing his buff when he is dismissed.Removed Use on Self from usable Rope and Radio Parts items.Fixed a bug when the Darwin Village plague timer runs out on a character.User InterfaceFixed turning fullscreen mode on during conversation corrupting text log layout.Fixed "Camera Follows Party" option not correctly following characters at the beginning of a new game if the option is enabled.The function keys can now be used to select party members on the world map.It is now be possible to use Field Medic items on party members in combat by clicking on their portraits.Radiation clouds are now updated in real time while traveling with the World Map UI open.Inventory items from characters that are too far away to trade with a vendor should no longer show up in the "all party items" inventory filter after double-clicking a vendor item.It is no longer be possible to scroll a panel with an open dropdown menu.It is now be possible to reload secondary weapons by dragging ammo onto them.Clamped the Biography field during Character Creation at 10,000 characters. Your thrilling Wasteland novel series will need to be typed elsewhere.Default weapons should now show up for CNPCs in the CNPC info screen if there is no weapon equipped.Now the game displays feedback in the conversation UI when player types in a keyword that is used up, or is for a conversation skill that they don't have enough skill to use.Now the game displays the speaker and the typed-in keyword when it's a keyword that is not recognized (instead of just the keyword).Fix for breaking input after the end of a conversation.Cursors on loot caches are set to Default if the cache is empty.Fixed a bug preventing responses to Regional keywords.MiscellaneousCNPCs no longer make a "you missed" comment when a party member's weapon jams.Make the CNPC comment chance-check use correct "miss" chance when it's a miss, instead of using crit chance for crit and miss.Burst firing with a shotgun now won't throw an error when the first shot kills a target that has its transform destroyed.Fixed an issue wherein Ag Center & Highpool would not become destroyed if the game was saved and loaded after receiving both distress calls.Now party members face the direction the target teleport arrow is pointing (so they are facing into the room they enter, for example).Pistol Pete will not rejoin the Rangers if they're working for Dengler.Fixed bug with PartyBarkManager allowing scheduled barks to continue while a saved game is being loaded.Fixed null reference when enemy doesn't have a mobFX component.World Map no longer reveals Prison if it has already been discovered.Added a new fowReveal() command that allows you to specify a radius and a duration to reveal. Useful for cutscenes.Fixed a null reference in game script.Fixed warning related to Rose's On Death event being overridden.Dressing room clones don't get status effects carried over between scenes.ArizonaRanger Citadel: Fixed navmesh issue.Ranger Citadel: Door will now open if player approaches it during combat and then finishes combat.Ranger Citadel: Turn off global volume during intro movie; global volume is restored to original value when the movie ends.Ranger Citadel: Ranger patroller no longer paths into the Mess Hall area. Should fix blocking issues.Ranger Citadel: Fixed an issue wherein certain Sagarra keywords appeared out of context.Ranger Citadel: CNPCs no longer appear in Ranger Citadel if they have left the party.Ranger Citadel: Fixed issue wherein Lexcanium was not correctly counted as a recruited Ranger when choosing companions to bring to California.Ranger Citadel: Set default cursor for Bookshelf IOs in the museum.Ranger Citadel: Added instigation point to Cartographer Sagarra.Ranger Citadel: Rose only comments about the Rangers betraying Jan if she overheard the Rangers' promise to Jan.Ranger Citadel: Pizepi now leaves the Rangers if she overhears them reveal the truth about Darwin.Ranger Citadel: Fixed an issue wherein General Vargas attempted to answer the Ranger both in person and over the radio.Ranger Citadel: Added missing resource tag which was preventing the Blood Staff from being turned into Flintlock.Ranger Citadel: Can now receive Ranger History 4 book from Tidemann when giving him enough Pain Relievers.Ranger Citadel: Mercaptain's description text no longer appears if she is not present.Ranger Citadel: Can now turn over Blood Staff to Flintlock even if it's equipped.Ranger Citadel: SkillObject difficulty is removed once Giebitz gives away the Mississippi Mule.Ranger Citadel: Fixed incorrect Ranger dialog text for keyword "Recruit".Ranger Citadel: Fixed camera bounds leading towards brig area.Ranger Citadel: Fixed an issue wherein graffiti cleaning Ranger acted as if he was already given Spray Paint when starting a new game directly from exiting a save file where he had been given it already.Ranger Citadel: Added description set to Ranger storage locker.Ranger Citadel: Removed some spoilerific text from the "Oops" ending slide. Players rejoiced!Ranger Citadel: Fixed an issue wherein Team Able/Baker/Charlie would bark while invisible when approached near the World Map exit.Ag Center: Will no longer take damage from DNA Sequencer if at 1 HP.Ag Center: Sue is now easier to kill while in the wounded state.Ag Center: Sue's infected areas quest now resolves when killed.Ag Center: Kathy's serum quest now resolves if she's killed.Ag Center: Lowered difficulty of safe near Winston to Very Hard.Ag Center: Removed keywords that appear out of context.Ag Center: Research monster deaths will be tracked following a save/load.Ag Center: Rose will not drop her custom dropset if her CNPC inventory was initialized.Ag Center: Skinner no longer investigates sounds when he is drunk.Ag Center: Can now unlock the infected World Map locations by finding the Ag Center Serum first.Ag Center: Rose no longer thanks the Rangers after leaving the party due to killing innocents.Ag Center: Removed unhandled keyword.Ag Center: Added grey hair to Honeydew Lewis; removed incorrect description for Honeydew Lewis.Ag Center: Free Ryan quest now resolves if Ag Center is abandoned.Ag Center: Fixed being able to interact with computer console through a wall.Ag Center: Pigeons in the West Field now explode properly when the player walks near them. Pop!Ag Center: Removed fog reveler from door in West Field.Ag Center: Successfully hacking the computer in Central Basement will copy the description text to the Log Book.Ag Center: Greenhouse doors now default to their base description set if they are not locked.Ag Center: Added description for Killing Fields door, Central Complex, Central Basement, and East & West Field ladders.Ag Center: Rachel now transforms upon entering her proximity, instead of when clicking on her.Ag Center: Set default is active cursor on Fungicide to "pick up".Ag Center: Adding the Ag Center Serum to the nutrient reservoir now cures Acute Pod Infection as well as when using it directly.Ag Center: Intercom is no longer interactable after speaking with Kathy Lawson in person.Ag Center Destroyed: Fixed navmesh issue in Killing Fields.Highpool: Wreckers now attack the Rangers if the safe is exploded.Highpool: Townie is no longer friendly towards the Rangers if graves have been dug.Highpool: Kate Preston's mayoral speech no longer plays if she's been killed.Highpool: Bergin now longer fades away if he's in combat.Highpool: Wrecking Crew Stronghold Log Book entry now resolves if Bergin is killed.Highpool: Set examine corpses to Dynamic Layer.Highpool: Fixed an issue wherein Jess-Belle's dowry quest would resolve when the pipes burst, even if the dowry was already obtained.Highpool: Fixed offset collider on Alexey Chuklin's old RV.Highpool: Scott no longer stands in front of dead/missing patients in the hospital.Highpool: Can now speak with Bergin about the Wrecking Crew Stronghold even if Vulture's Cry has been released.Highpool: Party bark no longer occurs if the mayoral vote is a tie.Highpool: Fixed display name for Entrance Wrecker 4.Highpool: Set Kate's combat group based on her position in town to fix combat bugs.Highpool: Quest to get rid of Juvies now resolves if Vulture's Cry is killed.Highpool: Now exclude certain phrases from the list of possible irrigation fixed dialog.Highpool: Increased delay before the safe is opened.Highpool: Turned off Dumpstar's investigate sounds.Highpool: Modified description text for Pile Rocks grave.Highpool: Removed unused examine tooltip from crane consoles.Highpool: Added custom combat text for the Highpool dam explosive.Highpool: Certain graves now give status effects.Highpool: Added description set for Highpool Underground door.Highpool: Changed Harold's base combat AI type.Highpool: Set weapon template for dam bomb.Highpool: Shooting Laddie first caused a minor issue with combat. Fixed.Highpool: Alexey quest was not closing out if Laddie was killed. Fixed.Highpool: Can no longer sell Harold's engine back to him.Highpool: Turned off investigates sounds for Townie 16 to prevent incorrect behavior.Highpool Underground: Removed lines that gave incorrect instructions on how to use the circuit breaker.Highpool Destroyed: Added custom text for Bergin.Highpool Destroyed: Fixed Jackhammer attacking from range.Rail Nomads Camp: Libby no longer barks repeatedly when clicked (after Elder Cole is killed).Rail Nomads Camp: Set cover near Junkie ENC 03 to Wall layer.Rail Nomads Camp: Added logic to check if Gorkinovich is dead.Rail Nomads Camp: Added custom dropset for Jessie.Rail Nomads Camp: Set whistle cursor to "Use".Rail Nomads Camp: Bowling Letter Quest now resolves if Katy or Robert are killed.Rail Nomads Camp: Engineer now resolves Peace quest if given the Brake Shoe.Rail Nomads Camp: Added Log Book entry to handle the case where the Rangers steal the Golden Spike.Rail Nomads Camp: Gave the Provost mystery man the old generic portrait, which suits him better.Rail Nomads Camp: Repositioned Scotchmo's stash so highlighting is visible.Rail Nomads Camp: Fixed cursor on bed lockbox.Rail Nomads Camp: Added custom item accepting object to radio tower.Rail Nomads Camp: Can no longer kill Jessie with explosives inside her cell when she's been captured.Rail Nomads Camp: Peace quest resolves if Rangers blow up Holliday's shop.Rail Nomads Camp: Peace quest resolves if the Atchisons are massacred.Rail Nomads Camp: Made sure you can't report the Rail Thief quest completion twice.Rail Nomads Camp: Kekkahbah will now hate the Rangers if they approach the Golden Spike during combat.Rail Nomads Camp: The Angela killing Samuel sequence can only trigger the first time the conversation is completed.Rail Nomads Camp: Set default cursor for Turtle to "Friendly".Rail Nomads Camp: Scotchmo will no longer dig up a certain grave, and will now complain about others digging up that grave.Rail Nomads Camp: Radio tower description no longer assumes the Repeater Unit has already been attached.Rail Nomads Camp: Removed examine component from Android book.Rail Nomads Camp: Removed examine component from Weapons Cache.Rail Nomads Camp: Set default is active cursor for Weapons Cache and Android book.Rail Nomads Camp: Updated navmesh and combat grid.Rail Nomads Camp: Fixed an issue wherein you could exit Katy's train cabin during combat.Rail Nomads Camp: Fixed an issue wherein attaching a Repeater Unit to the functional radio receiver incorrectly displayed a Failure message.Rail Nomads Camp: Fixed an issue wherein Kathy did not acknowledge that Robert Bowling was dead.Rail Nomads Camp: Examining the radio tower will no longer add an incorrect Log Book update stating that the player obtained the coupler from Kekkahbah's corpse.Rail Nomads Camp: Kekkahbah no longer adds an incorrect Log Book update when he promises to give the Rangers the Radio Coupler once the feud is over yet gives you the Radio Coupler immediately.Rail Nomads Camp: Set is active cursor for H.R. corpse.Atchisons' Camp: Jessie no longer runs to her home if combat is on.Atchisons' Camp: Description for Melissa won't appear if the Atchisons are massacred.Atchisons' Camp: Removed keywords that appeared out of context.Atchisons' Camp: Modified Jessie's barks when about to be attacked.Atchisons' Camp: Casey will now always take damage when attacked.Atchisons' Camp: Set Chisel NPC AI Template to primary Blunt.Atchisons' Camp: Set Casey's combat group when he teleports to the playground.Atchisons' Camp: Added checks to prevent scripted movement during combat.Atchisons' Camp: Saving is blocked while Casey is leaving his yurt to prevent some bugs.Atchisons' Camp: Jessie will not be captured if Kekkahbah is alive.Atchisons' Camp: Added Teleport_Door description set to teleport doors (yurts).Atchisons' Camp: Casey now becomes hostile while near the see-saw if Jessie was murdered.Atchisons' Camp: Added new dialog for the case when Ralphy was saved but the bicycle trap was not disarmed.Prison: Added a big rolling gate to Prison HQ which only opens via destruction with the repaired robot nearby or if Danforth "invites" the Rangers to enter (only affects new games/saves). This prevents players entering the Prison HQ before they should be able to and breaking the Prison quest flow.Prison: Fixed Bucky Brown running off at the wrong time.Prison: Bucky Brown is no longer sleep managed to avoid incorrect behavior.Prison: Added base description set to simple computers.Prison: Added computer portrait to Crane Computer.Prison: Fixed Range on Red's turrets.Prison: Fixed Red's turrets sometimes not attacking.Prison: Disabled investigate sounds for Fred Darvis to stop him wandering around.Prison: William and crew now correctly go into hiding if Bucky warns them. Fixes an issue where the pigs quest did not resolve because William and crew should have been gone.Prison: Added base description for pig ♥♥♥♥. We fix important bugs here at inXile.Prison: Bucky's cutscene won't trigger if combat is on.Prison: Can no longer access Red's computers while combat is on.

Prison: Fre

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Wasteland 2 Directors Cut Update 3-ALI213 [CPUL]

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