The Spatials: Galactology v3.0.23 Early Access

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Added on July 16, 2016 by Anton.Sokolovin Games
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The Spatials: Galactology v3.0.23 Early Access (Size: 179.44 MB)
 The_Spatials_Galactology_v3.0.23_setup.exe179.44 MB

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Patch notes:- osx compilation for 10.9- shop pallets now have a hardcoded min stock value of 0 in obj model- default resource for most pallets- shop like objects should have pallet shipping enabled by default (!!!)- algae and spores: indeed it should spawn in at least one other kind of planet to be in line with the rest - when missing resources in job, give hint of which one- integrate BugSplat in code and build	upload pdbs when uploading to steam- upload fixed sountrack- add mouse hover in galaxy map and system view to make clicks easier	hover covers the dndtarget area, which is uniform and nice	remove all other target testing	use also for clicks- do something about building on top of item stacks	warp to nearest walkable on building- nerf litter spawn, again- station objects are too squishy- invaders should prioritize living targets- increase vital decrease again- increase max carry of officers and robots- bug: missing keybindings for rotate building- build tool must mention esc can cancel drag- tutorial must say "waiting" somewhere when there's no next:- tutorial must say "tutorial ended" somewhere when there's no next: and no done?:- single kind of extractor	additional obj model to preserve saves	fix tutorial	fix research- add name/desc to litter- clicks are being stolen in planet popup	new click code in GalaxyLayer fixes this	also lower click prio for ShipAvatar's in GalaxyLayer- item info panel	show stack size	button to open inventory with resource kind selected- randomize officer stats a bit on spawn- make it impossible to set building blueprint when all 4 neigh are nonwalkable- the choice of towels as the placeholder decorative example is bad- bridge gui	display cargo hold size	display resources as icon + number + tooltip, to fit more variety- review repair system	migrate over to broken system		now objects can break if too damaged	stop using default spawned proxy repair entities		new system to monitor and spawn the proxy when needed		broken system stops handling this	introduce maintenance-factor so objects can receive repairs before they break		repair factor is just the max between maintenance and broken	make sure to spawn proxy only on walkable tiles	auto destroy proxy if its ground becomes unwalkable		repair system will try to re-spawn it	fix: proper facing- enable medicine and repair jobs for all by default- fix music problems (windows and linux)	sound volume is not reset properly on game startup and after a song plays	not really shuffling songs

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The Spatials: Galactology v3.0.23 Early Access