Victory At Sea 1.4

seeders: 2
leechers: 3
Added on November 27, 2015 by TrenxTin Games
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Victory At Sea 1.4 (Size: 350.55 MB)
 Victory At Sea 1.4.rar350.55 MB

Description

Victory At Sea 1.4 Update
25 November - James Evil Twin

Major features:

- Port battles have been updated with additional land-based defences to pose a greater challenge to invading forces. These include bunkers armed against approaching boats and aircraft, batteries of shore artillery that can deal damage to your fleet at range, and land-based aircraft.


Other changes:

- Custom port battles will also have these defences, with the port strength selectable in the fleet options. - Fleet deployment positions in the campaign will be remembered between battles, to help save time repositioning your ships. - You may be assigned a new mission to aid a low supply port, and given cargo ships for your fleet. These will be present in every battle until you reach the destination port. - Missions from the Admiralty may now be declined. You will not be court-martialed for this! Additionally, you can cancel a currently active mission via the pause menu in the world screen. - New campaigns in the Atlantic and Mediterranean theatres will have fewer Vichy French ships around, instead replaced with more Kriegsmarine fleets. - An option has been added in the campaign options to start new campaigns at a random friendly port, and assigned to a random destroyer or cruiser. This will automatically skip the tutorial. - Upon purchasing a new ship from the shipyard, you may now give a custom name to the ship and its captain. Also, non-player captains in your fleet now have a random chance of dying or surviving upon losing their ship. - A new interface element has been added (from the iOS port) as an alternative method of turning a ship. Helm control can be toggled by clicking on the center wheel icon. - Ports in the world screen now show the number of ships currently present in their defence fleet, versus the maximum. - The carrier captains’ alert popup has been shrunk down to be less intrusive. - Fixed a bug where ship orders would not work when the camera was zoomed out to the maximum. - Fixed a bug where mission information, etc, was being displayed in English when playing in a different language. - The Admiral Hipper-class cruiser now has its missing weapon information added in. - Added in some missing tooltips on the UI. - New Atlantic campaigns will start with most ports flying the Kriegsmarine flag rather than that of the Vichy French. The Italians will also have a base in Bordeaux. - Torpedo belts no longer offer so much protection against torpedoes. - Fixed a bug that could cause a campaign never to reach the victory condition.

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350.55 MB
seeders:2
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Victory At Sea 1.4

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