Wake 1-14 (JJ & data9724-DCP) [DCP-D]

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Added on August 31, 2012 by MainManateein Books > Comics
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Wake 1-14 (JJ & data9724-DCP) [DCP-D] (Size: 428.19 MB)
 Wake 01 - To Fire and Ashes (JJ).cbr22.14 MB
 Wake 02 - Private Collection (JJ).cbr26.69 MB
 Wake 03 - Gears (JJ).cbr28.57 MB
 Wake 04 - The Mark of Demons (JJ).cbr26.29 MB
 Wake 05 - 'JVJ (JJ).cbr27.23 MB
 Wake 06 - Devices (JJ).cbr27.72 MB
 Wake 07 - Maximum Security Section (JJ).cbr24.4 MB
 Wake 08 - Human Nature.cbr23.06 MB
 Wake 09 - Infiltrations (JJ).cbr24.54 MB
 Wake 10 - Return of Flames (JJ).cbr24.26 MB
 Wake 11 - The Floating World (JJ).cbr25.16 MB
 Wake 12 - Free Zone (JJ).cbr39.8 MB
 Wake 13 - Skid Control (JJ).cbr44.93 MB
 Wake 14 - Total Liquidation (JJ).cbr63.39 MB

Description



And with JJ back, the Wake series goes on, so we now have Wake 1-14 and Nävis 1-5 ready for your enjoyment :)
For those of you that don't know Wake, it is one of the great european sci-fi books, I personally list it up there with Valerian, Aldebaran and The Chimpanzee Complex.


The Wake Civilization is a vast convoy of spacecraft that constantly travel around the galaxy in search of resources, races, and technology. This convoy drops hypergates as it travels, allowing instantaneous access to previously visited star systems. It is unclear whether Wake has any faster than light capability beyond the hypergates. The Wake civilization is very old. There are hints that it has circled the galaxy many times, and revisited many stellar systems over time periods sufficient to watch civilizations rise and fall. There is also evidence that Wake has terraformed planets and seeded life on them over a very long period of time.

The protagonist of the series is Nävis, a young human female who was shipwrecked and orphaned on an alien planet. She was raised from infancy by one of the ship’s robots, Nsob, and has never met another human being. She lives a primitive life in the jungle of her world with her companion Houyo, a sentient tiger-like being. Her idyllic life ends when agents of Wake, a traveling civilization of many different alien species, arrive to Hotta-form(equivalent of terraform) her planet for Hottard colonization. Prior to encountering Nävis, Wake had extremely limited contact with humanity.

After some first contact friction, Nävis is awarded salvage rights to her wrecked spacecraft and joins Wake with enough money to pay for her education and to commission a custom spacecraft for her to live in. When her money runs out, she goes to work for the Wake government as an agent and explorer within the Wake convoy and on technologically primitive worlds.

Wake is hard science fiction and space opera, exploring social themes about inequalities, corruption and colonization.


Wake 01 - To Fire and Ashes:
Nävis lives an idyllic life on her jungle planet until an agent(of the Hotar species) of Wake comes to Hotta-form and colonize it. Nävis resists by starting a revolution among the alien workers, and then joins Wake when her planet is Hotta-formed.




Wake 02 - Private Collection:
Nävis comes to the attention of a powerful psionic male who has used his power of compulsion to build a harem of females of all known species, except humans. She resists his attentions, sometimes violently. Nävis runs out of money and must take a job with the Wake military as an intelligence agent.




Wake 03 - Gears:
A routine check on a known world discovers a steampunk civilization whose technology is advancing impossibly fast while the people mutate into a hybrid form similar to humanity. New agent Navee is sent to discover what is happening.




Wake 04 - The Mark of Demons:
Nävis and her team of fellow Wake agents investigate the preindustrial world of Hurumaru, inhabited by many different sentient races which are known to have originated elsewhere. The inhabitants have no knowledge of Wake or of their homeworlds. The usual revolution is fomented to free the downtrodden and discover who has been planting illegal colonies.




Wake 05 - 'JVJ:
Investigating terrorist attacks throughout wake leads to the discovery of the Ftross, an oppressed underclass living in squalor within the ships of the convoy itself. Nävis tries but is unable to make much progress in cleaning up the inequities of the Wake civilization.




Wake 06 - Devices
On the way to visit her old friend Rib’Wund, Nävis' space ship is sabotaged and she crash lands on a post-apocalyptic planet. She encounters a desperate population of beings who have spent centuries at war on the brink of extinction against robots. The males are extremely protective of her, as a female, but she manages to blow apart the status quo and end the war.




Wake 07 - Maximum Security Section:
Nävis finally arrives at the maximum security prison ship to visit her friend Rib'Wund, only to learn the entire prison has erupted in a riot. Suspecting the riot is a cover for an assassination, Nävis infiltrates the prison and makes her way through the population of biological killing machines to find her friend.




Wake 08 - Human Nature
Nävis discovers a planet where other humans live and is eager to finally make contact with her own kind. However she soon learns a sad lesson about the darker sides of human nature.




Wake 09 - Infiltrations
The Wake government had given a mission to Nävis: infiltrate a group of activist alter-universalists that seemed to prepare a big coup. She manages to earn the trust of the criminals. But right when she is about to discover their goal, her superior orders her to stop everything. She still decides to continue the mission and discovers...




Wake 10 - Return of Flames:
After the huge accident she triggered, Nävis is confined in her ship-home. Realizing the ship is working using psychic strength of Heiliig, she decides to bring him back to his people, living in the planet were she spent all her youth. She couldn't foresee that her past would backfire in the face.




Wake 11 - The Floating World:
Condemned but left free Nävis has been fired from secret services and has to rely on odd jobs. The lawyer who defended her during her trial gives her a mission: go on RiBhehn to find Bobo, lost in civil war. On RiBhehn, the feudal government was just thrown off by the emperor's loyal supporter and Wake is trying to gather a rare ore endemic to this planet...




Wake 12 - Free Zone
Nävis is chasing Soimitt, one of the criminals she had to face in Infiltrations. She hopes to take some information from him that would help to review her trial. But the brain of the hitman is full of psychic blockers. The only way to make him talk is to go on a planet where it is impossible to lie...




Wake 13 - Skid Control
Nävis takes part in illegal "Cannonball"–race, where there are no rules. It is the only way to get in contact with Bobo. Nävis finds out who funded her training to become an agent of Wake.




Wake 14 - Total Liquidation
Members of the secret ruling council on Wake need to clean up the witnesses and evidence from the disaster that claimed thousands of lives when the Mothership almost crashed. So they send out a ruthless killer, with one order....total liquidation.
Sadly, one of the witnesses are Nävis, who are prepared to fight for her life, despite the odds...




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Wake 1-14 (JJ & data9724-DCP) [DCP-D]

All Comments

Thanks
Nice job. Thank you, uploader.
Thanks.
Wake 15 is available too...
Only if JJ decide to translate them, so no clue really.
Great thanks :)
Hope you like it, Wake is great :)
Thanks, happy you like it. There is way more to come :)