UnderRail_v10010Update-SKIDROW

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leechers: 2
Added on January 28, 2016 by cszhuin Games
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UnderRail_v10010Update-SKIDROW (Size: 38.73 MB)
 ChangeLog.txt10.21 KB
 skidrow.nfo10.99 KB
 UnderRail.v1.0.0.10.Update.exe38.71 MB

Description

SKIDROW has released the newest build of the PC game “UnderRail”. Enjoy! :)

all previous Update and Changelog.txt included in the pack.

Genre: Indie, RPG
Developer: Stygian Software
Publisher: Stygian Software

Steam http://store.steampowered.com/app/250520/

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changelog.txt

UnderRail v1.0.0.10 Update changelog:
-------------------------------------

Version 1.0.0.10
Fixed the bug that would cause total carried weight to not be updated immediately when stacking items in the utility slots
Fixed the bug that would cause grenades to sometimes be thrown through walls when they miss their initial marks
Enemies that die from the burning effect from incdendiery bombs will no longer count towards "Fire and Ice" achievement
Fix the bug that caused the player to sometimes not be able to attack back in melee when rooted (while still getting attacked in melee)
Fire and other environmental effects will now properly despawn between arena matches (instead of becoming invisible)
Chemical agent is now completely immune to acid and acid puddles
Fire from any source will now properly trigger volatile objects (mines and the like)
Jawbone crossbow no longer claims it can be unloaded somehow
Boot spring made more common
Boot spring now provides more extra movement points*
Tabi boots extra base real-time movement speed bonus reduced but it now scales with material quality*
Auto function on the bartering window will now prioritize SGS credits for merchants that accept them
Increased the duration of foods to 20 minutes
Fire and acid will now run out eventually even if you're not in the area
Auto-attack command in quick invoker / action bar will now be properly disabled in turn-based mode if you don't have enough action points
Fixed the bug that would in certain cases allow game to resume while the option screen is still open after rebinding a key
Fixed the Deep Worm loot generation issue that caused all the worms to give out the same loot
Fixed the bug that would cause certain respawning entities to always drop the same loot
Giant grubs are now resistant to acid
Fixed wrong music playing in the Mushroom Forest
Fixed being able to repeatedly report to Jack Quicksilver that you've finished his missions
Fixed Waylon's monitors not shutting down when associated cameras are destroyed
Fixed being unable to pickpocket Kareem
Fixed the Faceless at the blockade not behaving as they should after certain events
Fixed an unreachable light switch in the player's house
Fixed a minor console in DC not being usable
Fixed an unusable hidden crawlspace in DC
Fixed Rassophore Nevil not talking to the player after the event at RAF
Typos/Grammar
Various minor map fixes
* Only applies to items generated/crafted after the update is applied. Will not modify existing items.

Version 1.0.0.9
You'll only be able to pickpocket humans/humanoids now
Keypads will now state that you need a keycard if that is the case in addition to beeping
Creeping Dread and Eye of Spoiler debuff duration increased slightly to avoid having it drop unexpectedly under certain conditions
Fixed that bug that cause a duplicate tentacle
Increased the chance to reel the fish in, especially for the dexterity-challenged
Max currency stack increased to 100000000
Max stacks for ammo, meds, and batteries increased
Game will now properly estimate your movement in turn-based combat when attempting to throw grenades through fences and the like
Game will now properly display the amount of action points an auto-attack will cost if invoked through action bar or quick invoker
Recycling fabric-based items will now always grant at least one dirty rag
Notes window will now auto-expand the first category if it's the only one
Fixed the bug that caused the game to stop handling key input for a while when choosing "Automatically overwrite" when saving a game
Thermodynamic Destabilization will now have its AP cost properly reduced by thermodynamicity
Fixed Sully's introduction repeating every time you talk to him
Reduced electronics skill requirement for fixing Gloria
Fixed Eidein's dialog bug where the player could choose both career paths one after the other
Fixed a dialogue-breaking option when speaking to Vivian during one of the quests
Fixed Fredd's workbench mercantile check
Fixed infinite money exploit when talking to Staff Sergeant Fraser
Fixed not being able to speak to Efreitor Hanna after certain events occur
Fixed initiating combat with the Faceless commander not working in certain instances
Fixed an unintended way to kill the Beast
Added fixed special bullets blueprints to several game world locations and merchant stores
Fixed not being able to trade with Phyllis
Corrected an inaccuracy in Dr. Mali's explanation of how a certain thing works
Various minor map fixes

Version 1.0.0.8
Creeping Dread and Eye of Spoiler debuff will now expire more quickly when you get out of the affected areas; this will also make a certain special feat more useful
Tweaked health and resistances of various DC creatures
Burrowers in front of Arke Power Plant will no longer respawn
Roman will no longer chicken out and disappear at the start of Junkyard battle
When you drop items, the loot bag will now be named "Stuff" instead of "Remains"
Added more explosives to certain merchants
Added bottles and dirty rags to some junkyard merchants
Made bottles more common when scavenging trash
Added more bolt triggers to some merchants
Increased the amount of military components at certain merchants (especially in the early game)
Buffed Balor's Hammer
Buffed the damage of mk2 and mk3 EMP grenades and mines
Plasma discharger and laser emitter component skill requirements mod changed to 1 (down from 1.25)
Persuading the mindreader in Rail Crossing to let Buzzer live will no longer negatively affect the player's score when talking to the Faceless in DC
Using the mutagen scanner now pauses the game
Certain named tchortling in Deep Caverns will no longer infinitely respawn
Fixed Mysterious Lady not appearing at the Core City metro station
Fixed Ola's dialogue tree bug
Fixed the medical locker in one of DC outposts
Lost Vault Trader's key now properly unlocks the footlocker in the shack behind him
Various minor map bugs

Version 1.0.0.7
Fixed the mutagen scanner in DC
Fixed the Faceless Mindreader dialog bug in Rail Crossing that occurred when you had a specific amount of Thought Control skill
Fixed the Foundry's ending slides regarding disappearances
Fixed Sarine's hostility bug during kidnapping
Fixed the bug that prevented Jyles from selling you lab equipment
Carrier vest components will now count as "armor parts" for the purpose of selling
Roman will no longer die of a heart attack at the start of Junkyard battle
Minor map fixes

Version 1.0.0.6
Fixed the memory leak that occurred when taking a screenshot for a saved game
Fixed the bug that caused Gorsky to end dialog abruptly when trying to talk to him about Core City manners in certain cases
Junkyard mutants nerfed
Slowed down respawning in Deep Caverns
Fixed the bug that caused the DC gate mechanism to take your hydraulic-fluid canister without registering it

Version 1.0.0.5
Fixed the bug that caused the epilogue dialog to be empty if a certain item wasn't brought along and some other conditions were met
Fixed crash involving caltrops, doorways, and possibly molotov's
Fixed the bug that caused Faceless in DC to revert back to neutral attitude
Fixed the bug that caused the console in Hecate Research Outpost to not activate under certain conditions
Fixed the bug in Kupusije's dialog that caused the dialog to be cut short when you try to fake your identity as a female player
Fixed the bug that caused one of the Drop Zone areas to display transition error when entering it after the showdown with Duff's gang
Fixed the bug that caused certain automatic doors in Arke Power Plant to get stuck and prevent player from passing even while open
Added an option to disable screen edge scrolling

Version 1.0.0.4
Throwing nets will no longer work on targets that are immune to immobilization
Fixed the area transition error that occurred after the final fight in certain situations
Fixed a few unreachable containers in Deep Caverns as well as one stuck enemy
Minor map glitches
Some more typos/spelling

Version 1.0.0.3
Game will no longer lock up when tring to rebind a control to an already bound key during enemy's turn
Rebinding map scrolling keys will now work correctly
You can now properly access second and third set of action buttons by using both left and right shift/ctrl keys
Game will no longer warn you for unbinding multiple keys
Action buttons will no longer display "None" for unbound keys
Fixed the bug that caused characters to not be able to engage in melee in certain conditions (usually inside doorways and other cramped spaces)
Corrected Cryokinetic Orb description
Reduced mechanics skill requirement for repairing crashed tunneler in Core City
Fixed Six hostility in Deep Caverns bug
Fixed Geezer Ford fishing list issue
Fixed not being to talk again to Mysterious Lady after telling her you will think about joining Free Drones
Fixed tutorial monitors displaying a black image
Updated Geezer Ford's quest note to contain the missing minihead and renamed red shrimp to just shrimp
Changed so that Fixer's chemical workbench now also buffs biology alongside chemistry and changed dialogue and quest note to reflect that. (The biology buff was previously provided by medical equipment the player could purchase directly from Jyles, but that will no longer be the case)
Fixed a faulty jackhammer in the Shopping Mall. Already picked up jackhammers will not be updated
Minor map glitches
Typos/spelling

Version 1.0.0.2
Locked doors/containers will now be more clear on which skill they require
Fixed the bug that caused the game to crash when destructible rocks were being destroyed en masse
You will no longer be able to export character during tutorial
Fixed being unable to advance the main quest if the player persuaded Gorsky that there is no way to open the GMS vault
Fixed not being able to return to Silent Isle under certain circumstances
Fixed not having the option to tell Big Bret what happened to Newton if he was killed by psi beetles
Edgar's key now properly unlocks the safe in his room
The game is now automatically saved after the final Arena match cutscene
Fixed secret passage near GMS raider base
Fixed Gerhard Page's locker
Various minor types and map fixes

Version 1.0.0.1
Concussive shots feat will no longer crash the game when you miss an attack with a crossbow

------------------------------------------------------

S K I D R O W
.the leading force.

proudly presents
UnderRail v1.0.0.10 Update

26-01-2016......Release Date <-> Protection...............Nothing
RPG................Game Type <-> Disk(s)......................DOX

RELEASE NOTES

Read changelog.txt for information on updated content!

NOTE:

We wanted to release every update for this game, but GOG fucked up, and
skipped a small update exe and made a complete setup instead. That made
it impossible for us to release future update with the GOG original
builded setup.

But nevermind, Skid Row to the rescue! We made our own "small" update,
so you don't have to download a 2GB setup again.

This update is circumventive and does only require our initial game
release.

INSTALL NOTES

1. Unpack release
2. Run UnderRail.v1.0.0.10.Update.exe
3. Install into your gamefolder
4. Block the game in your firewall and mark our cracked content as
secure/trusted in your antivirus program
5. Play the game
6. Support the companies, which software you actually enjoy!

GREETINGS

To all friends of the family and honorable rival groups!

ascii art by the
godlike & terrific duo
malodix + irokos
titan artdivision

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UnderRail_v10010Update-SKIDROW

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