Unity Asset - Skele Character Animation Tools v1.7b[Requested][AKD]seeders: 1
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Unity Asset - Skele Character Animation Tools v1.7b[Requested][AKD] (Size: 42.01 MB)
Description
Skele: Character Animation Tools Category: Editor Extensions/Modeling Publisher: TMPxyz Version: 1.7b (Oct 03, 2014) Requires Unity 4.5.4 or higher. Link: https://www.assetstore.unity3d.com/en/#!/content/16899 Description: Make Character Animations right inside the Unity Editor. Skele: Character Animation Tools significantly speeds up animator/indie's animation workflow in several ways: 1. Enable developers to make / modify character animations in UnityEditor. Reduce software switching and tedious import/export/split work 2. Integrate character animations authoring with code/fx/audio/gui/etc in advanced situations. Greatly accelerate authoring productivity for complex multi-character scenes (cutscenes / finishing moves / etc) 3. Export skinned meshes and animations as DAE archive 4. Utilize the clips you bought from store, modify them to your needs, convert clip type, export to external softwares, etc. Main Features: 1. Make animation for your rigged characters with FK/IK support. flag, stick, dragon, ghost, mech, bird, fish, robot, human... you could manipulate ANY rigged models. 2. Modify animations. Modify Generic/Legacy animations directly; with our converter, you could also modify and export clips you bought from assetstore too. Modify and get the result immediately. 3. Create complex multi-character actions with ease [BETA]. Edit the animations right inplace, and easily integrate with code/fx/audio/gui/etc. 4. Visualize the bone link, the vertices, and bone weights, etc. 5. Reduce the folder size, you don't need to include duplicate meshes for each animation. 6. Make/Save/Load poses on disk 7. Convert MuscleClip(Humanoid clip) to and fro Legacy/Generic clip 8. Generate RootMotion from RootBone curves 9. Export character mesh and character animation into DAE archive 10. Edit multi-part meshes 11. Fix BindPose of skinned mesh (position and rotation) 12. Mirror your anim clips 13. Modify Animation curve's property, path, type. 14. Multi-edit in FK mode. 15. Mirror-edit bones in FK modes. Latest Change: NEW: Multi-select + Multi-edit in FK mode NEW: Use Ctrl+LMB to recursively select bones NEW: Use '[' '>' '' to fast switch bones ( parent, child, sibling ) NEW: Inspector style control for current selected bone NEW: Mirror Edit Shots: PLEASE KEEP You will not lose anything, If u write "Thanks!!" Lets TRY & SEE. Related Torrents
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