Udemy - The Complete Unity Developer

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Added on January 9, 2015 by Jamal0169in Other > Tutorials
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Udemy - The Complete Unity Developer (Size: 6.71 GB)
 Lecture 1 - About This Unity Tutorial Course.mp441.58 MB
 Lecture 10 - The Three Languages Compared.mp448.84 MB
 Lecture 11 Useful Resources.pdf90.24 KB
 Lecture 2 - Section Notes.pdf145.52 KB
 Lecture 3 - WElcome & How To Use This Course.mp447.43 MB
 Lecture 4 - Download Register & Install Unity3D.mp413.99 MB
 Lecture 5 - How Unity 3D & Mono Develop Relate.mp412.03 MB
 Lecture 6 - Downloading Angry Bots.mp432.41 MB
 Lecture 7 - Introduction To The Unity Editor.mp446.76 MB
 Lecture 8 - Introduction To Monodevelop.mp410.87 MB
 Lecture 9 Saving & Closing Your Project.mp417.35 MB
 Lecture 12 - About The Number Wizard Game.mp433.54 MB
 Lecture 13 - Section Notes.pdf136.56 KB
 Lecture 14 - Printing Text To The Console.mp420.99 MB
 Lecture 15 - Variables For Things That Change.mp414.28 MB
 Lecture 16 - REsponding To Key Presses.mp432.03 MB
 Lecture 17 - Using If To Make Choices.mp426.16 MB
 Lecture 18 - Scope & Content of Variables.mp443.85 MB
 Lecture 19 - Simplifying By Creating Functions.mp419.1 MB
 Lecture 20 -Completing The Number Wizard Game.mp432.33 MB
 Lecture 22 - About Text 101.mp454.42 MB
 Lecture 23 - Text 101 Game DEsign Document (GDD).pdf333.48 KB
 Lecture 24 - Your Text 101 Image Asset.txt213 bytes
 Lecture 25 - Text 101 Section Notes.pdf110.67 KB
 Lecture 26 - More About Creating New Projects.mp420.49 MB
 Lecture 27 - Adding A 2D Interface Text.mp447.92 MB
 Lecture 28 - Word Wrapping & Joining Strings.mp433.53 MB
 Lecture 29 - Building Your Game Engine.mp467.91 MB
 Lecture 30 - Our Text Controller CS Script.pdf49.09 KB
 Lecture 31 - Re-Organizing Our Code.mp450.82 MB
 Creating & Saving Levels.mp46.12 MB
 Lecture 37 - Introduction To The User Interface.mp437.98 MB
 Lecture 38 - Game Design Document.pdf282.76 KB
 Lecture 39 -Section Notes.pdf166.07 KB
 Lecture 40 - Object Oriented Basics.mp444.47 MB
 Lecture 42 - How to Add Text to the Scene.mp422.64 MB
 Lecture 43 - Adding A Start Button.mp415.77 MB
 Lecture 44 - Calling Scripts From Buttons.mp424.75 MB
 Lecture 45 - Creating Scenes From GDD.mp428.98 MB
 Lecture 46 - How to Load Scenes & Quit.mp425.79 MB
 Lecture 52 - Intrduction To Block Breaker.mp439.85 MB
 Lecture 53 - Game Design Document.pdf766.29 KB
 Lecture 54 -Your Block Breaker Assets.zip1.15 MB
 Lecture 55 - Section Notes.pdf1.16 MB
 Lecture 56 - Creating A 2D Brick Sprite.mp453.81 MB
 Lecture 57 - Import The Menu System.mp431.39 MB
 Lecture 58 Playing Background Music.mp431.79 MB
 Lecture 59 - Introducing Static Variables.mp423.17 MB
 Lecture 60 - Setting Up Your Play Space.mp428.2 MB
 Lecture 61 - Ball + Gravity + Colliders = Fun.mp427.43 MB
 Lecture 100 - Enemies Shooting Back.mp478.16 MB
 Lecture 101 - Controlling collisions With Layers.mp423.69 MB
 Lecture 102 - Detecting Enemy Destruction.mp470.02 MB
 Lecture 103 - Enemy Position Animation.mp464.91 MB
 Lecture 104 - Creating A Starfield.mp451.69 MB
 Lecture 105 - Keeping Score.mp449.57 MB
 Lecture 106 - Sound Effects For Fun & Profit.mp433.74 MB
 Lecture 107 - Sprite Rendering Order.mp428.99 MB
 Lecture 108 - Polishing the Menu System I.mp449.77 MB
 Lecture 109 - Polishing the Menu System II.mp436.87 MB
 Lecture 111 - Introduction to Ghoul Garden.mp428.99 MB
 Lecture 112 - Game Design Document.pdf1.45 MB
 Lecture 113 - Draft Assets.zip8.32 MB
 Lecture 113 - Upgraded Artwork.zip387.53 KB
 Lecture 114 - Section Notes.pdf234.51 KB
 Lecture 115 - Using Unity Packages.mp412.67 MB
 LEcture 116 - Adding Custom Fonts To Menus.mp420.17 MB
 Lecture 117 - Finishing Menu Screen.mp419.17 MB
 Lecture 118 - Using Application Quit.mp418.38 MB
 Lecture 119 - Prepare For Build.mp413.55 MB
 Lecture 167 - Introduction To Hyperpaddle.mp438.49 MB
 Lecture 168 - Game Design Document.pdf1.53 MB
 Lecture 169 - Hyperpaddle Assets.zip144.19 KB
 Lecture 170 - Section Notes.pdf320.92 KB
 Lecture 171 - Create A Re-Usable Menu.mp415.69 MB
 Lecture 171 - Menu System v2.zip5.94 KB
 Lecture 172 - Setting Menus According to GDD.mp425.2 MB
 Lecture 173 - Setting Up Your 3D Gamespace.mp434.41 MB
 Lecture 174 - Screen Space - Overly UI.mp416.48 MB
 Lecture 175 - About Orthagraphic Cameras.mp417.11 MB
 Lecture 226 - Boo Translation.pdf111.76 KB
 Lecture 226 - Number Wizard - Boo.zip23.08 KB
 Lecture 227 - Number Wizard - Unityscript.zip23.48 KB
 Lecture 227 - Unityscript Translation.pdf115.87 KB
 Lecture 228 - Number Wizard UI - BOO Translation.pdf94.31 KB
 Lecture 229 - Number Wizard UI Unityscript Translation.pdf94.34 KB
 Lecture 29 - Number Wizard UI - Unityscript.zip37.82 KB
 Number Wizard UI - BOO.zip37.76 KB
 Lecture 230 - That's All Folks....For Now.mp426.75 MB
 Lecture 231 - Credits.mp414.73 MB

Description

Udemy - Learn To Code by Making Games - The Complete Unity Developer

+30 hours | 231 lectures | 12 quizzes





VOTE SEED COMMENT



COURSE DESCRIPTION

This is the online game development school that was a runaway success on Kickstarter.

Learn how to create video games using Unity 3D, the free-to-use game development tool. We start super simple so you'll be ok with little or no experience. With our online tutorials, you'll be amazed what you can achieve.

Benefit from our world-class support (see the number of discussions). Go on to build several games including a full 3D version of Pong with an online multiplayer scoreboard, and more.

We are adding closed captions (subtitles) Currently the first 30% of videos are captioned, and the rest are coming. This means you can understand us better if English isn't your first language, and even take the course without audio!

You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Our thriving discussion forum will help you learn and share ideas with other students. Check out our reviews to see how people love this feature.

The course is project-based, so you will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

Oh, and it's just bigger and better than the competition. See the length and the reviews.

For each demo game you build you will follow this process...

Be challenged to build the entire game yourself.
Be shown step-by step how to build it.
Be challenged to apply, and re-apply your knowledge regularly.

You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well as entertain along the way. Most courses teach scripting using only C#. We will be teaching in C#, and translating to UnityScript and Boo (where possible).

By the end of the course you'll be very confident in the basics of coding and game development, and hungry to learn more.

What this course DOESN'T cover...

Whereas this course is already huge, we can't possibly cover everything in that time. Here are some things we will not be covering...

Unity Pro features.
Performance optimisation.
Editor plugins or modifications.
Procedural generation*
Physics engine modification*

* Separate mini-courses to cover these topics coming in December.

Anyone who wants to learn to create games: Unity 3D is a fantastic platform which enables you to make production-quality games. Furthermore these games can be created for Windows, MacOS, iOS (even iOS 8), Android and Web from a single source!

If you're a complete beginner, we'll teach you all the coding and game design principles you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you game design principles.

Dive in now, you won't be disappointed!
Category: Development / Game Development

What are the requirements?
Mac or PC capable of running Unity 3D.
A copy of Unity 3D 4.6 or higher, available free.
What am I going to get from this course?
Over 231 lectures and 30 hours of content!
Learn C#, a powerful modern language.
Develop a positive attitude to problem solving.
Gain an excellent general knowledge of game creation.
Learn how object oriented programming works in practice.
Transfer your knowledge to .NET, other languages, and more.
What is the target audience?
Competent and confident with using a computer.
Artists who want to learn to bring their assets into games.
Developers who want to re-skill across to coding.
Some programming experience helpful, but not required.
Complete beginners who are willing to work hard.




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Udemy - The Complete Unity Developer

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thanks.
wlc, why u laughing??
Because You made my day.
Oh god
seeed pleasee
Freaking awesome!!!! :)
injoy dear
thank u