Undead Overlord Alpha 1.13

seeders: 5
leechers: 4
Added on September 6, 2014 by Jet_Chanin Games > PC
Torrent verified.



Undead Overlord Alpha 1.13 (Size: 210.29 MB)
 Undead_Overlord_Alpha_1.13_setup.exe210.29 MB

Description



Raw, aggressive hunger - there's nothing like being a Zombie when you want to do some damage! Now you can control your own horde of zombies and lay waste to the tidy world that humans have created for themselves. Feast on their brains, grow, mutate, and gain incredible powers. Take over a small town (deputies are delicious!). Overwhelm the arriving SWAT units, gather civilian bodies, and reduce a mighty city to rubble. Feast on the remains of generals as their weapons lie smoldering and scattered.

Undead Overlord is the world's most succulent Zombie Dominion RTS. Zoom into a world where destruction is the goal. Mindless zombies? Not when you are the controlling Mind!



UPDATE LOG

Mini-map (yay!)
Human stamina - drains over time when running, affects speed
Human wounded/limping behavior
Human wander behavior (v1.0 - humans don’t just stand around)
Attack-Move command (hold left ALT + right mouse click); can also be used to attack friendly units
Hold command (hotkey = h)
Sound effect for gaining new zombies, even when off screen
New sound effects for the Chaos bar build-up, and for Chaos Rage burn down
Sound FX volume control + updates to controls instructions in Options screen
Tuning
Expanded “Small Town” map and re-tuned mission02
Zombie bosses require 5x Chaos to create, zombie deaths do not generate chaos
Civilian deaths generate 20% less chaos, grenadier death generates 50% more
Reduced health for some civilians that had way too much
Pistols and rifles no longer stun zombies
Max damage for landmines +50% (can now take down a Speed Zombie at close range)
Human base in skirmish map spawns 3x more humans after armored car outposts are destroyed, with a 1 in 3 chance of spawning a grenadier
Humans generally don’t flee as far before they decide to start attacking again
Semi-random initial speed setting for humans
alphaTest map props have been spaced out for fewer stuck units
Fixes
Merging your last zombies for a boss zombie mutation no longer causes defeat
Fixed error on end of MindControl when the mind controlled human was the player's last remaining unit and the controlling brain is dead
Chaos Bar fully disabled in mission01
Workaround for units with off-mesh destinations (zombies shouldn’t be left behind when setting group destinations near obstacles)
Fixed navmesh issues with some of the static destructible vehicles (zombies can attack them more consistently, and are also less likely to get stuck on them)
“To Be Continued” graphic now appears only after Mission 03 is complete
Ambient occlusion map tweaks for mission01-03 and skirmish01 lightmaps

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210.29 MB
seeders:5
leechers:4
Undead Overlord Alpha 1.13