The Settlers Rise of an Empire - The Eastern Realm v1 0 +1 TRAINER zipseeders: 0
leechers: 1
The Settlers Rise of an Empire - The Eastern Realm v1 0 +1 TRAINER zip (Size: 264.59 KB)
Description
The Settlers Rise of an Empire - The Eastern Realm v1.0 +1 TRAINER.zip.torrent
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHEATHAPPENS.com and -=CaliberWerkz=- Presents: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Settlers Rise of An Empire Trainer by CALIBER ================================================= March 27, 2008 This is for the retail game with patch 1.5 installed! This trainer is provided to test the compatibility of our FULL trainer on your system. One option is active and it works fine on your system, all options from our full trainer should also work with no problems. DOWNLOAD THE FULL VERSION OF THIS TRAINER AT WWW.CHEATHAPPENS.COM. Using this Trainer ------------------ Launch the trainer first, then launch the Game and then Press F1 at the Main Menu. Listen for "Activated". Press desired option key Options Working In Promo --------------------------- Numpad 5 : 0 Troops Options Working In Promo --------------------------- Numpad 1 : 100000 Gold Numpad 2 : Instant 3 Resource Numpad 3 : Instant 6 Troops Numpad 4 : 1000 : 0 Population Notes -=-=-= Numpad 1 : 100000 Gold - locks the gold at 100000. Numpad 2 : Instant 3 Resource - activate this option and then each time you click on a building that produces goods, it will set it to 3 automatically. Higher numbers caused crashes. Numpad 3 : Instant 6 Troops - activate this option when you have the barracks selected and it will automatically fill it to 6 which you can then produce units quickly. It shuts off automatically in about a second to prevent crashes. Numpad 4 : 1000 : 0 Population - toggle this to set population to 1000, to 0, or to normal use. Numpad 5 : 0 Troops - toggle this to set number of troops to 0 so you can make more than the maximum. IMPORTANT NOTES ON THIS TRAINER AND THIS GAME! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This game seems to use an offshoot of the server/client model, however the programming seems less straightforward than other games. What does this mean? Well, the game stores the information for gold and other resources in two separate locations, one for the client in the game (what you SEE) and one for the Server in the game (stores the REAL amounts). So if you have 250 gold, then it is stored as 250 in two locations. If you change only the client amount (250) to something higher (100000) it may show up on your screen as 100000 but in reality the server says you only still have 250 and you will see that when you go to buy things, that you don't seem to be able to buy things even though you SEE that it says 100000 but in reality what the server says you have is what matters. What does this mean for the options in this game? It means that some options only affect the server addresses. This means that in some instances what you see (the client) might be different than what you really have. Your game might be telling you that you have -5 wood or -200 sausages in your storehouse when in reality the server amounts are higher. Why does the trainer not change both the client and the server so that the numbers look correct? For many reasons: 1) The game has so many resources and there is code that affects each resource, both for client and server. We cannot spend the hours and time necessary to track both codes for 40 resource items and then test each one to make sure that the computer doesn't get the same advantage! 2) It isn't necessary to change them both since the game only looks at the server amount in most instances. 3) Modifying these amounts in bulk seems to cause instability and crashes- 4) Just realize that what the game shows as your amount might be different than what you really have since you are using the trainer! Don't let negative numbers in resources bother you. The game is functioning properly! So can you explain each option so we understand what they are for? Sure! Numpad 1: 100000 Gold: Obviously this gives you 100000 gold. Since this is just one separate item and also because it is necessary for trading, we changed both the server and client amounts to reflect the 100000. So you get 100000 and it locks it there. Numpad 2: Instant 3 Resource: Through the course of the game you are required to create buildings. The game is called Settlers after all! Just realize that each little building usually requires something from another building and then produces something new. For instance, the sausages food building requires meat from the Hunter's Hut building. When you activate this option and then click on a building, it will instantly show 3 units produced of whatever that building is used for. If it is a Woodcutter's hut, then you will instantly get 3 wood. Here are some things to remember! 1) We used 3 because larger numbers when used rapdily and over the course of the game caused instability and crashes. 2) If the building is a Gatherer's building (Wood, Stone, etc.) then the settler will immediatly grab the 3 items and head for the storehouse or to another building. This is useful when you need stone or iron or some other item and there is no mine or resource area for the item nearby. You can build stone huts any place and just click them when they reach 0 to refill them. Your settlers will continue to bring the resource to the Storehouse as if they got it from a mine, etc. 3) Other building types (NOT Gatherer's buildings) such as Food Buildings, etc. still need you to build the pre-requisite building first before it will work. If you build a Butcher shop for sausages but do not have a Hunter's Hut, the settlers will not go get the 3 units of Sausage because the game requires the Hunter's Hut to activate the Butcher Shop first. Build the Hunter's Hut first, and then you can watch a settler bring the meat to the Butcher Shop and it will activate it. Then you can click on it and refill it at will. If you have 3 hungry citizens and there is no Sausages in the Butcher Shop but it has been activated already, then click on it with this option activated and they will go get their food. The key is just making sure you have the pre-requisite building in place first! Numpad 3: Instant 6 Troops: This works similar to the Instant 3 Resource except that it is only intended to be used on the Troop Barracks buildings. If you notice, you have to have 6 units to produce your troops. So this instantly fills it to 6 units so you can build troops quickly! Some notes: 1) This option "will" work on other building types as well, but as we reported, putting 6 wood peices in a building that is supposed to only hold 3 can cause problems. You "might" be safe using this to add 6 sausages quickly to a building, etc. but it isn't reccommended. 2) Due to the way the game is designed, when you use this option it will deactivate itself in about a second or two. so you need to re-activate it over and over again when creating an army of troops quickly. Also, this option automatically deactivates option 2 (Instant 3 Resource) to avoid conflicts when clicking on buildings of different types! Numpad 4: 1000:0 Population: This option seems to confuse people but it is a powerful option! This option sets your population to 1000, then if you press it again, it sets your population to 0 and locks it there and then if you press it again it sets your population to work normally. some notes: 1) Why would you ever need to make the game think you have 1000 population? Because some things like promoting your heroes require that you have a certain number of citizens. Why build unnecessary buildings and etc. if you can press one key to reach the number of citizens necessary to promote your knight to higher ranks! 2) Why would you ever set your population to 0? It's unlikely that you would ever need more than the game's maximum number of population limit, but when you use this option to set the population to 0, you can add as many citizens as you want. The game will let you have more than you are supposed to because it thinks you don't have any! 3) Some parts of the game (for instance, upgrading buildings and the castle, etc.) require that you have at least 1 settler. Well just activate this option until it shows 1000, then upgrade, and then you can reset it back to 0 or set it to normal and build a building, etc. and that will increase your settler. You can toggle this option from 1000, 0, normal as many times as you wish- 4) When you have set the population to 1000, then to 0, then back to normal, it will still show 0 but when you add more citizens and the option is off it will start to add to the 0 (1,then 2, then 3, etc.) normally. Unfortunatly I cannot make it count the number of citizens and set it to that number again. The game doesn't do this. Numpad 5: 0 troops: Another powerful option! This sets your troops to 0 which means you can build an army larger than the maximum allowed! You can amass huge forces this way! You can also toggle it off if needed. Use option 3 with this option to quickly make a huge defending or attacking force! Having trouble getting the trainer to work? Visit our forums at www.cheathappens.com and check out our TRAINER TROUBLESHOOTING GUIDE for helpful tips: http://www.cheathappens.com/trainer_troubleshooting.asp /> ============================== If you want more trainers or mega trainer versions, when available, with more options then visit us at WWW.CHEATHAPPENS.COM Created by Caliber for CheatHappens. -=CaliberWerkz 2007=- Related Torrents
Sharing Widget |