Changelog:
Networking Changes:- Added Mid Game Reservation System - Fixed a memory leak relating to reflection captures on servers - Fixed flamethrowers causing network lag and server crashes - Server browser, Join game and Invites will now request a reservation from a server before attempting to join. This will prevent server full dialogs and make sure the server is reachable by the client - Join game and Party system now favor player count instead of ping Gameplay Changes:- Bazooka does more self damage but is instant kill on direct hit again - Chat default binding is now the enter key - Sniper headshot hitbox matches the shape of the characters more closely - Start without Bazooka ammo again with a cooldown of 45 secs - Melting Animation is 50% faster and will not trigger in mid air - Removed exit button from escape menu, too many people triggered this expecting the main menu but ended up closing the game - Flamethrower damage lowered - All weapons except rocket launcher have 30 sec cooldown - Sniper Rifle is now 3/6 instead of 3/3 at spawn - M-16 slightly more accurate - Shotgun has slightly more spread Achievements:- Achievement backend system rewritten to prevent reset of achievement progress - Shark position is now replicated to clients to make it easier to get Ride the Shark achievement Bug Fixes:- Shotgun reload fixed when jumping on jello in Operation Birthday - Fixed candles appearing unlit for mid game joins in Operation Birthday - Fixed chat disapearing Maps:- Operation Birthday and Fishtank Frenzy stuck spots fixed - Prevent the ball from leaving the table on Branyard Ball - Removed invisible wall preventing projectiles by doughnuts on Kitchen Run UI:- Realighed UI elements in lobby screen - Controller/Keyboard Nav improved for server lobby1.6 Hotfix Patch:Bug Fixes:- Fixed spawning at enemy base - Fixed being able to pickup flags planted by teammates on Bathtub Bash
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