Undertale (PC).zip

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Added on February 18, 2016 by asterix007in Games
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Undertale (PC).zip (Size: 122.82 MB)
 Undertale (PC).zip122.82 MB

Description

Undertale is a role-playing game that utilizes the traditional mechanics normally seen in role-playing games but with a number of differences.



The battle system in Undertale is turn-based and seems to be heavily inspired by bullet-hell games - in particular the Touhou series - where the protagonist's SOUL, represented by a red heart, must avoid attacks unleashed by the opponent. As the game progresses, new elements are introduced, such as colored obstacles which require the player to stand still or move through them, and boss battles which change the way the heart is controlled. During the player's turn, they have the opportunity to fight the opponent (involving timed button presses), perform actions that can change the opponent's mood, use items, and show mercy by sparing the enemy if the correct actions are used. Killing an enemy will reward EXP and LV, but neither are given if they are spared; GOLD is given in both cases. The game has a large emphasis on the morality between killing and sparing the monsters encountered, as the player's actions determine what ending they will receive. Unlike traditional RPGs, it is possible to complete the game without ever killing a single monster.



The overworld mostly consists of complex puzzles that the player must solve in order to progress. Monster battles can also be seen as puzzles, requiring the right set of actions to resolve the fight peacefully. However, should the player decide to commit to murdering every single monster, almost all the puzzles are disabled, and the player is required to grind in order to progress the game. Unlike traditional RPGs, grinding (under a neutral setting) and backtracking are not mandatory, and no side quests exist within the game.



The game is also known for its dialogue that is witty and humorous as well as having drastic alterations based on the player's actions, and occasional breaking of the fourth wall. While killing/sparing results in notable dialogue changes, the most prominent alteration involves the manipulation of the game's SAVE feature, particularly quitting or resetting the game: almost every major character possesses meta knowledge, remembering actions the player had performed in previous playthroughs.



Main Story



Long ago, two races ruled over the Earth: Humans and Monsters. One day, a war broke out between the two races and after a long series of battle, the humans were victorious. The greatest of their magicians sealed the monsters to the Underground with a magic barrier. However, this barrier is not a perfect barrier.



Many years after the war, in 201X, a human child climbs Mount Ebott for their own mysterious reason. It is said that those who climb the mountain never return. The child discovers an enormous hole in the mountain and falls in while trying to get a closer look. Now, the story begins.



The protagonist, who is suggested to be named after the player[1], starts off their adventure in the Ruins and shortly meets Flowey, a sentient flower who attempts to kill the protagonist for his own amusement. He is later thwarted by a motherly monster named Toriel, who teaches the child how to solve puzzles and resolve conflicts in the Underground. After a boss fight with her, she allows the child to exit the ruins.

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