VoidDestroyer v22 Hotfix 5 -Early Access

seeders: 3
leechers: 0
Added on January 4, 2015 by sl3yrin Games > PC
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VoidDestroyer v22 Hotfix 5 -Early Access (Size: 228.04 MB)
 VoidDestroyer_Irer.22_Hotfix_5_setup.exe228.04 MB

Description



About This Game
A desolate asteroid field on the edge of the solar system erupts in war. Your troops rely on you to take the battle to the enemy. Build up defenses and fleets, repair and upgrade your command ship, lead your forces to reclaim and conquer territory.
Game play:
The seat of a fighter, the bridge of a cruiser and a tactical battle map are your tools of war. Void Destroyer puts you in command and gives you ultimate freedom to control your forces and wage war.
If you ever wanted to directly control your forces in a real time strategy game or be able to build ships and command to your wing-men and fleets in a space combat simulator like you can in a RTS - this is the game for you. Void Destroyer combines elements from space combat simulators and real time strategy games. No longer are you limited on how to control and command. Battles are waged on your terms, you are given the tools. How you use them is up to you.

Jump into a fighter to engage in dogfights, then switch into a frigate to take out an enemy corvette. Build defensive platforms to augment the security of your base. Issue commands to your attack ships to distract enemy defenders to allow your marine frigates to board an enemy's base. Defend and oversee asteroid mining craft to have the resources necessary to support your fleets.

By combining elements of two genres, enemies can be more brutal, fights can be larger and you can overcome greater challenges.

Think there's not enough time? Use time dilation (slow down time) to make time for tactics.
Features:
A mixture of space combat and real time strategy games - two games in one
A story line, opportunities, plot twists, boss fights, and many surprises
Pilot ships - from small drones to heavy cruisers
Instant ship switching - all ships are pilot-able
Multitude of weapon systems in the hands of both friends and foes
Tactical Mode - easily issue orders and manage your forces
Build platforms
Build ships
Research new technology
Upgrade your command ship
Asteroid mining
Flight engine combines six degree of freedom with Newtonian physics balanced to allow for dogfights
Pilot via joystick or mouse (mouse flight - includes two different modes)
Command view - camera and mouse controls optimized for controlling turrets and piloting larger ships
If the role of a pilot isn't your thing - you can let the ship's crew do their job
Capture enemy bases and ships
Mod support - "mod nearly everything" philosophy
Instant Action scenarios - unlocked via playing the main game/story mode
Battle Editor - create your own maps, unlimited game play on your own terms
Unlock system - as you research new ships and defeat enemy ships, they become available for use in the battle editor
Formations - pre-defined and custom
Community input valued by a responsive developer

Iteration 22 Hotfix 5:• Refinements to Secondary weapons • Some weapons (Mostly secondaries) are "full Fire" - firing until ammo Runs out • Some ships have "shared" Primary and Secondary guns - for example the Arsonist's Flamer is Also ITS plasma Lance - so it Makes sense That Both CAN not be fired at the Same time. • Intrepid - Secondary Missile launchers - Launch of Missiles variant Heavier than Primary launchers • Hagar - Added medium range, fast firing guns as Secondary • Raider - "impact" mine Launcher - Mines have A very High degree of pushing Force • Mine launchers CAN now use AIM Assist - for the above Mines • Parents CAN inherit target - for the above • Weapon push now is Limited by Default on smaller ships (thanks to Big push of the above mine) • Marauder - heat mine Launcher • Moved Canister gun from Dualist to Duelist (Dualist now has A Single Marauder cannon) • Enhanced Canister gun - more Velocity, less Spread, and more projectiles • Took MIRV Launcher away from AI • Replaced with A much more distinct variant. • If fired with A target - Will function as before. • If fired without target - A Fire and forget (Missiles Will Self target Enemies). • More MIRV splits (for coolness) and more Missiles Overall . • Missiles CAN now always target Self • Self Missiles CAN now target and CAN have Their own target priority list (for M Perez Secondary) • Missiles CAN now Re-Acquire targets if Their original target has Been Destroyed (for M Perez Secondary) • Missile launchers now have CAN A "do not use target Parents" setting (for Fire and forget) • Command ship Abilities GUI Overhaul • Added sounds to Abilities - Tractor beam, command, rts, azu's, shield • Fixed issue with Military Parade Formation - When A Leader of A "flank" Would die - the followers Would not Properly form up with the Military Parade Leader • Fixed behavior Goofy When A Leader of A Formation is dying and Moving uncontrollably - the followers Would do follow it in ITS Goofy movement - MINOR thing But ITS Been bugging me • beefed up Big Yellow boss battle / Mission - Via Adding A few more ships But more importantly changing some ship behavior



Instructions:
Download.
Open file.
Choose install location.
Install. (The installer closes by itself.)
Use shortcut on desktop to play

Do not forget to add an exception to your antivirus (if required)
Block all game executables in your firewall


Enjoy and Please Seed!!
If you like the game, support the developer, buy it!
http://store.steampowered.com/app/259660/

Source : small-games.info










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228.04 MB
seeders:3
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VoidDestroyer v22 Hotfix 5 -Early Access

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All Comments

Idk if it's just for me, but the game itself is bugged - my ship just drifts in 1 direction all the time.