[UPDATE] Aliens: Colonial Marines - v1.0.142 Incl. Bug Hunt DLC [ENG] - [FLTDOX]

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leechers: 0
Added on March 22, 2013 by SGRKSin Games > PC
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[UPDATE] Aliens: Colonial Marines - v1.0.142 Incl. Bug Hunt DLC [ENG] - [FLTDOX] (Size: 5.75 GB)
 acm.exe32.4 MB
 steam_api.dll85 KB
 setup-4.bin953.67 MB
 setup-5.bin953.67 MB
 setup-2.bin953.67 MB
 setup-3.bin953.67 MB
 setup-6.bin953.67 MB
 setup-1.bin952.36 MB
 setup-7.bin131.16 MB
 setup.exe1.32 MB
 flt.nfo7.77 KB

Description

______________________________ / _________________ + ----- ______ / ___ _______ / - _______ __ ___ / _ | / / - + | / ___ / / / / / / / / / _ / _ / | | __ / / _ / / / __ / __ / / __ / / _ | | / _____ / / ______ / _____ / _____ / | + --- / ---- / / ------ / ---------- / ----- / --- + / / / / / / (Nw!) ┌ ─ ─ ─ ─ FairLight DOX Division Presents: ─ ─ ─ ─ ┐ ┌ ┘ Aliens: Colonial Marines v1.0.142 incl. Bug Hunt DLC (c) SEGA ┌ ┘ : Cracked by: FAiRLiGHT :: Release Date: 21-03-13: │ Packaged by: FAiRLiGHT │ │ # of Options: N / A │ │ Type: [] Manual / Reference Card │ │ Type: Content + Update │ │ [] CD / Box Covers │ │ [] Walkthrough │ │ │ │ [] Strategy Guide │ │ │ : [X] Content │ │: : [X] Patch │ │ │ │ Number of archives: x │ │ │ └ ┐ ┌ ┘ This release includes support for the following DLC: - Bug Hunt DLC Update changes: 3/18/2013 Update General * Improved texture resolution. * Various visual improvements. * Added mouse smoothing to options menu. * Fixed crashes tied to launch and motion tracker. * Added additional safeguards to better protect save data. * Resolved an issue where a player's level could sometimes appear incorrect when backing out of a party. * Addressed several scenarios under which players could spawn without a weapon. * Changes to better prevent audio from sometimes cutting out during end of mission cinematics. * Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow. * Smart Gun animation now properly tracks targets. * Addressed some instances where Xenos would display erratic animations. * Increased light radius for player's shoulder lamp. * Adjusted aim assist to better reflect player input. * Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances. * Addressed issues with players not spawning into a level properly. * Fixed a marine player invincibility exploit. * Resolved several instances where players could walk or fall outside of maps. * Addressed an issue where Ripley's Flamethrower (bonus content) would sometimes fire continuously without player input. * Fixed an issue that could cause localized text to sometimes display incorrectly. * Addressed an issue where weapon ammunition was not always highlighted properly. * General user interface improvements. * Miscellaneous bug fixes. Campaign * Tweaked enemy and friendly AI to be more aggressive and responsive. * Modified campaign difficulty to account for improved AI responsiveness. * Improved enemy collision detection regarding doors and Power Loader. * Addressed some issues that could cause improper warping for co-op players. * Various tweaks to address instances where NPC characters would not always properly navigate to objectives. * Players will no longer bleed out immediately when downed in a Power Loader. Versus * Fixed issues that could cause clients to report inaccurate results and statistics. * Addressed instances where a map would appear to "pop in" when loading into a new match. * New Xeno appearance customization added. * Multiplayer teams should now correctly auto-balance between rounds. * Increased duration of Lurker Pounce Challenge "Cat-Like Reflexes" from 10 to 20 seconds. * Fixed issue where certain multiplayer challenges would not unlock properly for all characters. * Crusher pick-ups now correctly appear as highlighted for clients. 2/11/2013 Update General * General user interface improvements. * Various performance improvements. * Fixed issue where a door may not function properly if a Xeno was killed while opening it. * Addressed issue where players could become stuck in a close encounter after killing a Lurker that had pounced them. * Fixed collision issue where bullets would not pass through certain open doorways. * Fixed an issue related to clients incorrectly interrupting Xeno melee encounters. * Addressed an issue where doors would sometimes not open properly. * Addressed an exploit where players could melee while throwing a grenade or placing a claymore. * Fixed some collision detection issues that could result from a close encounter. * Prevented campaign pop-ups from appearing outside of campaign. Campaign * Fixed an issue that could prevent NPCs from getting on the elevator in the Sulaco. * NPCs no longer attempt to open doors while being welded. * Fixed issue where Raven could sometimes pass through welded door. * Implementing a message to warn players that campaign progress will be overwritten if they try to start an offline campaign game from within the co-op campaign UI. * Adjusted the distance between players before they're warped to the location of furthest player in co-op. * Fixed issue where torch would sometimes appear incorrectly to co-op clients. * Fixed issue where difficulty could sometimes become stuck incorrectly after switching modes. * Fixed issue where co-op player would not recover properly after being saved from a close encounter. * Fixed issue where Russian players could not drop into a co-op match in some missions. * Updated late-game close encounter moment to disable player input, which could cause them to become stuck. Versus * Resolved issue where campaign Motion Tracker could incorrectly in multiplayer loadouts. * Fixed issue where clients would sometimes be invisible after spawning in No Hope in Hadleys. * Multiplayer teams are now randomized (parties excluded) if percentage difference in scores is greater than 15% * 'Switch Teams' option removed from the Pause menu. * Corrected issue where server and client could get out-of-sync when switching out of a power-up while firing. * Fixed issue where controller would vibrate during the scores screen if Rage ability was active upon match end. * Fixed issue where Cloak ability would not conceal the Lurker when walking or jogging. * Corrected bug where clients appeared to spawn outside of world before match start. * Removed placeholder text from appearing on scoreboard in certain situations. * Improved camera transition when Xeno enters a vent. * Fixed issue where Xenomorph HUD could sometimes appear in the wrong color. * Fixed issue with Spitter acid sometimes preventing players from deploying a Sentry Turret for a short while. * Spitter's "Acid Spray" now originates from the mouth. * Escape: Fixed issue where Xenos could spawn in unplayable space. * Escape: Fixed issue where Xeno players could lose functionality if warped to next area while in a vent. * Escape: Addressed issues where players would spawn with no weapon if they were the last Marine to die in Escape. * Escape: Fixed issue where Cat-Like Reflexes ability would not properly complete in an Escape match. * Escape: Improved timing and placement of warp locations in Emergency Evac map. Instructions: - Unrar the setup.exe and run it (point to your installation folder if required) / TEAM FAIRLIGHT ┌ ┘ + - + Kindest regards - FairLight DOX 2013 + - + ┌ ┘

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[UPDATE] Aliens: Colonial Marines - v1.0.142 Incl. Bug Hunt DLC [ENG] - [FLTDOX]

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good work mate thanks
Thanks