Feature Changes
– Added Shrine of Solace to Red Moon Inn (Unlocks at level 5)– Added Page 1 of 3 to Shrine of Solace: PRAY – Spend Tokens to acquire loot
(More coming soon!)– Added New Weapon Tier: Veteran – Each Veteran weapon is unique and can only be obtained once. Their traits can only roll perfectly.– Added 40 Veteran Weapons
– Forge 2.0
Alongside the new shrine, our beloved Forge is also receiving a number of changes in 1.1:‣ Tokens can now be spent in place of items whilst Fusing an item‣ Exotic weapons can now be salvaged‣ Trinkets can now be salvaged‣ Hats can now be salvaged
– Reworked Tokens
Tokens have been significantly reworked in 1.1 and will now be far more valuable than before.‣ Increased amount of tokens received for salvaging items‣ Increased trait upgrade costs‣ Tokens are now rewarded upon mission defeat if the party progressed sufficiently‣ Tokens can now be used to Pray for items in the Shrine of Sigmar and replace items whilst Fusing in the Forge.
– Normal attacks and pushes now count towards assisting an ally– Added Lobby Browser to ESC menu– Added Hero Trinkets: Equippable on any Hero, wearing one will increase your chances of receiving loot for a specific Hero– Removed increased chance for receiving loot for the Hero you are currently playing– Improved overall chance to receive high-tier loot– New Trait: Backstabbery– New Trait: Off Balance– New Trait: Diversion– New Trait: Safety in Numbers– New Trait: Inspirational Shot
Levels
– Moved several secrets on Horn of Magnus (Good luck!)– Made the top floor of Mother Black at the end of Engines of War harder to defend– Reworked barrel spawning on Black Powder– Fixed some cases where players could get a head start on The White Rat by bypassing the barricade in the beginning.– Fixed several exploits– Fixed a number of visual issues on all levels
Skaven
– Fixed an issue where the Sack Rat would stop running if he got too far away from the players– Fixed an issue causing the Sack Rat to sometimes get stuck– Fixed an issue causing the Stormvermin patrol to sometimes get stuck– Fixed an issue which could cause any enemy to get stuck– Improved Clan Rat, Skavenslave and Stormvermin AI to better handle players on ladders– Fixed an issue where Clan Rats and Skavenslaves would think they could hit players when they couldn’t– Added downward attacking animations for Skavenslaves and Clan Rats– Added upward attacking animations for Skavenslaves and Clan Rats– Fixed several situations that could cause Clan Rats and Skavenslaves to go idle and not attack
Rat Ogres
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Rat Ogres will now slam ladders, causing players to lose grip and fall– Tweaked ground slam collision detection to be better in line with the animation– Fixed an issue where Rat Ogres would attempt to attack players when they couldn’t reach them
Packmasters
– Fixed Packmasters sometimes getting stuck after climbing– Fixed Packmasters frequently trying to grab mid air– Added better line of sight check to stop packmaster from dragging players through walls and floors– Made Packmasters range more consistent
Performance
– Fixed an issue where bots could get stuck when many enemies were present– Improved performance during spectator mode– Improved performance of ragdolls– Optimized menus & UI to reduce CPU usage– Optimized several AI systems– Added setting to switch transparency quality for enemy fur. Reduces transparency cost on GPU significantly when looking at a horde of skaven.
Bots
– Made bots slightly less prone to stop in front of the player when stopping abruptly– Fixed an issue that was causing bots to sometimes not revive when the other bots are providing cover– Bots will now force heal if there are excess health items outside of event areas– Bots take wounded state into account when choosing who should pick up what health items– Fixed an issue that could cause bots to get stuck when walking over certain geometry
Balance
Traits
– Improved feedback on Endurance Trait and significantly improved its effectiveness– Scavenger Trait proc chance increased from 5-12% to 10-24%
Witch Hunter
Rapier&Pistol
– Fixed an issue where pushes could occur twice– Increased run speed while parrying to -25%, from -50%– Increased fire rate of Pistol
Repeater Pistol
– Increased ammo capacity to 100, from 80
Greatsword
– Increased push range by 10%– Increased speed of consecutive light attacks– Fixed an issue where pushes could occur twice
Waywatcher
Dual Daggers
– Increased run speed at the end of light attacks– Decreased run speed while parrying to -15%, from -5%– Decreased delay between light attack combos to 0.65s from 0.85s– Fixed an issue where pushes could occur twice– Improved attack animations
Wood Elf 1h Sword
– Slightly sped up light attack combo but added a slightly longer delay between combos.– Fixed an inaccuracy in the weapon compare statistics for the heavy swing where white and green would show the exotic’s damage stat rather than their own.
Longbow
– Added a minimum hold time of 0.5s for aimed shots.– Allowed faster transition from aimed shots to fast shots– Decreased delay between fast shots to 0.6s, from 0.7s– Fixed a bug where aim input could be ignored when firing quickly– Removed reload time
Trueflight Longbow
– Added a minimum hold time of 0.5s for aimed shots.– Made aim zoom togglable with Weapon Special– Fixed a bug where Eagle Eye did not properly affect Trueflight Longbow– Increased reload time to 0.4s from 0.0s– Aimed shots projectile speed now scale with aim time.– Increased delay between fast shots to 0.6s, from 0.45s– Decreased delay from fast shot to aiming to 0.4s, from 0.75s
Hagbane Swift Bow
– Fixed bug that would cause kerillian to stop aiming if firing too rapidly
Swift Bow
– Added a minimum hold time of 0.3s for aimed shots.
Dwarf Ranger
2h Hammer
– Fixed an issue sometimes resulting in dead input.– Improved attack animations– Slightly Decreased swing arc radius– Fixed an issue where pushes could occur twice– Increased minimum parry time to 0.3s, from 0.1s
Empire Soldier
2h Sword
– Increased push range by 10%
– Increased speed of consecutive light attacks
– Fixed an issue where pushes could occur twice
2h Hammer
– Fixed an issue sometimes resulting in dead input.– Improved attack animations– Lowered hit arc on heavy swings to remove some early hits.– Fixed an issue where pushes could occur twice– Increased minimum parry time to 0.3s, from 0.1s
Other
– Tweaked collision between players to not cause as many accidental shoves– Made zoom toggling smoother with Eagle Eye perk– Fixed an issue where destructible beams would constantly flicker on Waterfront– Fixed an issue where the Innkeeper’s head would occasionally disappear– Fixed a bug where Music Slider wasn’t working (for real this time)– Fixed a bug where aim input could be ignored when firing quickly with Wood Elf bows– Fixed a bug where Exotic 2h Swords had less damage than intended on their light attacks