VisualBoyAdvance-M for PC, Mac and Linux

seeders: 1
leechers: 0
Added on August 29, 2014 by CDMAXin Games > Handheld
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VisualBoyAdvance-M for PC, Mac and Linux (Size: 3.33 MB)
 VisualBoyAdvance-M.exe3.33 MB

Description

VBA-M is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac.

Core and code improvements
Improvements to ARM/Thumb ASM (and C_CORE if the given preprocessor is set) that have improved various hardware behavior.
Improvements to Memory access resolving issues with the wrong bytes being returned and fixes to a DMA Fetch that was not behaving properly.

Resolved some issues occuring due to an abuse of opengl, hq3/4x filters now work without colour issues.

Resolved regressions from 1206 and earlier without reintroducing the bugs that were fixed.

Games fixed

GBA

Croket 2 - would freeze when walking to the left of the snowman
Jurassic Park Builder/Creator - text would be scrambled
Lufia - scrambled text on main menu after cancelling the load screen
Moto GP - register not implemented
Phantasy Star Collection - text regression introduced and subsequently fixed
V-rally 3 - graphics regression introduced and subsequently fixed
Megaman: Battle network 1-3 and possibly many others - hanging on start. (1204)
Megaman Battlenetwork - freeze (1205)
Mother 3 - Audio fix (1224, 1225)
Metroid Fusion - broken (1225)
Super Mario Advance 2 - screech
Revenge of Shinobi - freeze on black screen starting first mission

GBC
Duke Nukem - Hud and menu now work. GBC video emulation needs more work however, the hack used is not correct and might cause issues elsewhere. (1194, 1197, 1206)
Zelda Oracles garbage line at bottom of intro (1206, 1214)

Not a bug

GBA
Digimon Racing EU - freezes during intro's
Resolution: Enable Linking, this game checks the serial bus to see if link cable and gba's are connected at start and will not progress if the interface reports a invalid/nulled value.

GBC
Links Awakening - Sprite issues when sword beaming and when moving around with chomp
Resolution: Accurate Emulation. This occurs on real hardware and is because the Line/Sprite limit is reached. Other emulators use a hack to show all sprites - we may investigate such a hack in the future but for now this is not a real issue.


LOTS OF FIXES!

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seeders:1
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VisualBoyAdvance-M for PC, Mac and Linux

Screenshots


VisualBoyAdvance-M for PC, Mac and Linux screenshot