Unity 3D Pro 4.5.1 f3 (x86)seeders: 5
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Unity 3D Pro 4.5.1 f3 (x86) (Size: 1.12 GB)
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Unity 3D Pro 4.5.1 f3 x86
Year / Issue Date: 2014 Version: 4.5.1 Build f3 Developer: Unity Technologies Bit: 32bit Language: English Medicine: Present Developer's website: http://unity3d.com/unity/whats-new/unity-4.5.1 Description: Unity - a multiplatform tool for game development, from the very beginning created to facilitate your creativity. Unity provides a comprehensive set of professional quality applications, and "quite accidentally" contains the most powerful engine this side of a million dollars. Improvements: iOS: add support for script debugging over USB. Fixes: 2D: Very thin down-scaled textures will now produce sprites correctly. 2D: Fixed auto-simplification of sprite meshes. Considerably less vertices/triangles will be generated. Editor: Fixed ETC2/ASTC texture display for lower mip levels when the editor is run in DX11 mode Graphics: Fixed GUIText not being shown if it only consists of Unicode characters iOS: Fixed case of resolution/orientation setting when Unity player takes only part of the screen iOS: Fixed Unity Remote touch event queuing under stress conditions iOS: Fixed 2D rendering when sprite does not have tangents, but has normals iOS: fixed autorotation issues on iOS 8 iOS: fixed Xcode project build under Xcode6 preview iOS: fixed splashscreen misrecognition for iOS Free license users on iPad-only apps iOS: fixed corner case of RenderTexture creation iOS: fixed lighting being broken while starting in landscape orientation Linux/OSX: Fix linear lighting when antialiasing is enabled in upscaled fullscreen mode. Linux: Fix initial cursor visibility setting when antialiasing is enabled. Linux: Fix asset bundle caching. MonoDevelop: Fix to correctly close MonoDevelop when not in focus on OS X. MonoDevelop will no longer prevent logging out. OSX: Fix stack trace generation on crash. OSX: Fixed PS3/PS4 bluetooth pads crashing editor when run. Windows Phone/Windows Store Apps: Unity now correctly marshals Collision2D.relativeVelocity to C# code Windows Phone: Fixed clearing splashscreen if camera in first scene has no clear flag Windows Phone: Input.gyro.gravity now correctly returns data from orientation sensor Windows Phone: Fixed an issue which caused compressed meshes to blink in certain situations Windows Phone/Windows Store Apps: Unity will now correctly build player if plugins use .NET 4.5 APIs that are not available in .NET 3.5 Windows Phone: Input.GetJoystickNames now returns an empty string rather than preventing player build Windows Phone/Windows Store Apps: Fixed an issue which caused player crash when Collider2D NonAlloc API variants were used Known Issues: Audio: [Angry Bots] Sound of the rain disappears when it shouldn't iOS: 4.5.1 needs Vuforia plug-in to be upgraded to very latest version iOS: You won’t be able to enable MSAA/stencil for backbuffer if you use Xcode 6 beta for building final application Physics2D: Hinge and Wheel 2D joints start scene as if they were asleep. System Requirements for Unity development: Windows XP with SP2 or later; Windows 7 with SP1 or later; Windows 8; Mac OS X Snow Leopard 10.6 or later. Note that Unity was not tested on server versions of Windows and OS X. Windows Vista is not supported. Graphics card with DirectX 9 level (shader model 2.0) capabilities. Any card made since 2004 should work. Using Occlusion Culling requires GPU with Occlusion Query support (some Intel GPUs do not support that). System Requirements for Unity iOS development In addition to the general system requirements: Only Unity OS X version supports iOS as build platform Xcode 4.3 System Requirements for Unity Android development In addition to the general system requirements: Android SDK and Java Development Kit (JDK) Android authored content requires devices equipped with: Android OS 2.3.1 or later Device powered by an ARMv7 (Cortex family) CPU GPU support for OpenGLES 2.0 is recommended System Requirements for Windows Store/Windows Phone development In addition to the general system requirements: Windows Phone SDK 8.0 requires 64-bit Windows 8 Pro or higher. You can't develop Windows Phone 8 apps on Windows 7, on Windows Server 2008, or on Windows Server 2012. Microsoft Visual Studio 2012 System Requirements for Unity BlackBerry development In addition to the general system requirements: Requires installation of Java 32-bit runtime BlackBerry authored content requires devices equipped with BlackBerry OS 10 or later System Requirements for Unity-made Content Windows XP or later; Mac OS X 10.6 or later. Pretty much any 3D graphics card, depending on complexity. Online games run on all browsers, including IE, Firefox, Safari, and Chrome, among others. Images PLZ SEED FOR OTHERS TOO!!!! Related Torrents
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