Vray 2 SP1 SP2 for ALL 3ds max versionsseeders: 11
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Description
V-Ray 2.0 for 3ds Max Key Features
SHADING Efficient shading system optimized for ray-tracing - specially optimized shaders to improve render speeds Support for efficient material layering - quickly render complex materials using the V-Ray Blend material Fast Sub-surface scattering shader - V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering VRayCarPaintMtl - create stunning car paint shaders complete with base, flake and coat layers. Full mapping support allows for amazing flexibility and a wide range of effects. VRayHairMtl is a new shader, allowing hair and fur to be rendered with unprecedented control, quality, and speed. VRayDistanceTex texture - use this procedurally generated texture to create a wide range of effects based on the distance between objects in the scene. The map is computed analytically without raytracing and can be used to drive other render-time effects like V-Ray fur and displacement mapping. VRayMultiSubTex - use this V-Ray specific texture to assign different textures based on object ID. Check out video, here. VRayHairInfoTex is a new texture, adding control and flexibility when using the VRayHairMtl. VRayOrnatrixMod is a new modifier, providing the ability to render Ephere’s Ornatrix hair seamlessly in V-Ray. VRayPTex is a new texture capable of loading Ptex files, an innovative texture format created by Walt Disney Animation Studios®, that eliminates the need to assign UVs. VRayGLSLMtl is a new shader, providing the ability to load materials created using the meta shading language - MetaSL. VRayGSLTex is a new map capable of loading textures created using MetaSL Dispersion - the new and improved V-Ray material comes with a complete support for light dispersion. This simple yet powerful feature allows you to create stunning close ups of refractive objects with caustics that dazzle the eye. Check out video presented by Elyarch, here. LIGHTS Physically accurate full global illumination solutions - create accurate GI solutions using a combination of the provided global illumination methods. Physically accurate lights - create realistic illumination using physically-based lights, including IES lights and true area lights with support for texture mapping Directionality parameter for rectangle V-Ray lights - turn the V-Ray rectangle light into a textured directional light with the new Directionality Parameter Efficient illumination from HDR environments - create accurate IBL solutions with sharp shadows at a fraction of the usual render times V-Ray Light Lister - quickly set up and adjust complex lighting with the help of the new V-Ray Specific Light Lister RENDER OUTPUT Support for additional render elements - have full control in compositing by separating the render into render elements VrayLightSelect Render Element - become a master of lighting with the new VrayLightSelect feature and extract the contribution of each light to the scene or compose all the lights back together and change their intensity in real time in any compositing software. Ultimate resolution of any issues caused by Distributed Rendering - the new VRayDRBucket render element enables you to identify which render slave rendered each bucket in the final scene EFFECTS VRayExposureControl plug-in - proper exposure of regular viewport and camera views, including orthographic views VRayLensEffect render effect - simulate the inherent imperfections of real world cameras by adding a full range of bloom and glare effects complete with light dispersion and obstacle mapping. V-Ray Lens Analysis Tool - quickly create realistic (measured) distortion patterns for your V-Ray Physical Cameras. With the help of the V-Ray Lens Analysis tool you can easily match the distortion of your real world and your virtual cameras. Depth of field with bokeh effects - create fast and accurate physically based depth of field effects using the V-Ray Physical camera Accurate motion blur - efficient and accurate physically based true 3D motion blur effects using the V-Ray Physical camera OPTIMIZATIONS V-Ray RT GPU Enhancements - incorporate VRayProxy objects, texture-mapped area and mesh lights, Simple Skylight portals, and the VRayBlendMtl into an ultra-fast V-RayRT GPU workflow. Stereoscopic setup - use the VRayStereoRig helper to quickly set up stereoscopic images and animations. In addition, the built in support for shade maps allows for much faster rendering of Depth of Field and Motion Blur effects with or without stereoscopy. Interactive Rendering on CPU & GPU - V-Ray RT is a fully functional interactive rendering engine matching the production renderer results. With GPU acceleration, you can rely on a significantly faster interactive rendering process. Bidirectional Path Tracing (BPT) - create accurate, unbiased light solutions with caustics that are so sharp that they are dangerous to view Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture On-demand geometry loading from the disk - use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive Displacement mapping - precisely control the displacement on a per object basis with the V-Ray Displacement modifier Three different image sampling methods - fast anti-aliasing engines to fit any case and requirements Related Torrents
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