Warcraft: Orcs & Humans *1994* [ENG] [REPACK] [.iso]seeders: 9
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Warcraft: Orcs & Humans *1994* [ENG] [REPACK] [.iso] (Size: 7.48 MB)
DescriptionDeveloper: Blizzard Entertainment Publisher: Blizzard Entertainment, Interplay Entertainment Designer: Blizzard Entertainment Composer: Glenn Stafford, Gregory Alper, Rick Jackson, Chris Palmer Series: Warcraft Version: 1.21 (PC) / 1.06 (Mac) Platform: MS-DOS, Mac OS Release date: 23 November 1994 Genre: Real-time strategy Mode: Single-player, Multiplayer Media/distribution: CD-ROM/4 "1.44 MB" Diskettes About: Gameplay Warcraft: Orcs & Humans is a real time strategy game (RTS). One player represents the Human inhabitants of Azeroth, and the other controls the invading Orcs. Each side tries to destroy the other by collecting resources and creating an army. In addition both sides have to ward off dangers from wild monsters, but sometimes can use some monsters as troops. The game plays in a medieval setting with fantasy elements. Both sides have melee units and ranged units, and also spellcasters. Modes Warcraft: Orcs & Humans's gameplay expanded the Dune II "build base, build army, destroy enemy" paradigm to include other modes of game play. These included several new mission types, such as conquering rebels of the player's race, rescuing and rebuilding besieged towns, rescuing friendly forces from an enemy camp and then destroying the main enemy base, and limited-forces missions, in which neither side could make further units, and making efficient use of one's platoon was a key strategy element. In one mission, the gamer had to kill the Orc chief's daughter. The game also allows two players to compete in multiplayer contests by modem or local networks, and enables gamers with the MS-DOS and Macintosh version to play each other. Multiplayer and AI skirmishes that are not part of campaigns were supported by a random map generator. The game also allowed spawn installations to be made. Economy and power Warcraft requires players to collect resources, and to produce buildings and units in order to defeat an opponent in combat. Non-combatant builders deliver the resources to the Town Center from mines, from which gold is dug, and forests, where wood is chopped. As both are limited resources which become exhausted during the game, gamers must collect them efficiently, and must also retain forests as defensive walls in the early game when combat forces are small. The lower-level buildings for Humans and Orcs have the same functions, but different graphics. The Town Hall stores resources and produces units that collect resources and construct buildings. Each Farm provides food for up to four units, and additional units cannot be produced until enough Farms are built. The Barracks produces all non-magical combat units, including melee, ranged, mounted, and siege units. However all except the most basic also need assistance from other buildings, some of which can also upgrade units. Each side can construct two types of magical buildings, each of which produces one type of spellcaster and researches more advanced spells for that type. These advanced buildings can be constructed only with assistance from other buildings. The Human Cleric and Orc Necrolyte can both defend themselves by magic and also see distant parts of the territory for short periods. The Cleric's other spells are protective, healing the injured and making himself invisible,while the Necrolyte raises skeletons as troops and can make other units temporarily invulnerable, at the cost of severely damaging them when the spell dissipates. The Human Conjurer and Orc Warlock have energy blasts, wider-range destruction spells and the ability to summon small, venomous monsters. The Conjurer can summon a water elemental, while the Warlock can summon a demonic melee unit. User interface The main screen has three areas: the largest, to the right, is the part of the territory on which the gamer is currently operating; the top left is the minimap; and, if a building or unit(s) is selected, the bottom left shows their status and any upgrades and the actions that can be performed. The status details include a building's or unit's health, including its progress if being constructed, and any upgrades the object has completed. The Menu control, at the very bottom on the left, provides access to save game, load game and other menu functions. Initially most of the main map and minimap are blacked out, but the visible area expands as the gamer's units explore the map. The mini-map shows a summary of the whole territory, with blue dots for the gamer Sharing WidgetTrailerScreenshots |
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