Unity Asset - ORK Framework - RPG Engine v2.4.1[AKD]

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Added on April 3, 2015 by Zorroin Applications > Windows
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Unity Asset - ORK Framework - RPG Engine v2.4.1[AKD] (Size: 35.71 MB)
 ORK Framework - RPG Engine v2.4.1.unitypackage35.55 MB
 z_001_03042015_072850_479.jpg163.64 KB

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ORK Framework - RPG Engine v2.4.1

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For more details visit Asset Link:
https://www.assetstore.unity3d.com/en/#!/content/14419


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Unity Asset - ORK Framework - RPG Engine v2.4.1[AKD]

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i downloaded a free ninja model from google.. had my friend to help me out separating the sword from the model and removing the decorative sword in the back and symetrise it, then auto rigged out in mixamo site to make all the rigging perfect then using props animations for animator. still trying to guess out some bugs on the basic mecanim. anyways ill find out. if you want to help just send me a msg i can give you my ninja rigged with the weapon ready to use :p
think its possible to make plygame multiplayer with photon ?
Plygame is nice, but like most of these RPG Starter kits they need adequate support for 3rd party integration to actually make something useful. Woe to you and the agony of purchasing a bunch of assets to use with Plygame. I’m not too familiar with ply game but I can vouch for Ork framework. All important 3rd party tools like NGUI, Photon Networking and even Playmaker work very well. The developer answers any question you might have, but the provided support isn't excellent. You have to know what you’re doing and figure it out on your own which is the only downside to trying to get your other Assets to work with ORK Framework. Up until recently I've decided to strip my game completely from ORK and Plygame and use time and tested Playmaker along with Behavior Designer, a most potent combo that shuns all other Starter Kits even “C#” itself. The age of programming is disappearing.
anyone tested this and worked on it? i think plygame has a better way around better..comments?
Ork is good as a template for 3D action rpg's. Otherwise it's self-limiting and counter-intuitive: you have to do everything in a certain way, there's no wriggling space.

Plygame is much harder to learn and master; which also means that it may have a brighter future ahead.