Here it is!
Unity 4.6.1 & Crack for windows! Tested & Working!
PLEASE SEED)! If you like the software buy it and support the developer.
Thank you for downloading the
Unity - Unity v4.6.1 (Windows)
This may show a warning of being a virus, do not worry... its false - positive. Reason being is because the torrent contains a crack.
====================================================================================================
Installation:
1 - Install Unity (DO NOT RUN IT).
2 - Run patch as Administrator.
3 - Select "Unity folder" by pressing "Browse" button.
OR
3 - Copy the "Patch file" in "Unity folder".
(default : "C:Program Files (x86)UnityEditor")
3 - Select Unity version by pressing "drop-down menu" (if needed).
4 - Click the "Patch" button to start the patching process.
====================================================================================================
Note:
A readme within the torrent has a more detailed explanation on handling the installation with different methods and also if you have any problems with errors etc.
====================================================================================================
Description:
Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content; easy multiplatform publishing; thousands of quality, ready-made assets in the Asset Store and a knowledge-sharing community.
For independent developers and studios, Unity’s democratizing ecosystem smashes the time and cost barriers to creating uniquely beautiful games. They are using Unity to build a livelihood doing what they love: creating games that hook and delight players on any platform.
====================================================================================================
Full change list:
Full Release notes can be found here: http://unity3d.com/unity/whats-new/unity-4.6.1Features:- WebPlayer: Added support for 64 bit Mac OS X browsers.Improvements:- AssetBundles: Added additional information about WWW.LoadFromCacheOrDownload.- Graphics: Improved performance when allocating memory for large numbers of temporary objects.- Graphics: Optimized culling of lights in a mostly deferred scene with a few forward-rendered objects.- Physics 2D: Added 'Static Collider Shapes' to profiler for 2D physics.- Physics 2D: Renamed Physics2D.deleteStopsCallbacks to Physics.changeStopsCallbacks to better represent its purpose (old property is now obsolete).- Serialization: Randomize fileIDs for objects in prefabs to lower the chance of merge conflicts.- UI: Encapsulate children mesh bounds when calculating Root Bounds. Also cache the value so we don't calculate every time we draw.- UI: Performance optimizations. Optimized UI batching, text rendering and reduced amount of editor-only allocations.- UI: Standalone input module now leaves keyboard selected object selected. Mouse and Keyboard input are now orthogonal. Clicking with the mouse will move selection to the clicked element.- Windows Phone/Store Apps: Profiler shows managed memory usage.- Windows Phone/Store Apps: Provide ArrayList.BinarySearch implementation.- Windows Standalone: You can now embed windows standalone player into another application, simply pass -parentHWND and windows standalone application's window will be created with specified parent. See Command line arguments documentation for more information.Changes:- Documentation: Styling changed to match website design, switch links between Manual and Script Reference are working now.- Windows Phone: Disabled shadows on Adreno 305 devices due to driver issues.Bug Fixes:- Android: Added splitting of level files in APK to fix slow loading problem.- Android: Avoid reading expensive metrics in DisplayInfo more than once per frame.- Android: Fixed crash on certain Adreno HW with OS version 4.4.2 or more recent 4.4.x.- Android: Fixed crash on XPeria Play.- Android: Fixed forwarding of input events to Java when Unity is paused but activity is still running.- Android: Fixed frame rate on Tegra devices when doing GPU profiling.- Android: Workaround for corrupted font textures on older Adreno drivers.- Android: Fixed a crash in glDrawElements() on some devices.- Android: Fixed an issue with ProGuard when obfuscating an exported project.- Android: Fixed build-tools version check.- Android: Fixed erratic touch input when not using NativeActivity.- Android: Fixed NEON detection on 64 bit Android.- Android: Fixed Unity UI ScrollView/Mask on PowerVR SGX.- Android: Joystick input optimization; fixed slowdown on some older devices.- Android: Support for xxxhdpi icons.- Android: Updated SDK and JDK requirements to match Android 5.0.- Android: Added additional fallback font "DroidSansFallback" (but also keeping "Droid Sans Fallback") to fix for e.g. Korean font on older Android devices. Asian fonts are still not working on many - Android 5 devices.- Asset Loading: Fixed performance regression when loading scene in the Editor.- Audio: Not streamed VBR audio files loaded with WWW.GetAudioClip now play and loop correctly.- Core: Fixed undoing Add/Remove RectTransform and will no long break the scene gizmos.- Core: Fixed bug in anchoredPosition3D property on RectTransform that caused coordinates to be swapped.- Debugger: Fixed crash when stepping into a breakpoint on 64-bit OSX standalone player.- DX9: Add black bars in fullscreen mode to maintain aspect ratio.- DX11: Fixed GPU video memory detection on some GPUs. Was wrongly disabling shadows & deferred on some Intel ones, for example.- Editor: Fixed asset bundle building stealing window focus when Editor is in the background.- Editor: Fixed version control plugin and shader compiler sometimes stopping prematurely.- Editor: Fixed crash on scene load when prefabs have unsaved child objects.- Editor: Add support for importing .DDS cubemaps.- Editor: Fixed selection change being undone if click also initiates a drag (Windows only).- Editor: Corrected a problem launching MonoDevelop and moving to the proper line of a script file on OSX.- Editor: Fixed the error thrown when closing asset label list with escape key.- Editor: Reduced memory usage of streamed audio clips.- Editor: Fixed AssetModificationProcessor.OnWillSaveAssets checking out files that were not Saved and OnWillDeleteAssets always marking assets for delete.- Editor: Fixed Canvas editor for nested Canvas showing UI as if it were a root Canvas if the GameObject was inactive.- Editor: Fixed Canvas editor which was not working well with multi-object editing.- Editor: Sprite asset inspector in single mode now shows correct values.- OpenGL ES :Changed default PlayerSettings Graphics Level to Auto for all platforms using OpenGL ES (was Force OpenGL ES 2).- OpenGL ES: Sphere map texture coordinate generation fixes.- Graphics: Fixed custom cursors when hovering over black bars in fullscreen mode.- Graphics: Fixed incorrect sprite tangent handling on ARM NEON capable devices.- Graphics: Fixed occasional crashes when switching the graphics device. Happens in editor when toggling between DX9 and DX11, or on Windows Phone when resuming the app.- GUI: Fixed vertical position of text cursor.- Inspector: Fixed bool properties with DecoratorDrawers not reserving space for them correctly.- Inspector: Disable the asset label editor UI if any of the selected assets are not open for edit.- iOS: Add player setting to target iOS 8.0 and 8.1.- iOS: Disable tree billboard mipmaps; mipmap generation was causing hiccups.- iOS: Do not use AVAudioSessionRouteChangeNotification on pre-iOS6 devices.- iOS: Fixed a memory leak in QueryADID().- iOS: Fixed visual issues when setting screen orientation via Screen.orientation.- iOS: Added support for iPad Mini 3 and iPad Air 2.- iOS: Fixed splash screen issues on iPhone 6+, and frame buffer resolution issues.- iOS: Fixed crash in Resources.UnloadUnusedAssets after GameCenter login.- iOS: Removed unnecessary error messages in GameCenter API.- iOS: Don't count the size of the executable twice in the detailed profiler memory snapshot.- iOS: Fixed player remaining paused after interstitial ads in certain cases.- iOS: Fixed click-through in on-screen keyboard.- iOS: Fixed crash when Game Controller gets attached on iOS 8.- iOS: Fixed debug log spam in Social API.- iOS: Fixed iAD Show method crash when calling it while Ad is not yet loaded.- iOS: Fixed WWW crash.- iOS: Xcode 6 fixes - OSX no longer have BGRA_EXT; allow iOS8 sdk.- iOS: Added support for iPhone 6 icons.- iOS: Fixed a crash when a broken socket is written into.- iOS: Fixed DPI estimation for newer devices.- iOS: Fixed location support on iOS 8.- iOS: Fixed memory leak in WWW class. -iOS: Report size of assemblies after bytecode stripping to reduce ambiguity.- iOS: Work around an Xcode splash screen bug in iOS 8 landscape iPhone apps.- iOS: Added OnApplicationFocus() support.- iOS: Fixed a linker issue breaking simulator builds.- iOS: Fixed a crash in when closing Game Center leaderboard under specific conditions.- iOS: Use new font file location on iOS 8.2.- License: Activation on OS X 10.10 Yosemite failed on some older hardware.- Linux: Fixed incorrect behaviour on large XFS filesystems.- Linux: Don't report button/axis data when input field has focus.- Linux: Fixed numeric keypad input.- Mac OS X Standalone player: Use old location for Application.persistentDataPath if it exists.- Mac OS X: Fixed File limits not being set to Maximum amount and Defaulting to 256 open files.- Mac OS X: Bring back GPU profiler for NVIDIA GPUs on 10.9 and newer versions.- Mecanim: Fixed AnimatorController not being built properly when used in prefabs.- Mecanim: Fixed AnyState transitions disappearing in some specific cases.- Mecanim: Fixed transitions being duplicated when dragging StateMachines into StateMachines.- Mecanim: Show an error when transitions to state that doesn't exist are found.- Mono: Fixed issue with System.Console.InputEncoding and System.Console.OutputEncoding not changing the encoding when set.- OpenGL: Fixed fullscreen rendering on Windows.- Physics 2D: Added Physics2D.minPenetrationForPenalty property to control the penetration radius allowed before any separation impulse for is applied.- Physics 2D: Changing 2D collider state between trigger and non-trigger modes now maintains contact state (enter/stay/exit callbacks are correct).- Physics 2D: CircleCollider2D editing handles now show in the correct location when X/Y rotation is involved.- Physics 2D: Provide option to turn on/off the ability to detect a collider that overlaps the start of any 2D line/ray cast- Physics 2D: RaycastHit2D distance is now correctly calculated.- Physics 2D: ReferenceAngle for both HingeJoint2D and SliderJoint2D are now maintained when the components are disabled then re-enabled.- Physics 2D: Rigidody2D.MovePosition() no longer causes gravity to be ignored when in constant use.- Physics 2D: PhysicsMaterial2D bounciness now has an upper limit of 100000 rather than 1.- Physics 2D: Ensure that Physics2D.Raycast(all) does not produce an infinite end-point resulting in nothing being hit.- Physics 2D: Fixed bad Rigidbody2D interpolation when changing body position via a Transform component change.- Physics 2D: 2D physics colliders now correctly transform under full 3D rotation.- Scripting: Fixed stack overflow in class loader.- Scripting: Fixed Win32_IN6_ADDR.- Shaders: Fixed support for more than 16 textures on D3D11.- Shaders: Fixed view*projection matrix (UNITY_MATRIX_VP) sometimes getting out of sync.- Shaders: Fixed wrong OpenGL ES 3.0 shader code generation in some cases of tangents and glsl_no_auto_normalization being used simultaneously.- Standalone: Fixed random crash in 64-bit standalone players.- Standalone: Don't force-reload textures/shaders on resolution change, meaning AssetBundle.Unload(false) works as expected again.- Substance: Empty image inputs slots are now treated as transparent black.- Substance: Fixed "ThreadedObjectActivationQueue not empty" assert.- Substance: Some output computations would sometimes not take place when the content of image inputs had changed programmatically.- TouchInput: Switched timestamps from ms to us internally, to avoid 0-length delta times.- UI: Fixed an issue with some UI shaders not 1/2 texel offsetting correctly on DX9.- UI: Disabled layout components are now disregarded from layout calculations.- UI: Fixed memory leak in material when reloading assemblies in the editor.- UI: Fixed bug where Slider would snap handle to center around cursor when dragging handle instead of retaining the position of the cursor inside the handle.- UI: Fixed crash when stripping was enabled.- UI: Fixed error message when prefab was loaded that contained a input field.- UI: Fixed InputField bug that text did not visibly update when the text property was set from scripting.- UI: Fixed InputField OnValueChange not being called when setting InputField.text from script.- UI: Fixed issue in GridLayoutGroup that would cause elements to sometimes be offset wrong depending on what startCorner mode was used.- UI: fixed issue where input field would not be activated properly if navigation was None.- UI: Fixed logic for getting or creating Canvas when creating UI element, which sometimes failed to create a Canvas. -UI: Fixed Selectable logic to find adjacent Selectable in a given direction, which was applying the rotation twice in the logic, producing incorrect results for objects with rotation.- UI: InputField now calls UpdateLabel when textComponent get a SetLayoutDirty.- UI: Make sure we only notify children of mask state change after we have disabled the parent. This means that the children will be able to correctly examine the mask state.- UI: Make the canvas group a behaviour so it can be enabled / disabled. Updated code that uses this group to properly handle disabled groups, and not change the values when enabling or disabling.- UI: Only send end drag events when we end dragging, not on all pointer up events.- UI: Fixed issue where sort overridden canvas wouldn't get their depth set and therefore no events.- UI: Fixed issue where return on touch keyboard would not submit even if MultiLineSubmit was selected.- UnityEvents: Fixed an issue where modifying a unity event during invoke could lead to corruption of the UnityEvent, and events not being called properly.- UnityEvents: Fixed an issue with code stripping on iOS which was causing some UnityEvent calls to throw a null reference exception.- Version Control: Removed warning when saving scene and Perforce integration was enabled.- Version Control: Allow changing credentials and reconnect even when a connection is already being established.- Version Control: Get rid of double messages in the console windows from a range of VCS commands.- Version Control: Fixed plugin stop when reading a recent deleted file.- Version Control: Removed out-of-sync state when file is deleted on server.- Version Control: Revert recursively.- Video: Non Unity-encoded video no longer has a duration of -1.- WebPlayer: Mac x86_64 web plugin loads proper x86_64 Mono bundles.- WebPlayer: Fixed a security issue.- Windows Phone: Texture.ReadPixels works correctly in landscape modes.- Windows Phone/Store Apps: Fixed crash that sometimes happened on Application.LoadLevelAsync.
The moment you release anything with it, UT sues you and you get a subpoena.