TOTAL WAR ROME II UPDATE 1-RELOADED +crackseeders: 1
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TOTAL WAR ROME II UPDATE 1-RELOADED +crack (Size: 34.71 MB)
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TOTAL WAR ROME II UPDATE 1-RELOADED
1.Patch the update 2.copy/paste crack to your total war 2 game 3. play the game Here are the patch notes for Total War: ROME II- Patch 1 (06.09.13): *Higher average frame rates with out-of-the-box settings (more conservative settings) *Fix for DirectX 10.0 Lighting issue reported – environment map wasn’t being created leading to black reflections. *Fixed a sunken Samothrace temple complex world wonder on the Campaign map. *Fixed defender being able to create encampments when involved in a combined battle. *Added some localisation fixes to audio packs in French, Russian, Italian, German and Spanish. *Fixed lock up in Multiplayer Campaign battles when a desynchronisation occurs. Players are now notified of the desynchronisation, and the battle ends. *Fixed Multiplayer Campaign battle “overrun” prompt, which was not being shown to a player if they were a reinforcement and the other player was spectating. *Fixed corrupt loading screen when changing to fullscreen / windowed mode after a battle, and then going into another battle. *Fix for Multiplayer Campaign host being unable to move the camera in campaign, after reloading a save game on some rare occasions. *Safe guards added to prevent a very rare crash in coastal assault battles. *Fix for game lock up during end turn sequence / Celtic AI faction turn in single player campaign. *Improved AI use of walls on Athens large settlement battle map. *Improvements to Auto-resolve balancing in Single Player and Multiplayer Campaign modes. *Aligned ship unit upkeep costs with land units – made mercenary ships more expensive and non-mercenary ships cheaper. *Fixed slow turning rates for transport ships. *Improved civil war balancing in relation to campaign difficulty. *Fixed vehicle ground pipes, to prevent Siege Towers becoming immovable when they are left empty during the Deployment Phase of a Siege Battle, then units were moved into the Siege Tower when the battle has started. *Fixed bug when ramming sideways into moving ship, which caused the ramming ship stick to target and strafe along with it in battles. *Reduced the chance of Naval units sometimes clipping through the ground or harbours / ports during Port Assault battles when attempting to disembark. *Fixed issue where armies would be stuck in Muster stance and could not exit that stance in Campaign modes. *Fixed case where spies could get stuck on top of fleets in Campaign modes. *Fixed rare post battle lockup in Campaign modes. *Improved unit pathfinding in Barbarian village battle maps (fixed no go zones). *Fix for Multiplayer Campaign lock up when the player was reinforcing an AI ally who was victorious in battle, causing the player to become stuck with no victory / continue / exit battle user interface functionality. *Fix for cultural influence bonus from the Shrine of Neptune building *Fix for “Zone of Controls” of hidden armies being visible to both players in head to head Multiplayer Campaign mode on mouse-over. *Assorted minor fixes to city battle maps. *Fix for “Rome Wasn’t Built in a Day” achievement failing to unlock when its requirements were met in some situations. Sharing WidgetTrailer |
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