Changelog:
LEVELS *Ice Path unreadable block fixed *Ice Path few small floating meshes, and missing ladder part fixed. VR *Vive motion controller aiming improved -More visuals, smoother crosshair movement, and it now detects the craft points correctly. -Pick up/drop switched from Left trigger to Right trigger and vice versa. -Items you pick up are now attached to your hand, so you can move around the flashlight and torch freely. -Forward/backward no longer inverted on left controller. -Must now press Left or Right on the trackpad of the left controller in order to turn 45 degrees, leading to a smoother experience. -Right shoulder button now resets orientation. Can use this easily frequently to improve the experience. *Possibly fixed starting with the wrong camera height though it is not yet perfect. *PDA backside filled up so you can no longer see missing backfaces in VR. *Jump bit higher. *Teleport device scaled down some + fixed shooting orientation when in VR.