The Universim v0.0.5

seeders: 5
leechers: 1
Added on February 25, 2016 by Rocky_45in Games
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The Universim v0.0.5 (Size: 478.15 MB)
 The_Universim_v0.0.5_setup.exe478.15 MB

Description





Changelog:
BUG FIXESFixed Farm Description being cut off in Building Popup.Constructor’s Hut LOD fixed.Constructed buildings no longer disappear underground.Fixed an issue with nuggets going idle after mating. This might look like a feature, but it is really a bug...Fixed Nuggets getting stuck on game startup while leaving epicenterCanceling the placement of a building no longer marks that area as occupiedBuilders no longer take too many resources to build siteBirds are now rendered correctly from both orientations(top and bottom)Animals no longer disappearNumbers fixed in the bottom bar of the main UIFixed an issue with builders going idle when resuming their work after eating/restingSignificantly improved the way construction sites and buildings can be selectedNEW CONTENTMore descriptive job statuses. Job Statuses now include a Nugget’s current task within the description.Implemented what we call the “Baby Machine”. Players can now control the Nugget Spawn rate by clicking on the icons on the top left corner of the screen. Fertile females will appear there, and once you click on the icon, they will start reproducing. You can also enable Auto Reproduction, which means that the Nuggets will reproduce without player interaction.Basic Playstation 4 and Xbox One Controller support implemented for PC only (world navigation only)New particle effectsNew News messagesNew shader for Nugget skin colorsNew shader for Nugget hair colorsNew shader for Nugget clothingNew effect for InterventionReworked Wildlife system, including Animals AIImplemented Statistics screen. Currently we have wildlife statistics only. Animals count on the planet will depend on different factors in the future, this screen will show the fluctuation of their numbers and what impact your actions will have on the entire system.Now construction process mainly depends on 2 factors, how much HP a building has and how strong nuggets are. The strongest are nuggets, the faster a building will be constructed. Also, you can now follow the construction progress through specialized panel.“Intervention” for trees and rocks - once player clicks and holds the left mouse button over an object they can pull that object out of the ground. Once holding the object they can launch it at other objects to deal damage or into space/orbit.Added a selection box to Planet Tooltip and improved how tooltip info is displayedConstruction sites can now be selected. Upon selection, an Info panel will be popped, displaying the progress of the construction.Reworked priorities panel. Essentially fixing the issue where a nugget becoming an adult or dying would reset pending changes. Each profession now has a set number that indicates how many nuggets will be assigned to that profession. Epicenter will assign the nuggets in a cyclic manner.UI DESIGNNew Priorities PanelCreator Power Points PanelNew warehouse panelMating panelBuilders Hut panel adjustmentsGathering hut panelConstruction site info panelStatistics screenBALANCE CHANGESHunger Tick Interval changed from 6 to 1Hunger Reduction Per Tick changed from 0.01 to 0.0025 (Nugget hunger decreases slower)Hunger Recovery Per Tick changed from 0.3 to 1 (Hunger recovers faster)Hunger Recovery Food Needed changed from 0.03 to 0.07 (More food needed to recover hunger)Min Adult Age Duration changed from 770 to 3600 (Nuggets live much longer. *WIP to compensate for lack of cemeteries)Max Adult Age Duration changed from 999 to 4600 (Nuggets live much longer. *WIP to compensate for lack of cemeteries)Min Old Age Duration changed from 80 to 10Max Old Age Duration changed from 100 to 15Nuggets Max Carry Capacity changed from 10 to 3Stamina Rest, Recovery Per Tick changed from 3 to 0.5 (Stamina has now decreased slower, but also recovers slower)Idle Stamina Decrease Per Tick changed from -0.1 to -0.05Default Task Stamina Decrease Per Tick changed from -0.3 to -0.1Game Year Duration changed from 1200(20 min) to 1440 (24min)Day/Night Cycle Time changed from 560 to 540 (9min)The game starts with the initial Wood amount of 15The game starts with the initial Food amount of 15The game starts with the initial Stone amount of 15Stone Hut Construction now costs: 3 Wood, 6 StoneStarting strength 5-10 (was 90-100)PERFOMANCE CHANGESImproved rendering times (mostly in preparation work for what’s due ‘soon’)Smoother start-up loading (ongoing work being done here)Cleaned up lots of ‘junk’ memory generation (which means less framerate stutter)Moved numerous poke-the-harddrive events into the loading step (even less stutter!)Redesigned database (easier to tweak & faster access @ runtime too)Tweaked the building placement system (less stutter while building)New debug-logging system (can now be turned off for extra release performance)Significant modifications to pathfinding system (smarter searches in much less time)MISCELLANEOUSLowered main cameraOverhauled Input Backend (allows for live binding changes when we have a UI for it)World Ambient Light Tweaked (softer shadows and less contrast overall)Ambient sound tweaks

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478.15 MB
seeders:5
leechers:1
The Universim v0.0.5