UDEMY UNDERSTANDING OBJECT CLASSES CREATING AN UNDO REDO SYSTEM TUTORIAL

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Added on September 23, 2015 by Mackweetin Other > Tutorials
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UDEMY UNDERSTANDING OBJECT CLASSES CREATING AN UNDO REDO SYSTEM TUTORIAL (Size: 205.96 MB)
 1_-_Why_Use_Object_Classes.mp415.43 MB
 6_-_Creating_Redo_System.mp439.95 MB
 4_-_Creating_a_Type_Function_in_Object_Class.mp432.69 MB
 5_-_Creating_Undo_System.mp428.29 MB
 3_-_Communicating_MonoBehaviour_Class_with_Object_Class.mp421.32 MB
 2_-_Getting_Started_With_Object_Classes.mp417.31 MB
 8_-_Publishing_On_Unity_Asset.mp428.87 MB
 7_-_Adding_Code_for_Unity_Asset_Store.mp422.1 MB
 10_-_Resources.txt101 bytes
 9_-_Demo_Builds.txt93 bytes

Description

Learn how to use Object classes inside of Unity while
creating a system that we push to the Unity Asset
Store. Object classes are important to store a lot
of data. They can be used for saving, data
management and to create complex systems such as a
way to undo and redo actions inside of the Unity
project

Understand How to Create Systems with Object classes

* Understand the benefits of Object classes
* Learn how to store and call information from an Object class
* Learn the steps for publishing an asset
*

Clean and Optimize Code with the Object Class

When starting a big project inside of Unity, it is
important to have clean code that everyone can read
Using the Object calls helps specify where
information is located for other users, saving and
loading purposes, and to create a holder for
multiple important variables

Working with Object classes can make a 400 line script to a 100
line script. This optimization can increase workflow, prevent
variables from being acidity deleted, and is a great foundation
for saving and loading scripts. Your code should always be
clean and easy to read. The Object class insures that

Learn how to develop clean publishable code you can sell in the
Unity Asset Store

The course expands knowledge in the Object class
You'll learn how to develop clean and optimized code
that is worthy of publication

This course takes you from an idea to the creation
of a product that can be used in other Unity
projects. We go from learning what an Object class is and how
to use it, to learning how to use the Object class in our undo
and redo system to publication of the product

You will learn one of the most important features of Object
oriented programming

After following along this course, you will be able to use this
information in any Unity project

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205.96 MB
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UDEMY UNDERSTANDING OBJECT CLASSES CREATING AN UNDO REDO SYSTEM TUTORIAL