Patch notes:- osx compilation for 10.9- shop pallets now have a hardcoded min stock value of 0 in obj model- default resource for most pallets- shop like objects should have pallet shipping enabled by default (!!!)- algae and spores: indeed it should spawn in at least one other kind of planet to be in line with the rest - when missing resources in job, give hint of which one- integrate BugSplat in code and build upload pdbs when uploading to steam- upload fixed sountrack- add mouse hover in galaxy map and system view to make clicks easier hover covers the dndtarget area, which is uniform and nice remove all other target testing use also for clicks- do something about building on top of item stacks warp to nearest walkable on building- nerf litter spawn, again- station objects are too squishy- invaders should prioritize living targets- increase vital decrease again- increase max carry of officers and robots- bug: missing keybindings for rotate building- build tool must mention esc can cancel drag- tutorial must say "waiting" somewhere when there's no next:- tutorial must say "tutorial ended" somewhere when there's no next: and no done?:- single kind of extractor additional obj model to preserve saves fix tutorial fix research- add name/desc to litter- clicks are being stolen in planet popup new click code in GalaxyLayer fixes this also lower click prio for ShipAvatar's in GalaxyLayer- item info panel show stack size button to open inventory with resource kind selected- randomize officer stats a bit on spawn- make it impossible to set building blueprint when all 4 neigh are nonwalkable- the choice of towels as the placeholder decorative example is bad- bridge gui display cargo hold size display resources as icon + number + tooltip, to fit more variety- review repair system migrate over to broken system now objects can break if too damaged stop using default spawned proxy repair entities new system to monitor and spawn the proxy when needed broken system stops handling this introduce maintenance-factor so objects can receive repairs before they break repair factor is just the max between maintenance and broken make sure to spawn proxy only on walkable tiles auto destroy proxy if its ground becomes unwalkable repair system will try to re-spawn it fix: proper facing- enable medicine and repair jobs for all by default- fix music problems (windows and linux) sound volume is not reset properly on game startup and after a song plays not really shuffling songs