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Videogames & Art
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General Information
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Type.................: Ebook
Part Size............: 5,929,959 bytes
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Post Information
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Posted by............: ~tqw~
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Release Notes
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From Madden NFL 2007 to Grand Theft Auto: Vice City, videogames are firmly
enmeshed in modern culture. Acknowledging the increasing cultural impact of this
rapidly changing industry, Videogames and Art is one of the first books devoted
to the study of videogame art, featuring in-depth essays that offer an
unparalleled overview of the field. The distinguished contributors range broadly
over this vast intellectual terrain, positioning videogame art as a crucial
interdisciplinary mix of digital technologies and the traditions of pictorial
art. They examine machinima and game console artwork, politically oriented
videogame art, and the production of digital art; they also interview prominent
videogame artists about their work. Rounding out Videogames and Art is a
critique of the commercial videogame industry comprising several critical essays
on the current quality and originality of videogames. An essential volume for
our digital age, Videogames and Art will be a fascinating read for players,
fans, skeptics, and scholars alike.
Table Of Contents
Introduction 7
Section 1: Overviews 23
From Appropriation to Approximation 25
Meltdown 38
Videogames as Literary Devices 54
High-Performance Play: The Making of Machinima 59
“Cracking the Maze” Curator’s Note 80
Section 2: Artists on Art 83
An Interview with Brody Condon 85
In Conversation Fall 2003: An Interview with Joseph DeLappe 94
The Idea of Doing Nothing: An Interview with Tobias Bernstrup 107
The Isometric Museum: The SimGallery Online Project 116
An Interview with Curators Katherine Isbister and Rainey Straus
The Evolution of a GBA Artist 127
From Fictional Videogame Stills to Time Travelling with Rosalind
Brodsky 1991–2005 130
Virtual Retrofit (or What Makes Computer Gaming so Damn Racy?) 144
Perspective Engines: An Interview with JODI 152
Independent Game Development: Two Views from Australia 160
Medieval Unreality: Initiating an Artistic Discourse on Albania’s Blood Feud
by Editing a First-Person Shooter Game 181
Section 3: Games and Other Art Forms 199
Should Videogames be Viewed as Art? 201
Some Notes on Aesthetics in Japanese Videogames 211
The Computer as a Dollhouse (excerpts) 219
Networking Power: Videogame Structure from Concept Art 226
Fan-Art as a Function of Agency in Oddworld Fan-Culture 238
Will Computer Games Ever be a Legitimate Art Form? 255
Notes on Contributors and Artists 265
Index 273
Product Details
* ISBN: 1841501425
* ISBN-13: 9781841501420
* Format: Hardcover, 256pp
* Publisher: Intellect Books
* Pub. Date: March 2007
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