Changelog:
fix for gem based items (stats were sometimes not calculated properly); - new difficulty setting - Realism - for those, who need even more challenge; - fixed mass dismantle, which was dismantling cooked food and other items that normally should not be dismantled; - fixed cursed effect that dealt damage after fights and also fixed displaying curse wounds on character skills list; - tweaks for auto-win requirements in auto resolving a challenge - previously the calculations only took into account proportion of units, so when the player had an overwhelming advantage even with weak units, auto-win was used. Now, the quality of units is taken into account as well. - added difficulty setting which enables the player to limit allowed card number during challenges. There are 3 settings - off, 16 (player:16, AI:25) and 12 (player:12, AI:25). Additional cards would start on the discard pile and can be drawn in further rounds. - rebalanced the difficulty bonuses values (e.g. increased bonus for smaller villager count). Overall maximum difficulty is 300% - slowed down general world progress, giving a bit more room for different play-styles with newly introduced difficulties. - lairs, whose units get killed, may disappear (they are not out there only to serve as a food. A lair that cannot sustain itself collapses making room for new lairs later on). - removed Steam wrapper for Mac and Linux, hoping to achieve more stable build. - balance across some enemy groups e.g. Mamuna group size base decreased from 4 to 3 (note that groups scale with difficulty as well). - fix for floating orcs and goblins. - characters that join your group (or kids that grow up) have 5mp.